Will There Be Any New Mw5 Footage B4 Release?
#1
Posted 17 August 2019 - 07:30 AM
#2
Posted 17 August 2019 - 07:48 AM
2009
2018
#3
Posted 17 August 2019 - 08:12 AM
#4
Posted 17 August 2019 - 08:16 AM
Armored Yokai, on 17 August 2019 - 07:48 AM, said:
Considering the Epic deal was probably, at least in part, done because PGI is scrapping the barrel for cash, I'd rather they'd spend whatever money they have for cinematics on the games intro rather than a trailer. It would be a shame if MW5 broke the chain of strong Mechwarrior intros that's been going on since at least Mechwarrior 2: Mercs.
Plus, cinematic trailers, as pretty as they may be, are inherently less valuable than gameplay trailers, at least information wise.
#5
Posted 17 August 2019 - 09:06 AM
I would have done pre-order for steam but with pgi they always **** up some how so I kept putting it off. Saved 100-300usd for doing so.
#6
Posted 18 August 2019 - 03:27 AM
#7
Posted 18 August 2019 - 04:25 AM
Armored Yokai, on 17 August 2019 - 07:48 AM, said:
2009
2018
Why? I don't really give a darn about the first trailer. It looks dirty and muddy. The second trailer does give the feeling that I want to see more of the game and try it. Alas, the view count of only 180,000+ is way too low. That is not encouraging for the future of the game.
A British company did this trailer for Pixonic's War Robots. It alone has well over 8.4 million views. Unfortunately I can't remember the name of the company. If I am doing MW5, I would hire them. Didn't matter if the advertised game doesn't look like the trailers, but they sure got a lot of attention and their money's worth in advertising.
.
This second one has 5.4 million views. That's nearly 14 million YT views from these two trailers alone.
Edited by Anjian, 18 August 2019 - 04:29 AM.
#8
Posted 18 August 2019 - 10:27 AM
this is what a mechwarrior game opening should look like
#9
Posted 18 August 2019 - 11:16 AM
memorandum, on 18 August 2019 - 10:27 AM, said:
this is what a mechwarrior game opening should look like
You know, I always wondered "Why the **** are there so many small lasers being used..."
Then I learned something while preparing the conceptual work for my lore-based MW5 weapon variant mod... Many of the major medium laser brands in the 1980/early 1990 novels had Red as the primary color of Medium Lasers.
In fact, the 1989 Mechwarrior game... has red as the color of medium lasers.
Green as a medium laser color was only noteworthy for the Diverse Optics 2.
Which is noted to have a little more umph but shorter range compared to the Diverse Optics 18 ML, the Martell series, Defiance B3M, and the Magna MK II.
DO 18, the Martell Model 5, Defiance B3M and Magna MK II are all red-colored medium lasers and those are the four most common.
There's a blue medium laser, the Rassal Blue Beam, but given the time setting of most Mechwarrior games this is extinct in anything except MW5 and MW1.
Despite the fact that the actual game went with green to keep up the norms established by going with green in Mechwarrior 2, apparently the MW3 trailer was going for the more lore-friendly route.
So, those red lasers are medium lasers.
(The original blue, green, red spectrum was decided on because of where they are on the wavelength spectrum and the concept that red is weak given laser pointers. Color doesn't actually give an indicator of power, however, but its likely they didn't know that back in the mid-90s while developing MW2 and deciding on the colors. Also in general large lasers were often blue in the novels, so it also kinda makes sense to have chosen the opposite end for small lasers during MW2's development.)
(I've been making the mod because this following fact bugs the living **** out of me: Shadow Hawk in the MW5 trailers is packing what clearly must be at least a 185mm AC/5 in order to do 5 damage in a single shot despite the very first alpha footage's bootup sequence says it was an Armstrong J11, when first off Shadowhawk's Armstrong J11 is a 80mm AC/5 and second AC/5s do not go above 120mm... meaning there'd never be a one-shot-AC/5... so if they got that wrong, chances are they got everything wrong.)
Edit:
(Actually Mw1's medium lasers are yellowish orange. MW1's small lasers are green.)
(That's still...baffling. Despite all the laser lore hunting I've been doing as of late it's still..so damn odd..)
Edited by Koniving, 18 August 2019 - 11:27 AM.
#10
Posted 18 August 2019 - 11:48 AM
Both Battletech Trailers gave me the impression that this is about a storydriven game, sadly the promise of the first trailer never took roots.
Overall I think the differance in viewing numbers comes from the target audiance too. Handheld market is quite big and people look more around. Console and PC gamers are more focused on specific genres I think.
Still MW5 needs more PR with a good plan of press interviews, streamer involvment and so on. A good trailer is good but I think today it dosn't have as much influance as streamers and press coverage.
#11
Posted 18 August 2019 - 01:30 PM
JediPanther, on 17 August 2019 - 09:06 AM, said:
I would have done pre-order for steam but with pgi they always **** up some how so I kept putting it off. Saved 100-300usd for doing so.
This, MW5's 15 month delay will essentially let me map out my entire campaign before I even play.
#12
Posted 18 August 2019 - 02:09 PM
Knight Captain Morgan, on 18 August 2019 - 01:30 PM, said:
I'll have beaten it by then, but the good news is my mods will be quite well tested when MW5 releases for steam.
But out of curiosity, if you could technically start anywhere (assuming 3015 or 3025 as the starting point), where would you start your new career/campaign?
#13
Posted 18 August 2019 - 02:23 PM
Also Earth would be interesting.
#15
Posted 18 August 2019 - 08:08 PM
Bombast, on 18 August 2019 - 04:41 PM, said:
Getting impounded by ComStar would make for a funny Non-Standard Game Over.
Recruit technician with amazing skills that used to work for comstar.
Technician is assassinated the day you were meant to depart to start your big career and your assets are frozen because Comstar runs the "bank" that every merc prefers...itself.
#16
Posted 19 August 2019 - 12:19 AM
Look at the "epic" mechbattle from the MW5 trailer at 2 mikes.
Look at the Dragon at 2:13 its speed and the running "animation" indicates that the Dragon is running, but the distance between the legs looks like he is running like the "Little Mook"....
#17
Posted 19 August 2019 - 12:20 AM
The WORST thing that can happen to the game is if it's only bought and played by old MW and BT fans..
PGI needs to attract NEW players, people who have never even heard about battletech or mechwarrior.. They need to draw these people in, and keep them in..
That is the ONLY way MW5 can succeed.
#18
Posted 20 August 2019 - 02:20 AM
However, this trailer depends on the emotional impact of lore, and with a franchise like Gundam it certainly has that.
Edited by Anjian, 20 August 2019 - 02:21 AM.
#19
Posted 20 August 2019 - 02:32 AM
The second was "why does it seem like these might be scaled a bit small..."
Average mobile suit's usually between 16 and 18 meters tall (so heavies/assaults in MWO) (towering high above Battletech canonical heights for MW5's timeline).
#20
Posted 20 August 2019 - 02:37 AM
(Only really interested in the UC timeline; out of all the "alternate" ones, it is the only one that mostly sticks to the real robot genre [as well as it can given whom makes the shows]. The other timelines slip off into super-robot territory on a whim at best or just straight up super robots at worse).
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