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Mw5 Trailer


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#21 Prototelis

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Posted 21 November 2019 - 03:49 PM

Doesn't really solve the problem.

#22 Mystere

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Posted 21 November 2019 - 04:18 PM

View PostHammerMaster, on 21 November 2019 - 11:25 AM, said:

Will be real satisfying when I can play a game how I want. Load what I want. And not hear how BattleTech technically is bad and how people suck from the same 5 people who hate BattleTech but love feeling superior to other players.


Golden!(*) Posted Image Posted Image Posted Image

(*) When liking just isn't enough!

#23 A1Ste4kSauce

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Posted 21 November 2019 - 06:08 PM

I didn't pre-order, so I didn't get burned like some people, but I still recognize that what PGI did was pretty s****y, but this looks badass. I don't want to get another installer (epic), but I'm tired of replaying the MW4 series at least once a year. #tempted

Edited by A1Ste4kSauce, 21 November 2019 - 06:09 PM.


#24 Mystere

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Posted 21 November 2019 - 06:27 PM

View PostUnleashed3k, on 21 November 2019 - 08:02 AM, said:




My honest reaction?

Posted Image

Show me something better.

Edited by Mystere, 21 November 2019 - 06:27 PM.


#25 FRAGTAST1C

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Posted 21 November 2019 - 07:06 PM

View PostPrototelis, on 21 November 2019 - 10:40 AM, said:

Oh, did look cool.

But I had to yell at the screen when they put the lrm-15 on a ******* Atlas. STAHP ENCOURAGING IT


I think bracket builds are the way to go in such games. Posted Image

View PostMischiefSC, on 21 November 2019 - 03:46 PM, said:


Shut your mouth or I'm telling mom.

Also, get Roguetech. All problems solved by modding.


Not really. If you want to farm assault parts, you'll be doing it in a mix of Heavy and Mediums. Lights will be a rarity. The same upward progression exists in RT. Try doing missions like "Summoner's Call" in your mixed lance consisting of lighter mechs. You'll get owned. Most of the 5-skull missions will wipe out your lighter mechs with one salvo.

#26 Unleashed3k

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Posted 21 November 2019 - 07:17 PM

View PostFRAGTAST1C, on 21 November 2019 - 07:06 PM, said:


I think bracket builds are the way to go in such games. Posted Image



Not really. If you want to farm assault parts, you'll be doing it in a mix of Heavy and Mediums. Lights will be a rarity. The same upward progression exists in RT. Try doing missions like "Summoner's Call" in your mixed lance consisting of lighter mechs. You'll get owned. Most of the 5-skull missions will wipe out your lighter mechs with one salvo.

And where did anyone say you have to play 5skull missions all day?

I don't think you have any clue, but hey, haters gonna hate…. Posted Image

#27 Bonfor

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Posted 21 November 2019 - 07:59 PM

So the email came out on the Beta scheduled for the 26th, and we get to try all of 5 instant action missions...hope they have more ready at launch...

#28 MrXanthios

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Posted 21 November 2019 - 08:31 PM

looks good?

man, I might have been spoiled by the frostbite engine since battlefield3, but this graphics sucks. Looks like 2013-4 at best.

But we won't get a better mechwarrior game, so I guess we will have to settle.

#29 HellJumper

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Posted 21 November 2019 - 09:14 PM

this looks good.. now my only concern is how well the game will be optimised..

i mean i dont want to find out you need something like a i7 8700 with 2070 or rx 5700 to run the game maxed out on 1080p...

#30 HellJumper

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Posted 21 November 2019 - 09:20 PM

the pilot ejection from destroyed mechs looks a bit weird..as in the ejection system has a very very big booster dust which kind of covers the whole mech..

#31 FRAGTAST1C

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Posted 21 November 2019 - 09:36 PM

View PostUnleashed3k, on 21 November 2019 - 07:17 PM, said:

And where did anyone say you have to play 5skull missions all day?

I don't think you have any clue, but hey, haters gonna hate…. Posted Image


Please, sunshine. If you're going to bring that logic, then no one said anything about wanting to play higher skull missions in vanilla BT either, did they? And where did your tiny brain find "hate" in my post? It's just facts. Why don't you play and win a Summoner's Call mission with your Light mech lance? You can't. Even a maxed out Assault mechs can't do it if you don't have long range weapons in that mission. Those are e.g., of how the upward trend exists in the game, regardless of which mod you use.

#32 Unleashed3k

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Posted 21 November 2019 - 09:47 PM

View PostFRAGTAST1C, on 21 November 2019 - 09:36 PM, said:


Please, sunshine. If you're going to bring that logic, then no one said anything about wanting to play higher skull missions in vanilla BT either, did they? And where did your tiny brain find "hate" in my post? It's just facts. Why don't you play and win a Summoner's Call mission with your Light mech lance? You can't. Even a maxed out Assault mechs can't do it if you don't have long range weapons in that mission. Those are e.g., of how the upward trend exists in the game, regardless of which mod you use.

As I said: No clue (or at least no skill)
But go on try to insult me, just another proof who's the one with issues Posted Image

797hrs into BT, just don't tell me what is possible and what not ^^

Have a good day, hun Posted Image


Btw, first it was a "mixed Lance", now only a "Light Lance", maybe decide what you want to say, before you write it down...
But to give you a little hint, 4 Lights with (Er)PPC are enough with the right pilots and ofc IF you know how to play with sensors.
Only because you can't beat sh**, doesn't mean there aren't other, smarter players. Posted Image

#33 Kinski Orlawisch

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Posted 21 November 2019 - 09:48 PM

I want my keys.....

#34 mike29tw

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Posted 21 November 2019 - 09:57 PM

For a "walkthrough" video I expected much less editing than this.

Interesting to see enemy pilots eject as their mechs are destroyed. Maybe players have to eject too to survive a mech destruction. It would be weird to have AI pilots ejection but not player pilots ejection.

#35 Unleashed3k

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Posted 21 November 2019 - 09:58 PM

View PostKinski Orlawisch, on 21 November 2019 - 09:48 PM, said:

I want my keys.....

Can I visit you and watch it next week? Posted Image

Edited by Unleashed3k, 21 November 2019 - 09:59 PM.


#36 FRAGTAST1C

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Posted 21 November 2019 - 11:24 PM

View PostUnleashed3k, on 21 November 2019 - 09:47 PM, said:

As I said: No clue (or at least no skill)
But go on try to insult me, just another proof who's the one with issues Posted Image

797hrs into BT, just don't tell me what is possible and what not ^^

Have a good day, hun Posted Image


Btw, first it was a "mixed Lance", now only a "Light Lance", maybe decide what you want to say, before you write it down...
But to give you a little hint, 4 Lights with (Er)PPC are enough with the right pilots and ofc IF you know how to play with sensors.
Only because you can't beat sh**, doesn't mean there aren't other, smarter players. Posted Image


You really put time into it but have absolutely no idea what you've actually done in BT or RT for that matter. 4 Light mechs with ERPPC is enough to win Summoner's Call? Do you even know what a Summoner's Call mission is? You sound like all bark and no bite forum-warrior troll. You've clearly shown you have done ****-all in the game. Then again, you're a troll and clearly deviated the topic what who knows what reason that goes on in your tiny mind.

#37 Aidan Crenshaw

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Posted 21 November 2019 - 11:40 PM

I don't have that many hrs on Battletech and if I ever stumbled upon such a mission, either I didn't read it's name properly or I do not recall. Please enlighten me, what is "Summoner's Call"?

#38 Monkey Lover

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Posted 21 November 2019 - 11:43 PM

Looks like it will be very repetitive maybe because it's basically same map. UI and game play looks good to me. Hopefully there is more to this.

#39 Thunderguts Steiner

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Posted 22 November 2019 - 02:56 AM

Digging the lighting, compared to previous trailers you can actually see where you're going.
Not liking the interface. It looks pasted on there, not integrated into the environment or the style. The speed and temp bars especially look like placeholders.
I know they probably couldn't make that vague 3D interface from the reveal trailer, but this looks worse than previous versions and is a far cry from the MWO one.
I was kinda expecting to see some of this stuff on the in-mech screens. Make the cockpit feel like an actual command center.

#40 MeiSooHaityu

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Posted 22 November 2019 - 03:15 AM

View PostPrototelis, on 21 November 2019 - 10:26 AM, said:


The "Battletech progression" is whack.

You get to assaults and you're at end-game, less than a third of the way through. GG.

Battletech was a bad game.


Battletech progression (especially in Career Mode) is what you make of it. Progression too fast for you, change settings to require more mech parts for salvage, slower MechWarrior Skill progression, etc... Flashpoints are also great for variety for Career Mode or post Campaign.

Even in the Campaign mode, the game can play as you want. I completed it using only Medium mechs so there isn't anything making the player have to use Assault mechs (and get there quickly)

To each their own I suppose, but I would definitely call Battletech a good game. I think I have played it more than any other game in my Steam library. Good stuff.





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