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Patch Notes - 1.4.217.0 - 24-Sep-2019


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#241 Mighty Spike

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Posted 25 September 2019 - 04:17 AM

View PostDee Eight, on 24 September 2019 - 10:36 PM, said:

Even though i have call to arms messages disabled, i am still seeing them popup into my mech hud screen when a match ends. This has only started happening since today's patch.

yep same here.I deactivated all notifications and still have the FPmessages in Qp end screen.

#242 Annihilator

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Posted 25 September 2019 - 08:59 AM

Same here.

#243 Coffeeghoul

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Posted 25 September 2019 - 09:16 AM

Same here.

tha

#244 Tesunie

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Posted 25 September 2019 - 12:12 PM

View PostSplatCat, on 24 September 2019 - 10:14 AM, said:

sorry we forgot. we got drunk with all that cash we got from EPIC for moving MW5 there... after some of you preordered spending £100 as we promised Steam keys... all that cash you see, we just forgot about client patch ooops


I guess someone forgot about the refund they could take advantage of, while keeping that £100 value in MW:O goodies FOR FREE. Yup. Lets keep complaining about this more in irrelevant and meaningless ways.

View PostSplatCat, on 24 September 2019 - 11:07 AM, said:

"we are working on the issue people are having installing patch" - LIES ! THERE IS NO PATCH ! WHY IS IT SO HARD TO DO NOT LIE ?! THERE IS NO ISSUE WITH INSTALLING PATCH, ISSUE IS THERE IS NO PATCH ! WHY LIE ALL THE TIME ?! LIKE WITH MW5 LIE "OH YES YOU WILL GET STEAM KEY PERORDER PLEASE" "OK I DID" "YEAH SORRY NO STEAM KEY WE TOOK CASH FROM EPIC" LIES LIES LIES ALL THE TIME BIG ISSUES TO SMALL ALL LIES WTF IS WREONG WITH YOU ***** !


And proven incorrect the next day. Patched perfectly fine today when i tired getting on. By some chance could a problem have happened not of PGI's fault? *Reads later after writing this response* Oh, yeah. Conditions outside PGI's control went wrong... So lets continue to blame PGI!

"I lost power and can't play MW:O. It's PGI's FAULT!" That's basically what was complained about here, taking to a crazy extreme...

View PostHankChinaski, on 24 September 2019 - 12:02 PM, said:

Something to pass the time:




Decided to watch some of that video for fun. Just wanted to say, some of it's data is slightly out of date. The example of DHSs and how they effect cooling to be specific...

#245 Mighty Spike

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Posted 25 September 2019 - 01:26 PM

The FP Notifications are even in testing grounds apearing

#246 BROARL

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Posted 25 September 2019 - 03:14 PM

View PostMighty Spike, on 25 September 2019 - 01:26 PM, said:

The FP Notifications are even in testing grounds apearing


nobody has any excuse not to be playing faction then, correct? ;)

#247 Tesunie

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Posted 25 September 2019 - 03:16 PM

I'll have to check my settings again, but it still would be nice to not have notifications pop up when you have them off, right?
It's a minor thing, but PGI should get to fixing it back up if they aren't already working on it.

#248 Deathshade

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Posted 25 September 2019 - 03:41 PM

Thanks for implementing the latest Faction updates discussed earlier. Even with the hicups, any kind of updates for Faction is much appreciated. With the Faction events firing, we have a whole new influx of players coming in to coincide with all the changes and has shown that players will come when you sweeten the pot.

*Goldmech* cough *goldmech* cough

Edited by Deathshade, 25 September 2019 - 03:43 PM.


#249 Tesunie

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Posted 25 September 2019 - 03:56 PM

View PostDeathshade, on 25 September 2019 - 03:41 PM, said:

Thanks for implementing the latest Faction updates discussed earlier. Even with the hicups, any kind of updates for Faction is much appreciated. With the Faction events firing, we have a whole new influx of players coming in to coincide with all the changes and has shown that players will come when you sweeten the pot.

*Goldmech* cough *goldmech* cough


One of the largest problems with FP isn't necessarily the game mode, nor the MM... It's a problem that's been in the game. And this problem, is a player made problem.

The problem I'm describing is a simple one; Highly skilled players like to seek out and play/team up with other highly skilled players. In and of itself, this is not an issue. However, the eventual problem we've been having is that we have very skill heavy teams/units whom are hard pressed to find people of the same caliber of themselves.

I'm sure I'm not the only one to notice this. People sigh when they see a full team of 228, EMP or CWM (to name a few) drop on the other side, in nearly any game mode (except solo play). Was just GPing with 3-4 friends who are T5 and you crash into them? Not going to typically be a good day for your group, even if you as an individual are T1.

I will make note: This is no slight to those whom are of that high skill set seeking other players of relative equivalent skill level. I'm just remarking how these "mega units" or "skill units" influence other players around them, many of whom are not comp nor always as skilled. GP has had this problem, but it wasn't always a big deal. Play the 5-15 minute match, and then launch into another one and hope next time you don't drop with them again, or that they are your allies next match.

With FP, this is more obvious. It's been a reason many people avoid the game mode. (Among other factors, of course.) I mean, who wants to fight an obviously superior skilled team of opponents till they have lost all 4 of their mechs for the match?


This is a problem with no solution. There is no way to "force" skill levels to be more evenly distributed, without removing player choice (which would be wrong). I'm merely posting my two cents worth on my perspective of things. (One aspect of many.)

#250 C337Skymaster

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Posted 25 September 2019 - 04:44 PM

View PostTesunie, on 25 September 2019 - 03:56 PM, said:


One of the largest problems with FP isn't necessarily the game mode, nor the MM... It's a problem that's been in the game. And this problem, is a player made problem.

The problem I'm describing is a simple one; Highly skilled players like to seek out and play/team up with other highly skilled players. In and of itself, this is not an issue. However, the eventual problem we've been having is that we have very skill heavy teams/units whom are hard pressed to find people of the same caliber of themselves.

I'm sure I'm not the only one to notice this. People sigh when they see a full team of 228, EMP or CWM (to name a few) drop on the other side, in nearly any game mode (except solo play). Was just GPing with 3-4 friends who are T5 and you crash into them? Not going to typically be a good day for your group, even if you as an individual are T1.

I will make note: This is no slight to those whom are of that high skill set seeking other players of relative equivalent skill level. I'm just remarking how these "mega units" or "skill units" influence other players around them, many of whom are not comp nor always as skilled. GP has had this problem, but it wasn't always a big deal. Play the 5-15 minute match, and then launch into another one and hope next time you don't drop with them again, or that they are your allies next match.

With FP, this is more obvious. It's been a reason many people avoid the game mode. (Among other factors, of course.) I mean, who wants to fight an obviously superior skilled team of opponents till they have lost all 4 of their mechs for the match?


This is a problem with no solution. There is no way to "force" skill levels to be more evenly distributed, without removing player choice (which would be wrong). I'm merely posting my two cents worth on my perspective of things. (One aspect of many.)

Unfortunately (Fortunately?) this is all 100% correct, and there really isn't much PGI can do about it (although good golly they've tried, which has basically driven all of those high-skill teams to other games).

There's something I've wanted in-game, which I think would add an interesting dynamic that could simultaneously lengthen balanced matches and shorten unbalanced ones. I want to see repair bays, or functional Mobile Field Bases for mobile 'mech repair.

Rather than getting rid of Escort, I wanted to convert it into MechWarrior 3, where you have the mobile field base under the command of the "company commander", with either a series of pre-set paths he can assign, or he can assign a custom "go here" command in the battle-map. Also, you can use the MFB to repair your teammates, but that takes time which you don't have, so you can decide between bee-lining it to the finish or stopping to repair.

In Faction Play, the defending team should have fixed (and destructible) repair bays, inside heavily armored 'mech hangars (one for each lance, and the starting location for the match). This is instead of multiple respawns. That way, if you're getting wiped out in almost no time, then you don't have to do it 4 more times. I'm not sure what's the best way to redo the attacking team: if they should keep the 4 drops, or get repair bays of their own...

#251 GaelicWolf

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Posted 25 September 2019 - 04:52 PM

View PostTesunie, on 25 September 2019 - 03:56 PM, said:


One of the largest problems with FP isn't necessarily the game mode, nor the MM... It's a problem that's been in the game. And this problem, is a player made problem.

The problem I'm describing is a simple one; Highly skilled players like to seek out and play/team up with other highly skilled players. In and of itself, this is not an issue. However, the eventual problem we've been having is that we have very skill heavy teams/units whom are hard pressed to find people of the same caliber of themselves.

I'm sure I'm not the only one to notice this. People sigh when they see a full team of 228, EMP or CWM (to name a few) drop on the other side, in nearly any game mode (except solo play). Was just GPing with 3-4 friends who are T5 and you crash into them? Not going to typically be a good day for your group, even if you as an individual are T1.

I will make note: This is no slight to those whom are of that high skill set seeking other players of relative equivalent skill level. I'm just remarking how these "mega units" or "skill units" influence other players around them, many of whom are not comp nor always as skilled. GP has had this problem, but it wasn't always a big deal. Play the 5-15 minute match, and then launch into another one and hope next time you don't drop with them again, or that they are your allies next match.

With FP, this is more obvious. It's been a reason many people avoid the game mode. (Among other factors, of course.) I mean, who wants to fight an obviously superior skilled team of opponents till they have lost all 4 of their mechs for the match?


This is a problem with no solution. There is no way to "force" skill levels to be more evenly distributed, without removing player choice (which would be wrong). I'm merely posting my two cents worth on my perspective of things. (One aspect of many.)


Well said.
This right here, I agree, is the crux of the issue. I mean no slight or disrespect to ANY unit that is as skilled as those mentioned. When we drop as a unit, we take the drops as they come, for good or for ill, we'll take them. Everyone likes to win, that's a given, but running up against the pros can be a frustrating event. In my case I will give as much as I can, and try to learn a thing or to from the enemy.

After all....

It's just a game.

#252 Deathshade

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Posted 25 September 2019 - 04:53 PM

View PostTesunie, on 25 September 2019 - 03:56 PM, said:


One of the largest problems with FP isn't necessarily the game mode, nor the MM... It's a problem that's been in the game. And this problem, is a player made problem.

The problem I'm describing is a simple one; Highly skilled players like to seek out and play/team up with other highly skilled players. In and of itself, this is not an issue. However, the eventual problem we've been having is that we have very skill heavy teams/units whom are hard pressed to find people of the same caliber of themselves.

I'm sure I'm not the only one to notice this. People sigh when they see a full team of 228, EMP or CWM (to name a few) drop on the other side, in nearly any game mode (except solo play). Was just GPing with 3-4 friends who are T5 and you crash into them? Not going to typically be a good day for your group, even if you as an individual are T1.


Are you sure about that? Have you played Faction lately or are you just saying that from an old perspective? I think we are lucky to have few teams playing full 12 mans in Faction or am I wrong?

#253 Tesunie

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Posted 25 September 2019 - 05:20 PM

View PostDeathshade, on 25 September 2019 - 04:53 PM, said:

Are you sure about that? Have you played Faction lately or are you just saying that from an old perspective? I think we are lucky to have few teams playing full 12 mans in Faction or am I wrong?


I will admit, that's from an older perspective to some extent. It's something I was talking with when my normal playing group (about a five man team, three of which are T5, one may be T3-2 and then myself as T1) and we kept dropping against 228 and CWM. Great guys (most of them), but to fight against them in GP over and over again can be frustrating. I may be T1, but I can not exactly hold 3-4 other players against such a team of talent. So we were talking about the skill disparity that happens in premade teams, and how highly skilled players tend to want to seek out other highly skilled players to have a teammates. And we mentioned how this can create a skill disparity between between teams. Mostly a problem with GP now it seems, but was once a large problem in FP. FP can also make this issue very apparent on an individual match level. (Meanwhile, "Mega units" with large player numbers showed previously how a singular large unit can sway FP's map, just by sand bagging so many matches into a single factions favor. Kinda corrected now and not as much an issue it was once in the past.)

We also mentioned how, of no honest fault of said players, the skill disparity between these "skill units" can and often do create frustration amongst other people trying to play more casually. It can be frustrating to be trying to play with a group of friends, and then end up dealing less than 100 pts of damage because "you are in the deep end of the pool now". My girlfriend as this issue when she teams up with me... What makes this worse, is some (very few) of said skilled players/teams will then proceed to insult the other team. (I'm Seraphim... and we get a lot of abuse just because we are a Christian group. Besides maybe a "God Bless", we don't even push our religious beliefs in a match...)

I just wanted to stress once more, I mean these skilled groups no disrespect. This is just an observation, and a notation of what happens when skill starts to pool into a singular spot. I don't mind an occasional challenge against these players, but not all teams/players can compete with them on the same level and it can be tiring to always seem to be teamed against them.

#254 GeminiWolf

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Posted 25 September 2019 - 07:58 PM

I pray I have located something that was overlooked. I have unselected the Call to Arms notification, however I am now seeing them. I do not wish to see them, I will not act upon them, which is why I have unselected the notification. Please address this issue as soon as possible. Of course if this was intended I am very unsatisfied by this development. Thank you.

#255 CrustyMech

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Posted 25 September 2019 - 08:19 PM

Apologies if this has been asked and either answered or ignored...

Has the mercenary reputation points bug (i.e., not getting them) been fixed yet? I decided to give FW a try again and it looks like my point counter ain't moving...

#256 Tesunie

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Posted 25 September 2019 - 08:30 PM

View PostCrustyMech, on 25 September 2019 - 08:19 PM, said:

Apologies if this has been asked and either answered or ignored...

Has the mercenary reputation points bug (i.e., not getting them) been fixed yet? I decided to give FW a try again and it looks like my point counter ain't moving...


You may be on a "probation" period. I do believe they retained the "the first X matches when you first switch to a new faction does not increase your reputation." I could, of course, be wrong...

#257 CrustyMech

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Posted 25 September 2019 - 09:04 PM

View PostTesunie, on 25 September 2019 - 08:30 PM, said:


You may be on a "probation" period. I do believe they retained the "the first X matches when you first switch to a new faction does not increase your reputation." I could, of course, be wrong...


I am having problems finding current information on this subject, so what you say may be the case. However, I thought the probation/penalty did not apply to the mercenary 'faction'. Without being able to chose a contract I figured there wouldn't be a penalty at any rate....

Anyone else notice they are not getting merc rep points?

#258 tee5

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Posted 26 September 2019 - 01:09 AM

Anyone tested what happens if you break your Loyality?

Note your loyality points before and then break the contract, do you lose points?

#259 C337Skymaster

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Posted 26 September 2019 - 04:45 AM

Not since the most recent patch, but they did away with the deserter penalty.... goodness, almost a year ago, now? Or has it only been 6 months? Either way, that's when I finally broke loyalty with Ghost Bear. :)

The trouble you're seeing you claim is specifically with being a Mercenary, and I think you're right. When they re-did FP so you couldn't just "choose" who you were aligned with, they re-did the rewards at the same time. Freelancers get an XP boost, Mercenaries get a CBill boost (since Mercs only care about the money) and Loyalists get Loyalty Points. Something tells me that when they did that, Mercenaries stopped getting Merc Rep Points. I'm hoping this is just an oversight on their part, and if someone points it out to them they'll fix it, but I suspect that's where we are at the moment. I tried being a "merc" at first (thinking I could still swap sides mid-event to balance the population. Silly me), and noticed I didn't even get the LP tab on the end screen. Same with being a Freelancer, although that one never earned those points, and it makes sense not to have that tab.

#260 ShooteyMcShooterson

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Posted 26 September 2019 - 07:25 AM

I noticed that I no longer can select the drop down menu to choose which regional servers I do or do not want to be on.

I've also noticed matches recently hosted on the Oceanic server when not a single person in the match was from that region.

Can we like, fix the senseless lagfest please, or at least let us opt out?





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