Pain G0D, on 08 November 2019 - 01:25 PM, said:
It's a secondary option that levels the playing field between scouts and assaults . A single locust survivor can potentially still win the match for his team under the right conditions .
I suppose in a perfectly implemented objective system this might be a benefit but then I think of smoke-diving in Scouting and reject this notion out of hate for that kind of thing. At any rate, what's happening on Incursion (what the OP is about) is that the team that rushes usually wins on the first wave, or more hilariously, both teams run by each other in a dunk contest. I've ran groups and we've talked about how we don't want to dunk but if the other team does it
its such a risk not to that we do it anyway and apologize to the enemy team if they don't.
In QP Incursion is okay because teams can't field 12 fast mechs for dunking. Given the time it takes to drop in FP, its very hard to see how this is remotely a good game mode. In the past few weeks FP was much better without it.
Edited by Charles Sennet, 08 November 2019 - 05:45 PM.