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Killing Faction Play With Incursion


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#41 Pain G0D

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Posted 08 November 2019 - 01:25 PM

View PostCharles Sennet, on 08 November 2019 - 07:13 AM, said:

I play this game to shoot human-piloted mechs with friends. Not to stand in squares (Conquest). Not to shoot buildings before the other team shoots mine (Incursion). Not to watch a stealth light run into a square as a timer expires (Scouting)


It's a secondary option that levels the playing field between scouts and assaults . A single locust survivor can potentially still win the match for his team under the right conditions .

#42 Prototelis

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Posted 08 November 2019 - 01:40 PM

lol no.

Incursion is straight up cancer in FP. Escort was absolutely terrible, and it wouldn't work in FP anyways.

Conquest amazing, just needs a little bit more ticket to last the 25-30 minutes.

#43 n00biwan

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Posted 08 November 2019 - 03:09 PM

Escort would be awful in FP, all skill being equal, it would probably go "defenders have upper hand in their half, lose the VIP slightly past halfway" just because of redrops and walking.

I kinda like incursion in principle but usually just wish I'd just had siege roll up instead. It's just... not living up to what it should be or something. Maps feel too small for it, yet a single light that sneaks in at 10 minutes and dings a building can win the game regardless of how any other mech action goes.

#44 Charles Sennet

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Posted 08 November 2019 - 05:41 PM

View PostPain G0D, on 08 November 2019 - 01:25 PM, said:

It's a secondary option that levels the playing field between scouts and assaults . A single locust survivor can potentially still win the match for his team under the right conditions .


I suppose in a perfectly implemented objective system this might be a benefit but then I think of smoke-diving in Scouting and reject this notion out of hate for that kind of thing. At any rate, what's happening on Incursion (what the OP is about) is that the team that rushes usually wins on the first wave, or more hilariously, both teams run by each other in a dunk contest. I've ran groups and we've talked about how we don't want to dunk but if the other team does it its such a risk not to that we do it anyway and apologize to the enemy team if they don't.

In QP Incursion is okay because teams can't field 12 fast mechs for dunking. Given the time it takes to drop in FP, its very hard to see how this is remotely a good game mode. In the past few weeks FP was much better without it.

Edited by Charles Sennet, 08 November 2019 - 05:45 PM.






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