What Is The Thing On Cw Maps Looks Like Dual Gause Pointed At Sky?
#1
Posted 11 November 2019 - 12:10 PM
#2
Posted 11 November 2019 - 12:37 PM
Edited by Prototelis, 11 November 2019 - 12:37 PM.
#3
Posted 11 November 2019 - 12:37 PM
#4
Posted 11 November 2019 - 01:12 PM
#5
Posted 11 November 2019 - 01:24 PM
CherokeeRose, on 11 November 2019 - 12:10 PM, said:
That's what it is, and blame whoever did the art work for it being lazy and not understanding how large artillery actually functions.
#6
Posted 11 November 2019 - 01:55 PM
#7
Posted 11 November 2019 - 02:24 PM
Basically when these cannons go down, the besieging fleet can park in orbit and bombard ground targets at will = planet lost.
Edited by Nightbird, 11 November 2019 - 02:24 PM.
#8
Posted 11 November 2019 - 02:32 PM
#9
Posted 11 November 2019 - 02:59 PM
Prototelis, on 11 November 2019 - 02:32 PM, said:
Yes, because once the fleet is parked in orbit you surrender. People didn't fight to the bitter end anymore and both sides accepted the 'checkmate' move
There's also precision strikes with lesser weapons (not nukes) against military targets. Once you have air superiority, why fight a lance of mechs when you can send in some rounds from orbit.
Edited by Nightbird, 11 November 2019 - 03:03 PM.
#10
Posted 11 November 2019 - 03:31 PM
CherokeeRose, on 11 November 2019 - 12:10 PM, said:
Just imagine they use variable charge(s) to alter their parabolic arc in order hit targets at different altitudes/ranges. As for the dead-spot directly above them, well, that's why you have multiple cannons covering a planet.
#11
Posted 11 November 2019 - 03:32 PM
Novakaine, on 11 November 2019 - 01:55 PM, said:
Naval auto cannons or gauss rifles (which don't suffer explosions like their smaller cousins do) given the visual art has the barrels recoiling after firing but either way they're hurling individual projectiles that mass in hundreds of kilograms, and with targeting systems that work perfectly good against jump ships and war ships hundreds of kilometers away but cannot engage anything smaller than 500 tons (so not used against aerospace fighters). The guns also need line of sight to the target to work, its quite easy for drop ships to approach a target from beyond the visual horizon when the planet itself is masking their approach. In the BT universe, very important worlds relied on permanent orbital defense satellite systems to preven / hinder large scale fleets from attempting to land troops on the ground as well as ground based weapons.
https://www.sarna.ne...r_II_Systems.29
Edited by Dee Eight, 11 November 2019 - 03:44 PM.
#12
Posted 11 November 2019 - 04:20 PM
#13
Posted 11 November 2019 - 10:58 PM
It's Naval Gauss.
#14
Posted 12 November 2019 - 06:34 AM
Prototelis, on 11 November 2019 - 02:32 PM, said:
If I remember my Star League history correctly, those restrictions were due to the Ares Conventions and intended to minimize collateral damage and civilian casualties. Recorded instances of either nukes or orbital bombardment after the fall of the Star League were minimal until the Clan invasion.
Clans don't recognize the Ares conventions.
#15
Posted 12 November 2019 - 07:13 AM
some of use often thought
what if there was an remote substation that also could be attacked that would allow for asymmetric combat drops
where one/two lances would drop closer to gun control but still had the option to join up to push for the main (gun objective)
of course I now realize the "try hards" have won the battle of MWO (they hate any sense of "game")
so we are de-evolving to standing 50 meters from each other shooting at each other
#16
Posted 12 November 2019 - 08:52 AM
Willard Phule, on 12 November 2019 - 06:34 AM, said:
Clans don't recognize the Ares conventions.
Yep, in the betting period clans always kept the starship in, in case something goes south because they involved too little troops in order to win.
That's why the khan was flabbergasted as Pheelan Wolf removed the starship im the betting.
#18
Posted 13 November 2019 - 12:28 AM
Dee Eight, on 11 November 2019 - 01:24 PM, said:
That's what it is, and blame whoever did the art work for it being lazy and not understanding how large artillery actually functions.
if you can control the velocity of the projectile you can set the appogee to however high or low you need it to hit the target. so it sort of works, not as good as having an elevation axis though.
#19
Posted 13 November 2019 - 01:08 AM
LordNothing, on 13 November 2019 - 12:28 AM, said:
if you can control the velocity of the projectile you can set the appogee to however high or low you need it to hit the target. so it sort of works, not as good as having an elevation axis though.
That only works if its below the elevation angle of the barrel and then only within a narrow range band. If the target is above the angle you're not going to hit it regardless of what you do with the projectile velocity.
#20
Posted 13 November 2019 - 07:03 AM
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