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Heat Bug


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#1 PASHA

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Posted 13 November 2019 - 06:59 PM

Dear PGI,

When will this persisting bug be addressed?

Thanks

To the community: if you've noticed an increased occurrence of this bug, please let everyone know.

#2 Anomalocaris

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Posted 13 November 2019 - 07:08 PM

Got bad for me a couple patches ago. Seems less prevalent now, but still get it about once every 10-15 games at least. That said, I don't expect PGI to fix it at this point.

Edited by Anomalocaris, 13 November 2019 - 07:09 PM.


#3 K O Z A K

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Posted 13 November 2019 - 07:10 PM

This is never going to be fixed, they don't know how and won't try

#4 FRAGTAST1C

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Posted 13 November 2019 - 07:20 PM

I've experienced this bug a couple of times in FW. Both times, two of my mechs wouldn't vent heat properly.

#5 GeminiWolf

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Posted 13 November 2019 - 07:51 PM

what is this bug exactly?

#6 FRAGTAST1C

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Posted 13 November 2019 - 07:54 PM

View PostGeminiWolf, on 13 November 2019 - 07:51 PM, said:

what is this bug exactly?


It prevents your mech from venting heat at the normal rate.

#7 Tarl Cabot

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Posted 13 November 2019 - 08:05 PM



https://mwomercs.com...ost__p__6295437

And it does not start immediately but people do not notice it until they are getting the overheat warning. For the above the player noted that others were also affected so it likely had to be something server side logic that went off the rails.

But it is not just let others know but to save that screenshot and generate a ticket for PGI. Video evidence is encourage. In the above the OP is not affected until he fires off his 2nd or 3rd alpha, and when using his JJ his heat spiked at one point.

Edited by Tarl Cabot, 13 November 2019 - 08:07 PM.


#8 Warning incoming Humble Dexterer

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Posted 13 November 2019 - 09:20 PM

I don't think it's random : Something triggers it.

Like ~2 months ago I was getting it a few times per week, and since then I switched mechs and builds haven't gotten it once in ~2 months.

Try checking which mechs you get it on, and how many default heatsinks it has. It's possible that having more heatsinks reduces the risk, and that having a heatsink destroyed is what triggers the bug. It might also be related to the skill tree.

#9 GeminiWolf

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Posted 13 November 2019 - 09:37 PM

View PostTarl Cabot, on 13 November 2019 - 08:05 PM, said:



https://mwomercs.com...ost__p__6295437

And it does not start immediately but people do not notice it until they are getting the overheat warning. For the above the player noted that others were also affected so it likely had to be something server side logic that went off the rails.

But it is not just let others know but to save that screenshot and generate a ticket for PGI. Video evidence is encourage. In the above the OP is not affected until he fires off his 2nd or 3rd alpha, and when using his JJ his heat spiked at one point.

I was watching his heat the whole video and it was working fine...he was moving, jump jetting, and alpha'ing with ghost heat. I saw nothing that suggested a bug in that video. I was waiting for something to jump right out at me but I didn't see it. *shrug*

#10 Tarl Cabot

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Posted 13 November 2019 - 10:20 PM

View PostGeminiWolf, on 13 November 2019 - 09:37 PM, said:

I was watching his heat the whole video and it was working fine...he was moving, jump jetting, and alpha'ing with ghost heat. I saw nothing that suggested a bug in that video. I was waiting for something to jump right out at me but I didn't see it. *shrug*


The dissipation rate is different after the 1st alpha and the 2nd/3rd alpha. To compare it I created the same mech and weapon build but no SP and only the 10 engine DHS then dropped in the Testing grounds on the same map 2x. His dissipation rate after the 2nd/3rd alpha was approximately half of my test built.

#11 GeminiWolf

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Posted 13 November 2019 - 10:26 PM

View PostTarl Cabot, on 13 November 2019 - 10:20 PM, said:


The dissipation rate is different after the 1st alpha and the 2nd/3rd alpha. To compare it I created the same mech and weapon build but no SP and only the 10 engine DHS then dropped in the Testing grounds on the same map 2x. His dissipation rate after the 2nd/3rd alpha was approximately half of my test built.

But you can not simulate all his actions when he was performing them. What I saw, with all that he was doing seemed about right to me. *shrug*

#12 PASHA

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Posted 13 November 2019 - 10:40 PM



#13 GeminiWolf

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Posted 13 November 2019 - 11:25 PM

View PostP A S H A, on 13 November 2019 - 10:40 PM, said:



I did see it on that video, thank you P A S H A

#14 Aidan Crenshaw

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Posted 13 November 2019 - 11:35 PM

View PostGeminiWolf, on 13 November 2019 - 09:37 PM, said:

I was watching his heat the whole video and it was working fine...he was moving, jump jetting, and alpha'ing with ghost heat. I saw nothing that suggested a bug in that video. I was waiting for something to jump right out at me but I didn't see it. *shrug*


4x SRM6 and 4x SRM2 do not induce ghost heat. Dissipation was definitely odd.

#15 TheBossOfYou

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Posted 13 November 2019 - 11:39 PM

View PostGeminiWolf, on 13 November 2019 - 07:51 PM, said:

what is this bug exactly?


Seems that the game decides you have 10 SHS.

Build anything, put in a 250 or above engine, make sure you have single heat sinks, don't add any extra heat sinks.

Yep, that's the rate of dissipation shown.

Edited by TheBossOfYou, 13 November 2019 - 11:40 PM.


#16 PhoenixFire55

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Posted 14 November 2019 - 05:56 AM

View PostP A S H A, on 13 November 2019 - 06:59 PM, said:

When will this persisting bug be addressed?

Never. According to PGI it doesn't exist.

Not the first time they blatantly lie, nor the last.

#17 PhoenixFire55

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Posted 14 November 2019 - 06:00 AM

View PostTheBossOfYou, on 13 November 2019 - 11:39 PM, said:

Seems that the game decides you have 10 SHS.

Build anything, put in a 250 or above engine, make sure you have single heat sinks, don't add any extra heat sinks.

Yep, that's the rate of dissipation shown.

You might be onto smth with this, however, if the game thought you have 10 SHS it would also mean SHS heat capacity instead of DHS. And from what I've experienced during the heat bug the heat capacity surely doesn't increase.

#18 Aidan Crenshaw

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Posted 14 November 2019 - 06:08 AM

10 Single HS would leave you at 52.5 heat capacity, whopping 2.5 points more than 10 DHS. I don't think that would be noticeable.

#19 Bud Crue

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Posted 14 November 2019 - 07:08 AM

View PostAidan Crenshaw, on 14 November 2019 - 06:08 AM, said:

10 Single HS would leave you at 52.5 heat capacity, whopping 2.5 points more than 10 DHS. I don't think that would be noticeable.


It’s damn noticeable if you are running a hot build on something that already has 20 DHS (or what have you). In those sorts of mechs, or in any mech for that matter where you are running near the heat threshold, when the heat bug hits, for all intent and purpose, your mech does not noticeably dissipate heat (or at least I don’t survive long enough to notice). The bar just sits there sort of fluctuating and barely going down, all the while you are trying to cool down and getting shot. Dropping a cool shot barely makes a dent too. Now that I think about it, its occurrence may be event more prevalent, as players running, say, a dual gauss or other minimal heat builds, might not even notice it In the event they are suffering from it; even in the theoretical 10 SHS build.

FWIW: I have had it hit/noticed it mostly on Canyon, and HPG.

#20 Aidan Crenshaw

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Posted 14 November 2019 - 07:57 AM

Bud, I think you misunderstood me here. I was referring to Phoenix's post above mine. And I don't think that you can differentiate between 50 heat cap and 52.5 in-game. That's a small laser‘s worth in heat





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