BattleMech 5 - Catapult
#281
Posted 15 January 2012 - 11:04 AM
#282
Posted 16 January 2012 - 03:41 PM
#283
Posted 16 January 2012 - 09:53 PM
#284
Posted 16 January 2012 - 10:05 PM
#285
Posted 17 January 2012 - 07:07 AM
#286
Posted 17 January 2012 - 01:36 PM
#287
Posted 18 January 2012 - 02:10 AM
Edited by Panzernacker, 18 January 2012 - 02:11 AM.
#288
Posted 22 January 2012 - 06:31 PM
This design like it more
#289
Posted 27 January 2012 - 02:53 PM
#290
Posted 28 January 2012 - 12:02 AM
#291
Posted 02 February 2012 - 10:41 AM
does that mean we have no clan mech? there are no clans at that time. and maybe (almost probably) no clan weapons.
Edited by Dataman, 02 February 2012 - 10:45 AM.
#292
Posted 04 February 2012 - 04:35 PM
Oh the Mighty Urban Mech and their fearless and psychotic pilots who strike fear (or is it uncontrollable laughter) in the hearts of Atlas and MadCat IIc's Pilot's everywhere. These Large Trash Can's of Doom will make you say on the battlefield oh no (or you got to be kidding me).
Viva House Kurita and The Mighty Urban Mech!!!
#293
Posted 09 February 2012 - 09:15 PM
#294
Posted 11 February 2012 - 04:37 PM
Now all I have to do is scratch that wretched sword off the side and put a proper eagle on it...
#295
Posted 12 February 2012 - 01:02 AM
Edited by Longsword, 12 February 2012 - 02:56 AM.
#296
Posted 12 February 2012 - 02:08 AM
#297
Posted 16 February 2012 - 09:38 PM
I am trying to picture the mech they showed minus the launchers and with the as yet unseen energy only arms.
I am thinking that would look sweet!!
#298
Posted 17 February 2012 - 02:10 PM
#299
Posted 17 February 2012 - 03:23 PM
Longsword, on 12 February 2012 - 01:02 AM, said:
Proably focus on the Assault and Defense first probably. (Fire Support! )
Some Scouting a little later for better view/detection stuff as needed.
#300
Posted 17 February 2012 - 06:09 PM
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