Mechwarrior 5 Mercenaries Walkthrough Video
#61
Posted 21 November 2019 - 06:58 PM
The HUD is not very appealing, hopefully, mods will fix that.
Can you give orders to your lance mates? Can you melee?
#62
Posted 21 November 2019 - 07:31 PM
Rest of the game looks neat.
#63
Posted 21 November 2019 - 08:46 PM
C337Skymaster, on 21 November 2019 - 05:04 PM, said:
Sounds like I should give an update on the kid's planning progress too.
Quote
If you mean the CW link, I would drop expectations of taking over planets or working as loyalists. They kinda implied once there might be heroes appearing but the game as they said has no concept of permanence so a superior unit that might be chasing you be it a hero or the bounty Hunter the game has no concept of tracking such info. So if one appears it's a generated mission or handmade campaign mission. That said, I can more or less work with that and still get heroes or unique units in. Editing something to only happen once isn't difficult.
But buying selling salvage, traveling on your dropship, all the HBS BT stuff should be there.
AnHell86, on 21 November 2019 - 06:58 PM, said:
Yes.
No.
#64
Posted 21 November 2019 - 08:53 PM
C337Skymaster, on 21 November 2019 - 05:04 PM, said:
The more I think about their "limited 'mechlab", and argue with people about it, the more I think about how a Centurion is a Centurion is a Centurion.
Yes and no.
A cn9 centurion is a cn9 centurion.
But an shk2(letter) shadowhawk is not an SHK5(letter) shadowhawk.
This is why the mass selection of numbers in pgi's original creations bug me so bad, the number is usually generational.
So when an shk-3 appears in 3080 the reason why is it used the 3rd generation body as the base, rather than the 9.63 meter tall shk2 or the much taller 11+ meter SHK5 with all the space for xl engines and dhs.
But no MW game has ever reflected it because that would be really expensive.
But beyond that, yes that is true.
#65
Posted 21 November 2019 - 10:42 PM
#66
Posted 21 November 2019 - 11:12 PM
Only burst fire ACs? No more boomloaders, OMG, PGI is learning!
Ok, I am 100% exited and ready to throw my money.
So, when I can buy this game in Steam? Summer 2020? It is ok. Just asking.
Edited by Rinkata Prime, 21 November 2019 - 11:18 PM.
#69
Posted 21 November 2019 - 11:29 PM
Rinkata Prime, on 21 November 2019 - 11:12 PM, said:
Only burst fire ACs? No more boomloaders, OMG, PGI is learning!
Ok, I am 100% exited and ready to throw my money.
So, when I can buy this game in Steam? Summer 2020? It is ok. Just asking.
Whoa doggy, there was a boomloader in the first few seconds of the trailer. PGI is expanding by giving the lore a try, kinda, cause the weapons are just level 5 burst fire ballistic, level 1 semi automatic ballistic...
The uac shown was full automatic.
#70
Posted 21 November 2019 - 11:31 PM
Edited by Tamerlin, 21 November 2019 - 11:33 PM.
#71
Posted 21 November 2019 - 11:34 PM
Edited by Monkey Lover, 21 November 2019 - 11:36 PM.
#72
Posted 21 November 2019 - 11:38 PM
#73
Posted 21 November 2019 - 11:42 PM
but i know why it so big and simple - For CONSOLES!
game is mod supported ?
Edited by Scanz, 21 November 2019 - 11:46 PM.
#74
Posted 21 November 2019 - 11:46 PM
Koniving, on 21 November 2019 - 11:29 PM, said:
The uac shown was full automatic.
Aha I have read and checked about it already. But anyway "weapon slot size" is the most valuable feature of the game. Want it in MWO.
Edited by Rinkata Prime, 21 November 2019 - 11:48 PM.
#77
Posted 22 November 2019 - 12:33 AM
Hopefully there isn't planned Micro Transactions for the Camo that everyone probably already owns.
No more PR disasters.
Only thing I would add as some constructive criticism is the Buildings in the video they break apart Its like they are made of glass, I understand we are talking about mechs walking into them just maybe an added Animation needed.At the moment its Just to Instant.
Edited by Davy J0nes, 22 November 2019 - 12:34 AM.
#78
Posted 22 November 2019 - 03:19 AM
Davy J0nes, on 22 November 2019 - 12:33 AM, said:
Hopefully there isn't planned Micro Transactions for the Camo that everyone probably already owns.
No more PR disasters.
Only thing I would add as some constructive criticism is the Buildings in the video they break apart Its like they are made of glass, I understand we are talking about mechs walking into them just maybe an added Animation needed.At the moment its Just to Instant.
When complained about in the past, the reasoning was new assets not yet tuned. However it's become a staple to turn their health to 1 for trailers so as to keep them moving rather than bogging down. An mg bullet could probably destroy them.
#79
Posted 22 November 2019 - 03:32 AM
On the other hand I wouldn't want it to take to long to destroy a building in the game. Longer then in the trailer, yes definitly but I don't want to stand in the game for a minute just firing at a building again and again and again.....you get the idea....without doing nothing else. I prefere a good balance between realism and gameplay over a pure realistic/sim approach these days.
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