

How To Best Support Pgi And Mwo?
#1
Posted 06 October 2019 - 06:28 PM
I have most mechs I could want, so am trying to figure the best way to support PGI while getting at least a marginal degree of something extra for my investment.
I'd bet there is quite a decent number of quiet players in this category too.
What do you think PGI should look at offering that would be reasonably easy, not game breaking, and help continue game development/maps/sorting faction play etc?
How do you try supporting PGI if you have played long enough and are in a similar situation?
#2
Posted 06 October 2019 - 06:42 PM
Shenanigan23, on 06 October 2019 - 06:28 PM, said:
I have most mechs I could want, so am trying to figure the best way to support PGI while getting at least a marginal degree of something extra for my investment.
I'd bet there is quite a decent number of quiet players in this category too.
What do you think PGI should look at offering that would be reasonably easy, not game breaking, and help continue game development/maps/sorting faction play etc?
How do you try supporting PGI if you have played long enough and are in a similar situation?
Pre-order MW5, I guess.
PGI have been 'phoning it in' on MWO for more than a year now, doing very very little development. So in my calculus, I'm not investing any more in a product that PGI aren't bothering to invest in themselves.
But then i have previously spent a huge sum on MWO in the spirit of 'supporting PGI'. So I have in effect reimbursed them many times over.
Also relevant to the calculus is that have not delivered key aspects of the product they initially promised.
Edited by Appogee, 06 October 2019 - 07:03 PM.
#3
Posted 06 October 2019 - 07:38 PM
I am not here to help them, I want to have fun. PGI is a business. They offer a product and if you feel it is worth a certain amount of your money, you spend that amount of money. And PGI makes it easy to spend money, so you will find a way.
I believe PGI could make more money by offering better Mechs e.g., the Dervish being the perfect case for a Mech nobody ever wanted (otherwise they should and could have released it years ago...). The extreme focus on making Mechs that MW:5 can use naturally hurt sales for MW:O.
Again: I vote with my wallet. PGI insists on MW:5 über alles, and I'll respond in kind not spending money on MW:O.
#4
Posted 06 October 2019 - 08:31 PM
back when pgi was still providing the illusion of development i supported the game with the occasional mech pack purchase. im done with mwo at this time. i did preorder mw5, if that is bad i am never doing business with pgi ever again. no matter what happens im never playing another f2p ever again at least not in any paying capacity. this new fangled way of making games is just bad and produces bad games.
Edited by LordNothing, 06 October 2019 - 08:32 PM.
#5
Posted 06 October 2019 - 08:58 PM
#6
Posted 06 October 2019 - 10:12 PM
I wanted to know what was more important to the long term support of that game . Money or playing or both .
He said neither . He said the best thing I could possibly do for the game was to tell everyone I knew about it.
It makes sense . Sure you could give PGI money for a hero mech . Or you tell 15 people about mechwarrior and maybe 4 of them play the game and like it enough to buy their own hero mechs and another 6 decide to FTP
That's 4X sales for PGI even if you bought nothing . That's 6 players to fill ques even if you never played .
When I started gushing over the generous Christmas bonus MWO offered on a war robots forum four years ago , there were people who never knew MWO existed . They were playing WR because they were BT fans . WR treated FTP players like dirt and money players like milking cows . Pretty sure lots of us jumped ship .
So yeah if you play on other forums , mention the MWO Christmas bonus or Halloween loot bags , that would help PGI a lot .
Edited by Pain G0D, 06 October 2019 - 10:27 PM.
#7
Posted 07 October 2019 - 05:24 AM
#8
Posted 07 October 2019 - 05:34 AM
#10
Posted 07 October 2019 - 06:40 AM
#11
Posted 07 October 2019 - 06:40 AM
There is of course no guarantee that any purchases you make will actually result in new content for MWO, but that is what he seemed to be implying.
As to supporting PGI in general, go to the store, buy some stuff, preorder MW5, etc. I am sure they will appreciate any cash you throw their way, however you choose to throw it.
Edited by Bud Crue, 07 October 2019 - 06:43 AM.
#12
Posted 07 October 2019 - 10:33 AM
Pain G0D, on 06 October 2019 - 10:12 PM, said:
He said neither . He said the best thing I could possibly do for the game was to tell everyone I knew about it.
...
Damn near every time I go into my local comics/gaming store, I run into people who are playing tabletop BT and when I ask, "Hey guys, what do you think about MWO?", or say things like, "Oh man, you painted that 'mech almost exactly how I have it decorated in MWO!", the response, so far has been 98%, "What's MWO?".
I'm actually not surprised considering how little PGI has invested in advertising of the game.
If they'd gone the route of World of Tanks, World of Warships, etc., where you see occasional advert on TV, we'd probably be having a completely different discussion about populations...
#13
Posted 07 October 2019 - 11:31 AM
Has more advertisement than PGI has ever bothered to give to this product.
#14
Posted 08 October 2019 - 04:00 AM

#15
Posted 08 October 2019 - 11:50 AM
Novakaine, on 07 October 2019 - 11:31 AM, said:
Has more advertisement than PGI has ever bothered to give to this product.
Seriously how much does a facebook or youtube ad campaign cost. Lets see if they use this once MW5 is finally released to the public. Right now they do nothing other than player word of mouth to bring in any fresh blood.
Edited by A Really Old Clan Dude, 08 October 2019 - 11:51 AM.
#17
Posted 08 October 2019 - 12:06 PM
A Really Old Clan Dude, on 08 October 2019 - 11:50 AM, said:
Russ more or less stated his reason for going Epic Exclusive on the MW5 release was to go after a younger audience (apparently the large amount of 30-40 year olds with disposable income is not considered a 'value market', I dunno) and I'm fine with that on the face value (except I'm betting there was a large personal check that exchanged hands, like with Borderlands 3).
If true, what is preventing PGI/Epic from referencing the currently available, F2P, MWO game, downloadable from PGI's own site, in their MW5 page? Or better yet, creating a specific MWO page in Epic?
Is it some sort of contractual thing that Steam snuck in, or what?
It makes no sense to me that there's this supposed super large market of very rich young people in Epic that you want to go after, and believe will be willing to spend oodles of cash to pre-order your new product, but somehow don't think they'd be interested in your F2P title and maybe toss a few bucks here and there, during that long pre-release waiting period to get the title they've already paid so much for...
There's a gap of logic that is either caused by incompetence or legalities...
#18
Posted 08 October 2019 - 02:05 PM
LordNothing, on 08 October 2019 - 11:58 AM, said:
i really wish they had mapdev supporter packs. but its too late now.
yeah or just a supporter pack to improve the game for in general.
but yes its too late now.
PGI let their obsession with MWO being a competitive esport distract them from the fact their game wasnt good enough to maintain a stable base of casual players. MWO wasnt even a game that shouldve been having tournaments in the first place, at least not official tournaments at the expense of the casual player base, when the game was lacking to such an extent in so many other areas.
Dimento Graven, on 08 October 2019 - 12:06 PM, said:
which makes no sense because younger audiences have no clue what battletech or mechwarrior is. you market to the audience you know will buy your product. not the audience you dont know will buy your product at the expense of ostracizing the audience you do know wouldve bought it otherwise.
and honestly I dont buy that excuse anyway. they went with epic for purely monetary reasons. it has nothing to do with trying to market to a younger audience, because theres just as many if not more younger people on steam. The reality is steam wanted too big of a cut and epic was offering a huge upfront bonus on top of taking a much smaller cut.
Edited by Khobai, 08 October 2019 - 02:21 PM.
#19
Posted 08 October 2019 - 03:05 PM
#20
Posted 08 October 2019 - 03:09 PM
send me a check and I will send them a nice e-mail saying how they are supported
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