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"damage Received" Stat


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#1 PHANT0M23

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Posted 27 September 2019 - 08:39 AM

I see this was added a few days ago in the last patch. Other than telling you how much damage you received, what does this stat do for you?

#2 Ignatius Audene

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Posted 27 September 2019 - 09:06 AM

Nothing

#3 Marquis De Lafayette

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Posted 27 September 2019 - 09:18 AM

Only thing it tells you is if died like a punk or like a full-grown man!!!

Well....It also somewhat serves to measure your torso twisting (damage spreading) ability.


#4 Vxheous

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Posted 27 September 2019 - 09:45 AM

View PostMarquis De Lafayette, on 27 September 2019 - 09:18 AM, said:

Only thing it tells you is if died like a punk or like a full-grown man!!!

Well....It also somewhat serves to measure your torso twisting (damage spreading) ability.


Doesn't even tell you that. I caught an awesome all alone the other day, and proceeded to farm every single component off him (I took both his arms, a leg, a torso, turned his other leg cherry red, took the armour off his head, turned his other torso cherry red before putting him out of his misery through the CT). He easily had 800+ damage taken (awesome has 749hp before quirks + skill tree), but all that indicated was that I carved him up like a turkey on thanksgiving.

I wish we got to see everyone's damage taken though, that way we can see which team member(s) just stood there and got cored through the CT (most likely all the players that did double digit damage)

Edited by Vxheous, 27 September 2019 - 10:11 AM.


#5 Anomalocaris

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Posted 27 September 2019 - 10:57 AM

Yeah, I was shocked at how much damage a mech can truly take. I took 528 pts of dmg in a Vapor Eagle yesterday and my first thought was that wasn't even possible (I had lost both arms, a leg and a ST before finally dying - but did 1175 dmg in the process, lol). But I went back and added up all the structure and armor and realized I had a little over 600 with skills. I wonder too if damage to components is included in there.

Its a fun stat, and I agree it should be displayed for the team as well.

#6 justcallme A S H

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Posted 27 September 2019 - 10:59 AM

As Vx pointed out, for most situations, it's an absolutely useless statistic.

#7 My Lord and Saviour Jesus Christ

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Posted 27 September 2019 - 10:59 AM

Its a good stat without context. One thing would make it a worthless bit of data and that is outlining what weapon system did what damage, much how like in the death screen you're given a damage report leading up to your destruction.

This would be particularly useful in debunking or proving stuff like the power of LRMs or ATMs.

#8 LordNothing

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Posted 27 September 2019 - 11:05 AM

i suppose its good if you are practicing your trading and need to know ins vs outs.

#9 Jman5

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Posted 27 September 2019 - 11:51 AM

Once you get a good idea of the upper and lower limits are for the mech you are playing, it will tell you if you spread damage well or not. I can see this as a good metric to improve your torso twisting. Also I guess it gives you a good idea if you dished out as well as you took.

I agree Vxheous that it would be way more useful as a public stat on the team page instead of just being on the personal stat page.

if you're asking about XP and cbills, I don't think it gives you any. Haven't checked if it impact Matchschore, but probably not.

Edited by Jman5, 27 September 2019 - 12:23 PM.


#10 Marquis De Lafayette

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Posted 27 September 2019 - 12:04 PM

View PostVxheous, on 27 September 2019 - 09:45 AM, said:


Doesn't even tell you that. I caught an awesome all alone the other day, and proceeded to farm every single component off him (I took both his arms, a leg, a torso, turned his other leg cherry red, took the armour off his head, turned his other torso cherry red before putting him out of his misery through the CT). He easily had 800+ damage taken (awesome has 749hp before quirks + skill tree), but all that indicated was that I carved him up like a turkey on thanksgiving.

I wish we got to see everyone's damage taken though, that way we can see which team member(s) just stood there and got cored through the CT (most likely all the players that did double digit damage)


Yeah....the last thing you said was the point I was trying to get across. Damage taken isn’t by any means a stat to be taken super seriously, as a player could just be dumb enough to get lrm’ed into oblivion and have damage spread everywhere even if they aren’t getting farmed by a top level guy like you.

Edited by Marquis De Lafayette, 27 September 2019 - 12:14 PM.


#11 Kubernetes

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Posted 27 September 2019 - 12:39 PM

Still interesting to see. I was pretty shocked to see how much damage I could soak up in my new Dervish (w/ XL).

#12 My Lord and Saviour Jesus Christ

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Posted 27 September 2019 - 12:40 PM

View PostJman5, on 27 September 2019 - 11:51 AM, said:

Once you get a good idea of the upper and lower limits are for the mech you are playing, it will tell you if you spread damage well or not. I can see this as a good metric to improve your torso twisting. Also I guess it gives you a good idea if you dished out as well as you took.


That already exists on the paper doll and in fact would give you a better idea of how well you twisted by looking at it. Got like 800 damage and all your torsos are open? Good job, you twisted well and did a good amount of damage.

#13 Jman5

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Posted 27 September 2019 - 01:05 PM

View PostQuakeRiley, on 27 September 2019 - 12:40 PM, said:


That already exists on the paper doll and in fact would give you a better idea of how well you twisted by looking at it. Got like 800 damage and all your torsos are open? Good job, you twisted well and did a good amount of damage.

Paper doll isn't on the end of round screen. paper doll doesn't tell you if you lost the arm first then the side torso or just let someone blow out the side torso in 1 alpha. Paper doll helps, but an actual number helps more.

#14 Mystere

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Posted 27 September 2019 - 03:11 PM

View PostPHANT0M23, on 27 September 2019 - 08:39 AM, said:

I see this was added a few days ago in the last patch. Other than telling you how much damage you received, what does this stat do for you?


ePeen? Posted Image

View PostVxheous, on 27 September 2019 - 09:45 AM, said:

Doesn't even tell you that. I caught an awesome all alone the other day, and proceeded to farm every single component off him (I took both his arms, a leg, a torso, turned his other leg cherry red, took the armour off his head, turned his other torso cherry red before putting him out of his misery through the CT). He easily had 800+ damage taken (awesome has 749hp before quirks + skill tree), but all that indicated was that I carved him up like a turkey on thanksgiving.


Which make the stat only useful to enemies that like to deal death by a thousand cuts -- if they could see the numbers.

Edited by Mystere, 27 September 2019 - 03:12 PM.


#15 Brizna

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Posted 27 September 2019 - 03:30 PM

I find it a nice addition, but certainly it is a statistic heavily influenced by so many factors that has no value as an e-peen statistic. But with context it is useful to evaluate your performance in a match, since you know what you were doing thus you have context to understand its meaning; were you poking, then look for good outgoing dmg / incoming dmg, were you brawling then also look for high incoming dmg / total health. It's meaningful if you know the context.

#16 JediPanther

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Posted 27 September 2019 - 04:36 PM

Just another stat for the stat ___ to try and say they are better than you. A sign that someone was really bored of mw5 work and went huh we have that other game I can mess with xmls on lunch break.

#17 Prototelis

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Posted 27 September 2019 - 05:21 PM

View PostJediPanther, on 27 September 2019 - 04:36 PM, said:

Just another stat for the stat ___ to try and say they are better than you.


lol, actually this was suggested by consistent low performers who complained the end of round stats weren't showing the "work" they put in getting farmed.

Edited by Prototelis, 27 September 2019 - 05:21 PM.


#18 OmniFail

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Posted 27 September 2019 - 08:11 PM

You can do a damage done vs damage taken ratio to do some efficiency analysis.

Maybe somthing like

( Damage Done / Kills ) / Damage Taken

I'll leave it up to the math nerds to tweek it

#19 WrathOfDeadguy

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Posted 27 September 2019 - 11:11 PM

Point of curiosity- is the "damage taken" stat based on the damage received from enemy weapons, or the damage actually inflicted after modifiers (ie damage dealt to CT after reduction through a destroyed side and arm)?

#20 Dee Eight

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Posted 28 September 2019 - 05:37 AM

It would be nice if it showed on the end match screen of both teams.. so we could see who tanked far beyond the need to, while others hid... and while at it...showing the damn tier of the players so we could see how messed up the matchmaker is now (I know its been matching 1 to 4 for at least the past week).





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