Clan Invasion Kickstarter Second Chance If You Missed
#1
Posted 27 August 2019 - 04:31 PM
They've removed some of the first/second wave bonuses but adjusted the price to reflect that.
I don't even play TT but couldn't pass up the chance. They at least seem to be in touch with their fan base.
#2
Posted 27 August 2019 - 04:54 PM
Jackal Noble, on 27 August 2019 - 04:31 PM, said:
Maybe, but they've had issues delivering in the past. No matter where you go, this franchise never goes easy on it's fans.
Best of luck, hopefully everything goes smooth this time. I'd throw in, but there's no one to play with so all I'm really be buying is the books. And it's a lot of money just for the books, especially since I just threw 18 bucks down on Humble Bundle for mountainsmore material.
Hey, there's an idea - Do a Bundle, Catalyst! Pawn off all your old junk and I'll grab it.
#4
Posted 28 August 2019 - 09:04 AM
Bombast, on 27 August 2019 - 04:54 PM, said:
Maybe, but they've had issues delivering in the past. No matter where you go, this franchise never goes easy on it's fans.
Best of luck, hopefully everything goes smooth this time. I'd throw in, but there's no one to play with so all I'm really be buying is the books. And it's a lot of money just for the books, especially since I just threw 18 bucks down on Humble Bundle for mountainsmore material.
Hey, there's an idea - Do a Bundle, Catalyst! Pawn off all your old junk and I'll grab it.
Ya I watched a couple review videos on the miniatures themselves from their first set of this 'new' series. There were some fabrication issues with the miniatures and mold lines in weird awkward places on some of the models. I read that CGI went to an improved process for the new stuff.
There's some neat stuff in those packs tho. I just wanted to get a bunch of little miniatures so I can have my own micro-mech army (plus the elementals)
#5
Posted 28 August 2019 - 09:06 AM
#6
Posted 28 August 2019 - 11:45 AM
#7
Posted 28 August 2019 - 12:22 PM
#8
Posted 28 August 2019 - 01:04 PM
#9
Posted 28 August 2019 - 11:38 PM
Jackal Noble, on 27 August 2019 - 04:31 PM, said:
They've removed some of the first/second wave bonuses but adjusted the price to reflect that.
I don't even play TT but couldn't pass up the chance. They at least seem to be in touch with their fan base.
Funded in 7 minutes.. I guess that says all about the game..
I bet PGI can't top that..
#10
Posted 29 August 2019 - 11:07 AM
#11
Posted 29 August 2019 - 01:16 PM
Spyco94, on 29 August 2019 - 11:07 AM, said:
Pretty much ya. All in all it's still a solid deal for someone that wants to get a bunch of cool battlemech swag + minatures etc.
#12
Posted 29 August 2019 - 01:23 PM
Possibly not getting a legendary mechwarrior pack, or the urbanmech.
Original (wave 1&2 funding campaigns):
https://www.kickstar...h-clan-invasion
Crowdox (3rd final fund run):
https://app.crowdox....h-clan-invasion
#13
Posted 29 August 2019 - 11:55 PM
Armored Yokai, on 28 August 2019 - 12:22 PM, said:
This so much. Considering how much an Armorcast Timberwolf goes for....
#15
Posted 30 August 2019 - 01:14 PM
Armored Yokai, on 28 August 2019 - 12:22 PM, said:
Would love this.
Some Bandai High Grade level at least, Real/Master grade ideal.
You can find a Mad Cat model
But finding it not built... is gonna be expensive.
#16
Posted 30 August 2019 - 01:22 PM
That model puts the Mad Cat at 11 something meters (not gonna redo the math at the moment) where the official scale (released later after a modification was necessary for MW2) puts it it at 12.6 meters.
Meanwhile, MWO's is somewhere in the 15-16 meter range.
I remember a note from MWO's concept art warning Alex to "beware the gundam"
Yet... PGI's insisted scales put MWO's mechs at gundam sizes and not BT sizes.
#17
Posted 30 August 2019 - 01:29 PM
Koniving, on 09 February 2019 - 10:07 PM, said:
(We have a few 35 ton mechs in MWO significantly taller than both FASA-established scales of the MadCat.)
#18
Posted 30 August 2019 - 01:44 PM
#19
Posted 30 August 2019 - 08:00 PM
Also easier to rig up more involved battles with fleeing civilians, police involvement, large battles and my new personal favorite -- battlemech wrestling under artillery fire in highway traffic. The accidents are fun to imagine. More so if it's a city highway rather than a countryside freeway.
Setting that up with ai took hours to have a setup that wouldn't crash. Tip: many ai players, not many units under a few players. And with a lot...turn off simultaneous turns. Not as satisfying but better than crashing.
#20
Posted 31 August 2019 - 01:03 AM
I had BT-DOTA, Arena fights where you pick up weapons lying around, BT-Unreal/Quake crossovers...one of the funniest thing that happend was a Gand Titan that picked up a doublespeed bonus running 8,12,0 and then chased a Locust that tried to bring the flag back to his base just to have a random drop of quad damage beeing dropped on the Locust. Turning his ML into a 20DMG beast
Also Zergrush against Battlemechs and a pretty nice Merc campaign. I remember a factory with different levels and we even put them in different rooms so when you walked up a ramp you had to take your stuff and go to the next room...often leading to people returning going "Nope, I don't go there, no!"
I still prefere people around a table, collecting kills, you had to sign the others players pilot card to confirm the kill to level pilots and then brag about it, good food and drinks.
We also put little crosses on the map with names where we killed someone.
That allways lead to people either going "Remeber that spot? That where you killed me last time...just saying....I keep an eye on you!" or "gosh how many people died there, I won't go there!"
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users