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Grant Given To Blender Foundation

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#1 zolop


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Posted 18 August 2019 - 04:02 AM

It doesn't seem like much, but at least its something for the tireless non-profit community that keep blender updated and making feature improvements.


It's been a while since I tried using unreal editor and their licensing fee is still amazingly good. I still think it would be awesome if PGI could move the engine of MWO to Unreal Engine, even if it would take a while. I mean its not like they need to pay for the engine until they release the product.



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#2 LordNothing


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Posted 19 August 2019 - 05:51 PM

all you need to make a game is a compiler (and sometimes not, my engine is pure stand alone lua), a modeling program, a paint program, and some sound software, perhaps a smattering of command line utilities, and of course notepad++.

i tend to frown on the megalithic tools that come with a game engine's sdk. they might be good for workflow but i find they often get in the way.

Edited by LordNothing, 19 August 2019 - 05:53 PM.

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