Need Some Suggestions For 20T Mechs And Loadouts.
#1
Posted 18 October 2019 - 12:45 AM
I need a few 20t mechs to fill out my drop deck for all map types. Any suggestions for loadouts?
#2
Posted 18 October 2019 - 01:08 AM
The laser-boat variants of Piranha have the greatest damage potential for backstabbing bigger mechs, but they are much less agile than the Flea and Locust and will thus lose in a dogfight with them.
Edited by Gagis, 18 October 2019 - 01:10 AM.
#3
Posted 18 October 2019 - 01:25 AM
Clan 20t options are all Piranha. Since the Cipher is already dealt with, that leaves the PIR-1 and PIR-2 (all three other variants being worse versions of the others). While minor build variations exist, the apex builds for them are pretty static and focus on either DPS (PIR-1) or alpha (PIR-2; decoupling the micro and small/medium ghost heat groups made this a lethal variant with a nasty punch).
For the IS, the Locust and Flea are pretty much interchangeable, especially where FP is concerned. The only question worth asking is, do you want lasers, or lasers with ECM? Here are a few configs. The Locust is generally better suited for poke-and-hide play, whereas the Flea is a better knife-fighter... but the same types of configs can really be run on either one (a 6xSPL config would work fine on the LCT-1E, for instance, while ERMLs will also work on the FLE-17). The MG and missile 20-tonners on the IS side just aren't worth your time; neither can justify their own tonnage in a deck (you'd be better off losing 5t somewhere else to bring a Commando, or 10t for a Javelin).
#4
Posted 18 October 2019 - 06:53 AM
Edited by Ignatius Audene, 18 October 2019 - 06:55 AM.
#5
Posted 18 October 2019 - 07:52 AM
WrathOfDeadguy, on 18 October 2019 - 01:25 AM, said:
For the IS, the Locust and Flea are pretty much interchangeable,
Not in the least bit, not even in faction.
I personally ******* HAAAAAATE 7spl + 1sml FLE-17.
I run wither 7 spl, or 2mpl + 5sml
Gagis, on 18 October 2019 - 01:08 AM, said:
I personally ******* HAAAAAATE 7spl + 1sml FLE-17.
I run with either 7 spl (there is no ghost heat), or 2mpl + 5sml
Ignatius Audene, on 18 October 2019 - 06:53 AM, said:
Don't do this with er smalls. It is is already a hot build, er smalls are twice as hot for an almost insignificant amount of range.
Edited by Prototelis, 18 October 2019 - 07:57 AM.
#6
Posted 18 October 2019 - 08:23 AM
#7
Posted 18 October 2019 - 08:34 AM
#8
Posted 18 October 2019 - 09:15 AM
Good hunting,
CFC Conky
#9
Posted 18 October 2019 - 10:16 AM
Prototelis, on 18 October 2019 - 07:52 AM, said:
I personally ******* HAAAAAATE 7spl + 1sml FLE-17.
I run wither 7 spl, or 2mpl + 5sml
I personally ******* HAAAAAATE 7spl + 1sml FLE-17.
I run with either 7 spl (there is no ghost heat), or 2mpl + 5sml
Don't do this with er smalls. It is is already a hot build, er smalls are twice as hot for an almost insignificant amount of range.
I see a diffrent point here. If i want to go close i prefer 6spl with small or 7spl.
If i use mpl i want to "poke". Ersmall and mpl work great together (duration, cooldown, range)
Edit: But i will try. Double the heat is a argument. I drive it on ice maps in CW mostly so that might be the real deal.
Edited by Ignatius Audene, 18 October 2019 - 11:00 AM.
#10
Posted 18 October 2019 - 10:46 AM
#11
Posted 18 October 2019 - 10:51 AM
#12
Posted 18 October 2019 - 01:41 PM
lct-3s srm or lrm it
Skemet-an lct with jump jets.
#13
Posted 18 October 2019 - 03:29 PM
LCT-1E with 6xML or 6xSPL, LCT-3M with 5xML or 5xSPL (old trusty harassers)
#14
Posted 20 October 2019 - 07:13 PM
Edit: It's the cockpit being so cramped that gets on my nerves in the Piranha.
Edited by FRAGTAST1C, 20 October 2019 - 07:14 PM.
#15
Posted 20 October 2019 - 07:35 PM
#16
Posted 21 October 2019 - 07:17 PM
Prototelis, on 20 October 2019 - 07:35 PM, said:
I usually tend to get 60% Radar Dep, almost full Survival tree and max Speed Tweak before heading to Firepower and picking up the only required nodes on Light mechs. For the Flea, should I max Survival, get full Speed Tweak and maybe Coolrun nodes along with Laser Duration and skip Radar Dep?
#18
Posted 25 October 2019 - 01:27 PM
#19
Posted 25 October 2019 - 06:07 PM
The Flea 20 I run with either 3 smpl 2 Erml or 5 smpl max engine and stealth with nodes the speed is 148(basically trading 17kph for an extra weapon.
I prefer the range trade off for the pulse lasers for the shorter burn allowing better snap shots, I can use speed to close the gap and retreat.
If you can shave 5 tons somewhere else run the Commando 2D with either an ERLL or LPPC and 2 srm2s with a ton of ammo. In this build you get a max engine running 146 with nodes stealth and ecm. No jets but its a good climber. Snipe and poke trade, it's seriously tanky just protect the laser arm, I can usually soak about 350 damage and still be fighting.
The build with the srm2s and LPPC means you can defend yourself at close range if you have to. Trying to trade engines down to pick up an ERPPC means you lose a lot of speed.
You are basically working with 6 tons for weapons so the ERLL lets you pick up 1 more double heat sink letting you fight a lot more in stealth mode.
#20
Posted 25 October 2019 - 08:21 PM
FRAGTAST1C, on 21 October 2019 - 07:17 PM, said:
I usually tend to get 60% Radar Dep, almost full Survival tree and max Speed Tweak before heading to Firepower and picking up the only required nodes on Light mechs. For the Flea, should I max Survival, get full Speed Tweak and maybe Coolrun nodes along with Laser Duration and skip Radar Dep?
I'm a crummy light mech pilot (and med pilot, and heavy pilot, and assault pilot ). Personally, I don't find maxing out the survival tree to be all that useful since it only adds 2-3 points to your armor/structure. To me, the best defense in a light mech is speed and situational awareness, so I'd rather fill up the sensor/consumable tree instead of survival on a 20-ton mech.
But as I said earlier, I don't do well in light mechs so I might be way off in my thinking.
Good hunting,
CFC Conky
Edited by CFC Conky, 25 October 2019 - 08:22 PM.
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