BattleMech 5 - Catapult
#321
Posted 22 March 2012 - 09:00 PM
#322
Posted 22 March 2012 - 10:21 PM
#323
Posted 23 March 2012 - 04:46 AM
#324
Posted 23 March 2012 - 06:44 AM
Edited by T0RC4ED, 23 March 2012 - 06:44 AM.
#325
Posted 23 March 2012 - 06:54 AM
Phos, on 20 March 2012 - 04:11 PM, said:
The jets are very useable , for alpha head shots from above......(can u say night night)
#326
Posted 28 March 2012 - 10:39 AM
However this new art design really makes the Catapult stand out and makes it look really *******'. I can't wait to pilot this thing!
#327
Posted 28 March 2012 - 10:45 AM
Sigmund Sauer, on 28 March 2012 - 10:39 AM, said:
However this new art design really makes the Catapult stand out and makes it look really *******'. I can't wait to pilot this thing!
The original Catapult's artwork was around a long time before the MadCat's, so if there was any handing down it would be from the Catapult to the MadCat.
#328
Posted 28 March 2012 - 10:50 AM
#329
Posted 28 March 2012 - 11:04 AM
#330
Posted 29 March 2012 - 10:22 AM
In previous MW games, if you got close to a Catapult, it's game over for him. In the TT game, wouldn't those 4 medium lasers give a bit of a beat-down to would-be assailants? I know in MWLL, it's not exactly going to help you fend off another heavy, but a pesky light will get a bit of a smack from it!
#331
Posted 29 March 2012 - 05:39 PM
#332
Posted 30 March 2012 - 04:03 PM
#333
Posted 30 March 2012 - 04:14 PM
next good question would be: will there be a CPLT-K2? Or is the engine not capable to change the model of the mech accourding to it's loadout? Would look messy, with ppc's firing from LRM-Packs
#334
Posted 30 March 2012 - 04:20 PM
Ibishima, on 30 March 2012 - 04:14 PM, said:
next good question would be: will there be a CPLT-K2? Or is the engine not capable to change the model of the mech accourding to it's loadout? Would look messy, with ppc's firing from LRM-Packs
I think what the devs do here is they release the mechs original model. They said they'd add in to the game after it was released. Thats probably when variants will come out.
#335
Posted 08 April 2012 - 09:40 AM
#336
Posted 08 April 2012 - 11:41 AM
As for the phrase "it looks like a Madcat with out arms," why do you think the first few IS targeting computers couldn't decide if it was a Marauder or a Catapult when they first encountered them?
Ibishima, on 30 March 2012 - 04:14 PM, said:
The Catapult has only recently been added to the alpha engine and as such, there wasn't enough done to show at GDC. I'd bet dollars to doughnuts the next video we see shows at Atlas getting its face pounded in by those 30 LRMs.
Ibishima, on 30 March 2012 - 04:14 PM, said:
The MechLab Dev blog answers this. Visual changes are made based on the mech's loadout. But because of the way the hardpoints are done in MW:O, I don't see the K2 coming out in the first three months after launch.
Edited by Kale Cytair, 08 April 2012 - 11:42 AM.
#337
Posted 08 April 2012 - 04:27 PM
#340
Posted 11 April 2012 - 08:51 AM
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