Weekend Warrior Event
#41
Posted 16 September 2019 - 12:57 PM
#42
Posted 16 September 2019 - 01:00 PM
#43
Posted 16 September 2019 - 01:11 PM
Deathshade, on 16 September 2019 - 01:00 PM, said:
No...you wouldn't have... it was never something that ever appealed to more than a small segment of the gamer community, even if it had been everything PGI once talked up it being.
#44
Posted 16 September 2019 - 01:16 PM
We have remnants of large units right now with coffers that are unused. Ask Hans over at SR how much we have. Many of which were MC and cbills partly donated by their players and all in anticipation of some type of economy.
No. What wouldn't work would be a quick play style of Faction that we have now. I think you are getting them mixed up.
#45
Posted 16 September 2019 - 01:19 PM
#46
Posted 16 September 2019 - 01:33 PM
It was just more of what PGI does now and it is because they need players to spend money. That made sense then and they couldn't afford to give mechs away with salvage or to turn up the rewards.
But bottom line. That economy for a Queue and the Factions didn't have their FAT planets churning out mechs and resources for them. We were all mercs fighting for the contract and then picking up what was left after each match. Warfare comes from taking planets, their mechs, tech assets and their ability to continually pile up c-bills. And then taking them back or finding an easier planet to setup bases and cities.
#47
Posted 16 September 2019 - 02:34 PM
Dee Eight, on 16 September 2019 - 12:57 PM, said:
https://mwomercs.com...yyid-statistics
https://mwomercs.com...id-3-statistics
Even in 2017 out of 33721 active players, 17380 played Tukayyid. CW events can be popular.
Good CW events can bring some players back. Running more circles in QP - can not.
#48
Posted 16 September 2019 - 03:15 PM
Roodkapje, on 16 September 2019 - 09:18 AM, said:
He clearly hasn't played the Challenge where you could win a Victor or Cataphract not sure which. It was many years ago.
(just look it up in the links)
https://mwomercs.com...201501champion2
https://mwomercs.com...?t=201411victor
And he is complaining about 2 wins. HAHAHAHAHAHAHA. Welcome to the world of pain and suffer, some of us went through.
EDIT:
PS: mixed it a little bit up, but both challenges the challenge for the Victor and Cataphract where very hard do complete.
Edited by tee5, 16 September 2019 - 06:02 PM.
#49
Posted 16 September 2019 - 08:18 PM
Sigmar Sich, on 16 September 2019 - 02:34 PM, said:
https://mwomercs.com...id-3-statistics
Even in 2017 out of 33721 active players, 17380 played Tukayyid. CW events can be popular.
Good CW events can bring some players back. Running more circles in QP - can not.
^ That!
When done right, more players will play the game mode the event is for.
#50
Posted 16 September 2019 - 11:41 PM
#51
Posted 16 September 2019 - 11:51 PM
tee5, on 16 September 2019 - 03:15 PM, said:
He clearly hasn't played the Challenge where you could win a Victor or Cataphract not sure which. It was many years ago.
(just look it up in the links)
https://mwomercs.com...201501champion2
https://mwomercs.com...?t=201411victor
And he is complaining about 2 wins. HAHAHAHAHAHAHA. Welcome to the world of pain and suffer, some of us went through.
EDIT:
PS: mixed it a little bit up, but both challenges the challenge for the Victor and Cataphract where very hard do complete.
You are both right.
Years ago it was hard, because it was hard. Survive, solo kill, win and that 60 times.
Today it´s hard to get 2 wins, because 90% of the players, that remained in MWO in 2019, are noobs with no interest in Battletech whatsoever. Kiddies who just want to sit in a big robot and go pewpew. I´m talking about QP Solo here, cause QP group is dead (thx Russ) as well as FP (thx again Russ). The ******** builds get worse from week to week. And the number of people who can´t even reach 100 damage is increasing dramatically (in assaults). In order to get a win i have to carry my whole team, have at least 3 or 4 kills (mostly solo kills) and do a minimum of 800-1.000 damage. I have dozens of screenshots just from the last weeks showing that.
So again, you are both right, but i wished it would be like in the old days.
#52
Posted 17 September 2019 - 12:01 AM
A weekend warrior or 1-3 matches a day player can never compete with a faction and mwo veteran no matter if in group or single queue.
He needs to grow into it and suffer the pain and gain as everyone of us. Also it means adapt or get splat.
But to help with that and keep the endgame interesting the units were meant to be, imho.
Also along time ago there was an open training programm for faction where faction veterans offered to advice new players to that mode.
So quickplay should always be the core of mwo and when you get tired with the nascar, got a decent mechhangar, want more tactics and a gamemode that relies on real teamwork faction is the way to go.
For mano a mano and duellist Solaris would be an option if it was half alive.
Competition of course is for the tryhards.
And the stuff with the lurms is just trolling from my side.
o7 and see you on the battlefield mechwarriors
#53
Posted 17 September 2019 - 02:20 AM
GrimmigerPetz, on 17 September 2019 - 12:01 AM, said:
And the stuff with the lurms is just trolling from my side.
…
o7 and see you on the battlefield mechwarriors
I think a bit more gamedepth would have been great, and the only modus for it would be fp
Edited by Paul Meyers DEST, 17 September 2019 - 02:20 AM.
#54
Posted 18 September 2019 - 03:19 AM
I was thinking in the earlier days, I never had an issue gaining assist, but that's because I was not able to kill so well, boy have things changed
there has been some really good matches, some, terrible , and some "they should had all just suicide, would be quicker to get another match" other words slaughter the other team, I've been in all forms. but gaining 200 assist with four different mechs .. daaang.
I did think of just going in FP, for the assist part, but not a fan pugging Faction, those I used to run with in FP are not around any more
really been enjoying these challenges , my alts need more c-bills
#56
Posted 18 September 2019 - 06:26 AM
MWO has something no other game (tf2, cs:go, etc) have, not only its fan base but a complexly different gameplay. And for long years it strived, after the steam launch it reached high numbers of players. The integration was weak as we know and the potential lost but Mostly for this reason: When mwo could be improving the user interface, to make it agile and fast. To make jumping from a lost game to another really fast and intuitive while having real time text with people in or outside matches.. What did mwo invest in? solaris, competitive stuff that may keep some but draws away twice more. As if FW wasnt struggling enough already, instead of making it better for new players we invest in competitive modes for less and less people.
Edited by Rhaezor, 18 September 2019 - 06:27 AM.
#57
Posted 18 September 2019 - 08:20 AM
#58
Posted 18 September 2019 - 09:26 AM
#59
Posted 18 September 2019 - 10:14 PM
#60
Posted 19 September 2019 - 03:18 AM
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