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Massive Kinetic Dmg Knock Down Etc.


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#41 Kroete

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Posted 04 October 2019 - 06:07 AM

E=1/2 mv²

AC20: 1/2*125*650²=26,4
AC5: 1/2*29*1300²=24,5
Not much difference here?

Atlas at 50kph: 1/2*100000*13.9²=9,7
Locust at 150kph: 1/2*20000*41.7²=17,4
AC2: 1/2*11*1800²=17,8
Nearly double the bang from 80% less metal and as much then a ac2?

This little ², the exponentiation, is the problem, if you want it at least a little realistic ...

Questions:
How many ac20´s do you need to get nearly the same kinetic energy then a single gauss?
Can a single gauss not only knock down a 20 ton mech, but also push it a little?

Edited by Kroete, 04 October 2019 - 07:28 AM.


#42 The pessimistic optimist

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Posted 07 October 2019 - 02:18 AM

View PostJediPanther, on 28 September 2019 - 12:35 PM, said:

Knockdowns were far better along with ik during the dragon bowling era. Pgi removed them because they were too hard. As for big guns doing knockdowns I'm glad that isn't in the game given how pee poor pgi is at implementation of things with 'their version' of the thing such as a nuke that goes for the largest group of mechs indiscriminately.

"watch a large AC 20 shell slam into a light/med mech with no more than a flash of color on the target window."
Given how little armor lights have along with is xl required for many of them to even be use-able if you can't kill one with your ac 20 you either missed or the light got lucky and was in a zig zag resulting in only partial damage. An ac 20 will outright kill an is light using xl. Clan lights have their it's-a-clan-advantage. An lct has only 10 st armor if the armor is distributed 10 ft and 10rt before the slight armor buff from survival if the light is using the survival tree.

I miss dragon bowling

#43 Karl Streiger

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Posted 07 October 2019 - 03:18 AM

View PostKroete, on 04 October 2019 - 06:07 AM, said:

E=1/2 mv²

AC20: 1/2*125*650²=26,4
AC5: 1/2*29*1300²=24,5
Not much difference here?

Atlas at 50kph: 1/2*100000*13.9²=9,7
Locust at 150kph: 1/2*20000*41.7²=17,4
AC2: 1/2*11*1800²=17,8
Nearly double the bang from 80% less metal and as much then a ac2?

This little ², the exponentiation, is the problem, if you want it at least a little realistic ...

Questions:
How many ac20´s do you need to get nearly the same kinetic energy then a single gauss?
Can a single gauss not only knock down a 20 ton mech, but also push it a little?


for knockdown impulse is more important than energy

#44 JediPanther

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Posted 07 October 2019 - 08:06 AM

View PostSirSmokes, on 07 October 2019 - 02:18 AM, said:

I miss dragon bowling

It did make the Jenner slightly more difficult to play before pgi threw the nerf nuke at it. I didn't use the dragons though as they seem as too ez to me. That is why I loved is lights was the challenge of how long you could do and slowly increase your damage output. Then clans came in and lights got too easy on clan side while only a few is lights were ever able to win against their clan counter part.





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