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Heat Bug


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#41 dario03

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Posted 18 November 2019 - 11:44 AM

View PostLordNothing, on 18 November 2019 - 11:02 AM, said:


the only time ive encountered this problem is when ive lost sinks. like seriously take a mech with like a < 250 engine, strip the armor off an arm and put the 10th heat sink on it. go into the game and take some fire blocking with the stripped arm until it is chopped off. now proceed to use your weapons. you will encounter the exact same phenomena.

in pasha's video above you can see his back is open so its entirely possible some heat sinks got critted out.

video on the first page does show this behavior on a fresh mech, but i know this game sometimes has glitches updating the paperdoll. and i know ive sometimes been shot with lasers at point blank range at the start because teammates are idiots and it appeared i had no damage. so i cant preclude the possibility of getting backshat by team mates, sinks getting crit out, and having the paperdoll glitch.


Having less than 10 heatsinks will of course cause some slow heat dissipation. However what people are talking about can happen with completely fresh mechs, mechs with far more than 10hs, and often times multiple players in a match. It can also sometimes have an opposite effect and like mentioned will allow some players to fire far more than they should be able to. In faction play it can effect multiple sometimes all the mechs of a player. Also in Pasha's video a lot of that back damage is probably from overheat damage caused by heat bug.

Might have something to do with how mechs load into the match, maybe some heatsinks literally just get attached to other mechs since I'm guessing heat is server side.

Edited by dario03, 18 November 2019 - 11:46 AM.


#42 PhoenixFire55

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Posted 18 November 2019 - 01:44 PM

View PostLordNothing, on 18 November 2019 - 11:02 AM, said:


the only time ive encountered this problem is when ive lost sinks. like seriously take a mech with like a < 250 engine, strip the armor off an arm and put the 10th heat sink on it. go into the game and take some fire blocking with the stripped arm until it is chopped off. now proceed to use your weapons. you will encounter the exact same phenomena.

in pasha's video above you can see his back is open so its entirely possible some heat sinks got critted out.

video on the first page does show this behavior on a fresh mech, but i know this game sometimes has glitches updating the paperdoll. and i know ive sometimes been shot with lasers at point blank range at the start because teammates are idiots and it appeared i had no damage. so i cant preclude the possibility of getting backshat by team mates, sinks getting crit out, and having the paperdoll glitch.

TBH I can't care less whether you've encountered it or not and whether you believe me or not. By denying the obvious you only justify PGI's unwillingness to fix a crucial game bug thats been around for ages. Its been reported a gazillion times, its been clearly observed during streams of MWOWC matches and so on and so forth. But of course you, like PGI, can put an iron pot on your head and yell "LALALALALA" instead. Feel free. It changes nothing, nor did PGI ever even considered addressing it, since they have no idea how their own game works.

#43 Anomalocaris

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Posted 18 November 2019 - 01:52 PM

View PostLordNothing, on 18 November 2019 - 11:02 AM, said:


the only time ive encountered this problem is when ive lost sinks. like seriously take a mech with like a < 250 engine, strip the armor off an arm and put the 10th heat sink on it. go into the game and take some fire blocking with the stripped arm until it is chopped off. now proceed to use your weapons. you will encounter the exact same phenomena.

in pasha's video above you can see his back is open so its entirely possible some heat sinks got critted out.

video on the first page does show this behavior on a fresh mech, but i know this game sometimes has glitches updating the paperdoll. and i know ive sometimes been shot with lasers at point blank range at the start because teammates are idiots and it appeared i had no damage. so i cant preclude the possibility of getting backshat by team mates, sinks getting crit out, and having the paperdoll glitch.


I've had the problem happen with no damage on missile mechs that had barely had time to see the enemy let alone take fire. Most commonly after getting hot and triggering my first coolshot. Skill Eagle with ATMs is my most played mech right now and it happens regularly on that mech while poptarting to the point that I'll see my heat climbing while attempting to clear an obstacle to fire.

#44 LordNothing

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Posted 18 November 2019 - 03:12 PM

View PostAnomalocaris, on 18 November 2019 - 01:52 PM, said:


I've had the problem happen with no damage on missile mechs that had barely had time to see the enemy let alone take fire. Most commonly after getting hot and triggering my first coolshot. Skill Eagle with ATMs is my most played mech right now and it happens regularly on that mech while poptarting to the point that I'll see my heat climbing while attempting to clear an obstacle to fire.


jumpjets produce heat.

#45 LordNothing

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Posted 18 November 2019 - 03:16 PM

View PostPhoenixFire55, on 18 November 2019 - 01:44 PM, said:

TBH I can't care less whether you've encountered it or not and whether you believe me or not. By denying the obvious you only justify PGI's unwillingness to fix a crucial game bug thats been around for ages. Its been reported a gazillion times, its been clearly observed during streams of MWOWC matches and so on and so forth. But of course you, like PGI, can put an iron pot on your head and yell "LALALALALA" instead. Feel free. It changes nothing, nor did PGI ever even considered addressing it, since they have no idea how their own game works.


i've come the the realization long ago that pgi does not fix bugs. that would require programmers, and effort, and the desire to strive for excellence, none of which pgi have demonstrated.

#46 LordRush

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Posted 18 November 2019 - 03:28 PM

still complaints on ghost heat bug? LOL omg...10 years later...really?

#47 BROARL

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Posted 18 November 2019 - 03:39 PM

View PostLordNothing, on 18 November 2019 - 03:16 PM, said:


i've come the the realization long ago that pgi does not fix bugs. that would require programmers, and effort, and the desire to strive for excellence, none of which pgi have demonstrated.


are you joking? PGI spent eleventeen years tinkering, tampering, wrestling and struggling with the minutiae of LuRMs…!!!
I think more accurate to say PGI cannot keep up with the flood of salty reports from players?
over the years I've heard people rage over less than totally realistic shadows or the morphology of a mechs ankle, etc, some truly frivolous nonsense raged about by players who never stuck around anyway.
(think you could handle the salty player base? PGI are hiring)
i'm not trying to justify PGI "efforts" over the years because i'm plenty disappointed too BUT if we got new maps I wouldn't truly mind if one was permanently heat bugged, we could call it a 'feature' Posted Image

Edited by BROARL, 18 November 2019 - 03:39 PM.


#48 Anomalocaris

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Posted 18 November 2019 - 04:56 PM

View PostLordNothing, on 18 November 2019 - 03:12 PM, said:


jumpjets produce heat.


:facepalm

My 2 jumpjets on my VGL-3 do not produce a heat increase on any map under normal conditions. Their heat contribution is far below the dissipation rate of the mech. I have 13 double heatsinks, full operations tree and 2x jj heatshielding nodes. Even on Terra Therma heat still dissipates at a reasonable rate while I'm under full jj usage.

#49 General Solo

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Posted 18 November 2019 - 05:20 PM

For science don't over ride until 1 or 2 minutes into a match.
Recently I have only been overriding when I need to (mostly, sometimes I forget doh)
and haven't experienced the heat bug since.

#50 Mazen Drakhov

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Posted 18 November 2019 - 05:43 PM

I have never encountered the heat bug on my Blackjack-1X, which I run almost constantly, and use 8 MedPulse lasers. However I have encountered it before on another mech, though I don't remember the build I was using.

So maybe there's something to the idea that this only affects Missile / Ballistic weapon types, but not energy?

#51 Tarl Cabot

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Posted 18 November 2019 - 06:22 PM

Here is one from another Heat bug thread.

View PostAndiMech, on 18 November 2019 - 12:27 AM, said:

I once again had the bug, only this time i didn't explode immediately...
I could try some things to resolve it, but nothing helped:
I tried to:
- power down multiple times
- use coolshot
- tab in in out of game
- change video window mode
- wait

funny thing is, immediately after you shoot, the heat dissipates faster, but after that it is back to the 1% per second...
check out the video, you will notice, that i am not the only one having the bug, it starts when i see the powered down Warhammer, so he clearly has also the bug:
https://www.twitch.tv/videos/509987371


#52 Anomalocaris

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Posted 18 November 2019 - 06:30 PM

View PostOZHomerOZ, on 18 November 2019 - 05:20 PM, said:

For science don't over ride until 1 or 2 minutes into a match.
Recently I have only been overriding when I need to (mostly, sometimes I forget doh)
and haven't experienced the heat bug since.


Interesting. I will try this. Normally my first key press on powerup is 'O'.

#53 FRAGTAST1C

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Posted 18 November 2019 - 07:10 PM

View PostLordNothing, on 18 November 2019 - 03:16 PM, said:


i've come the the realization long ago that pgi does not fix bugs. that would require programmers, and effort, and the desire to strive for excellence, none of which pgi have demonstrated.


Granted. But to expand on your previous point about losing heat sinks, I was in a FW match. I had a 3x RAC2 Bushie and a 2x ERPPC Blackjack. Both those mechs wouldn't vent heat and I hadn't take any damage. I drove out of the spawn and started shooting but my heat wouldn't dissipate. Two mechs in the same drop deck were crippled 'cause of that. It happened a couple of days later in another FW match but it was on Hunchie IIC with 2x UAC10.

#54 AndiMech

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Posted 18 November 2019 - 11:44 PM

As you can see in the video from the my post that Tarl Cadot quoted before: (https://www.twitch.tv/videos/509987371)
I didn't have any damage when the bug occured, i also had every heatsink still intact and furthermore i haven't used my coolshot yet.
Also, about heatsinks are distributet at start the wrong way on the mechs -> my dissipation Rate was normal at first, you can see that it becomes bugged later in the game...

Edited by AndiMech, 18 November 2019 - 11:46 PM.


#55 PhoenixFire55

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Posted 19 November 2019 - 12:07 AM

View PostOZHomerOZ, on 18 November 2019 - 05:20 PM, said:

For science don't over ride until 1 or 2 minutes into a match.
Recently I have only been overriding when I need to (mostly, sometimes I forget doh)
and haven't experienced the heat bug since.

I don't override at all. Bug still happens, not related.

#56 Expfighter

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Posted 21 November 2019 - 06:10 PM

I've had this a few times and wondered what the heck I was doing wrong to get that much heat!

#57 arcana75

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Posted 24 November 2019 - 01:28 AM

View PostGeminiWolf, on 13 November 2019 - 09:37 PM, said:

I was watching his heat the whole video and it was working fine...he was moving, jump jetting, and alpha'ing with ghost heat. I saw nothing that suggested a bug in that video. I was waiting for something to jump right out at me but I didn't see it. *shrug*

Hi, I made that video. Heat dissipation was way way down. And why would there be ghost heat? 4xSRM6s and 4xSRM2s don't generate ghost heat.

Also, at one point in the video I hit coolshot while only moving (no firing, no jumpjet), but it had little to zero effect on my heat dissipation.

Edited by arcana75, 24 November 2019 - 01:32 AM.


#58 Teonas

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Posted 09 March 2020 - 11:09 AM

FWIW each build I have encountered it (for the first times) in the last couple of days was a a IS LB10 build.

(Q-LB10 Sleipnir, SRM-LB10 Victor, ML-LB10 Catapult K2)

Edited by Teonas, 09 March 2020 - 11:12 AM.






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