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Graphics Settings : Fxaa, Msaa And Txaa
Started by FRAGTAST1C, Aug 17 2019 09:17 AM
10 replies to this topic
#1
Posted 17 August 2019 - 09:17 AM
Can anyone tell me the difference between those 3 filtering modes in MWO? I'm running the game on max settings at 1080p with FXAA on and getting consistently above 80fps. Turning on MSAA dips my frame rate down to 60 and occasionally to 50 but I can't seem to tell the difference.
#2
Posted 17 August 2019 - 10:05 AM
MSAA is basically a little bit better than FXAA, but requires a whole lot more juice. I doubt MWO is a visually complex enough game to get much out of it.
As usual when it comes to game graphics, if it's eatting resources but you can't see it, kill it.
As usual when it comes to game graphics, if it's eatting resources but you can't see it, kill it.
#3
Posted 17 August 2019 - 10:38 AM
i usually just turn it off. anything 2k and up there are enough pixels where it doesn't matter.
Edited by LordNothing, 17 August 2019 - 10:40 AM.
#4
Posted 17 August 2019 - 01:11 PM
Think of FXAA as the "guick and dirty but good enough" version of MSAA.
#6
Posted 17 August 2019 - 07:37 PM
Aw, Goose
Yeah, I was thinking the same 'cause on some other games, I can clearly see the difference even on 1080p but in MWO, I can't. I'll just stick with FXAA with everything else maxed out.
Yeah, I was thinking the same 'cause on some other games, I can clearly see the difference even on 1080p but in MWO, I can't. I'll just stick with FXAA with everything else maxed out.
#7
Posted 17 August 2019 - 08:32 PM
FXAA is "approximated" anti-aliasing. It does all of the work of smoothing the frame by looking at the final render's pixels. It does the least work.
MSAA is actually rendering the scene and super-sampling bits from the model geometry, all before the scene is rendered to its final pixels. It will look better, in some cases, but will always be more taxing.
TXAA I'm not 100% clear on, but I believe it also super samples the frame to some degree. It seems like it is optimized for objects in motion.
If you can't tell the difference, you definitely want FXAA. Your frame rates notice a difference.
MSAA is actually rendering the scene and super-sampling bits from the model geometry, all before the scene is rendered to its final pixels. It will look better, in some cases, but will always be more taxing.
TXAA I'm not 100% clear on, but I believe it also super samples the frame to some degree. It seems like it is optimized for objects in motion.
If you can't tell the difference, you definitely want FXAA. Your frame rates notice a difference.
#8
Posted 18 August 2019 - 05:10 AM
Run run 1080 without AA, moi old eyes cant see much diff
But I enjoy the higher framerates
Jaggies show up most with a contrast difference, Like telepole wires against the sky.
Not much big constrast different in the game
Kinda like Quake 50,000 shades of brown
Try without AA, can u tell much difference?
But I enjoy the higher framerates
Jaggies show up most with a contrast difference, Like telepole wires against the sky.
Not much big constrast different in the game
Kinda like Quake 50,000 shades of brown
Try without AA, can u tell much difference?
Edited by OZHomerOZ, 18 August 2019 - 05:12 AM.
#10
Posted 18 August 2019 - 12:07 PM
MWO is one of the few games that look surprisingly well without AA.
After many experiments, i simply turned it off, all medium settings plus high textures, and i enjoy a clear picture and decent performance.
After many experiments, i simply turned it off, all medium settings plus high textures, and i enjoy a clear picture and decent performance.
#11
Posted 19 August 2019 - 12:38 PM
FXAA - Great for flight sims. Rounds edges nicely, gives an added bonus of a sharpening effect. I call it the sharpening AA and is fantastic in DCS world. (think putting on really good glasses)
MSAA - Good for organic and natural environs. Compliments metal armor in fantasy type games. The resource cost is through the roof however. It blurs the chaotic pixels of foliage and stone down while bringing out details that contrast with chaotic pixels, such as clothes and armor. Makes a nice seperation between fore and background. (think making a game look like a slightly older filmed movie but nice)
TXAA - Is like FXAA without the sharpening aspect. Useful for when MSAA is too expensive, and FXAA makes you nauseous. (It looks kind of like the opposite of FXAA if that makes sense. Where sharpening would help, it's smoothed. This can be good if you want things AA'd but not razor sharp.)
DSR - Dynamic Super Resolution, or Supersampling is also an alternative. Turn this on in NVidia control panel or the like. Itself is a good AA option. And will make electric lines and thin things look a lot better.
Keep in mind, some game engines simply don't permit injected or forced AA of certain types. IIRC correctly, criengine is one of those, or maybe not. I should test.
A really great image quality might be 1.5 DSR + 4x TXAA or 1.5 DSR + 4x MSAA. Arbitrary though, you can go as high as you want on both.
I normally don't like MSAA for mech-y type games, but in MWO's case it could work. May really emphasize your mech's paint and blur down the environment.
FXAA, I normally love this, but for MWO it would make me nauseous, as it sharpens everything equally as if there is no distance between foreground and background.
MSAA - Good for organic and natural environs. Compliments metal armor in fantasy type games. The resource cost is through the roof however. It blurs the chaotic pixels of foliage and stone down while bringing out details that contrast with chaotic pixels, such as clothes and armor. Makes a nice seperation between fore and background. (think making a game look like a slightly older filmed movie but nice)
TXAA - Is like FXAA without the sharpening aspect. Useful for when MSAA is too expensive, and FXAA makes you nauseous. (It looks kind of like the opposite of FXAA if that makes sense. Where sharpening would help, it's smoothed. This can be good if you want things AA'd but not razor sharp.)
DSR - Dynamic Super Resolution, or Supersampling is also an alternative. Turn this on in NVidia control panel or the like. Itself is a good AA option. And will make electric lines and thin things look a lot better.
Keep in mind, some game engines simply don't permit injected or forced AA of certain types. IIRC correctly, criengine is one of those, or maybe not. I should test.
A really great image quality might be 1.5 DSR + 4x TXAA or 1.5 DSR + 4x MSAA. Arbitrary though, you can go as high as you want on both.
I normally don't like MSAA for mech-y type games, but in MWO's case it could work. May really emphasize your mech's paint and blur down the environment.
FXAA, I normally love this, but for MWO it would make me nauseous, as it sharpens everything equally as if there is no distance between foreground and background.
Edited by Metallic Helium, 19 August 2019 - 12:51 PM.
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