#101
Posted 25 January 2020 - 12:04 PM
It's situation isn't analogous to MWO in any way other that they both have some robuts.
#102
Posted 25 January 2020 - 02:27 PM
Arnold The Governator, on 25 January 2020 - 11:13 AM, said:
I think you're thinking MW4, Microsoft transitioned certain rights to MekTek and they took over hosting servers (in addition to releasing it for free).
MWLL was a fanmade game from the onset.
#103
Posted 25 January 2020 - 10:04 PM
VonBruinwald, on 25 January 2020 - 02:27 PM, said:
I think you're thinking MW4, Microsoft transitioned certain rights to MekTek and they took over hosting servers (in addition to releasing it for free).
MWLL was a fanmade game from the onset.
Ah ok, so I had them backwards.
#104
Posted 26 January 2020 - 05:19 PM
Is this REALLY a thing, or is this the same "the end is NIGH!" talk we were seeing clear back before the Clans dropped?
#105
Posted 27 January 2020 - 03:47 AM
Y E O N N E, on 24 January 2020 - 12:26 PM, said:
I think there's a group working on that, but the biggest hang-up sounds like it's being constrained to peer-to-peer hosting unless you want to rip MWO assets and rebuild the game from scratch.
That's good but there is always a question about MW5 ability to be good multiplayer game. We have destructible environment which is great in singleplayer but may cause many controversy and strange situations in multi (like exploits or something). It's also more demanding with data packets and such. Besides I don't see any real rubbles when building is destroyed in MW5. Sucha rubbles should be a serious obstacle for a mech. I like destructible environment in MW5 but it's still something like a cardboard buildins falling down. Probably it has to be that way beacuse of engine limitation and necessity to simplify this and that (and sucha necessity is as old as computer games). But rubbles and falling buildings should cause some threat for mechs. I like MWO mechanics I don't like instant shot gausses in MW5. So there is a question about what would be better for players who wonna go multi mostly. Time will tell.
MarineTech, on 26 January 2020 - 05:19 PM, said:
Is this REALLY a thing, or is this the same "the end is NIGH!" talk we were seeing clear back before the Clans dropped?
It's nice to have you back Yes, it's probably the same "the end is nigh" but rembeber: "It is a 31 century and mankind is once again at war. The battlefields of the future are dominated by huge robotic war machines known as BattleMechs. Piloting these awesome weapons of war are men and women, the elite of the elite, knowing that each battle could be their last".
Edited by Bistrorider, 27 January 2020 - 03:58 AM.
#106
Posted 27 January 2020 - 11:42 AM
The biggest issue facing MW5 is peer to peer networking.
#107
Posted 27 January 2020 - 12:24 PM
#108
Posted 27 January 2020 - 12:43 PM
Edited by Bistrorider, 27 January 2020 - 12:44 PM.
#109
Posted 08 February 2020 - 01:23 PM
This game entered maintenance a long time ago.
When operating costs exceeds income the servers will come down.
Enjoy this game for what it can offer and move on.
I feel for ya, but.... "He's dead Jim".
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