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Mechwarrior 5 Mercenaries Walkthrough Video


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#61 AnHell86

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Posted 21 November 2019 - 06:58 PM

In your Youtube video, "Comments are turned off". Why? The gameplay was nice, overall.

The HUD is not very appealing, hopefully, mods will fix that.

Can you give orders to your lance mates? Can you melee?

#62 Y E O N N E

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Posted 21 November 2019 - 07:31 PM

Why does the HUD look like rudimentary Windows 3.1 graphics? How did we go from that amazing-looking HUD in the 2016 reveal video to this basic-*** schlock?

Rest of the game looks neat.

#63 Koniving

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Posted 21 November 2019 - 08:46 PM

View PostC337Skymaster, on 21 November 2019 - 05:04 PM, said:

That sounds like an amazing mod. I'll install it as soon as you're done with it. :) I'd love to go MORE towards the Lore and TT configs, rather than further away, and I really wish they'd kept the MWO Mechlab setup, because it's the closest to TT since MW2 and MW3.


Sounds like I should give an update on the kid's planning progress too.

Quote

I really hope that this game honestly incorporates everything that was in that video linked earlier. I came to MWO after that dream was abandoned, but now that I realize they were promising all that, it breaks my heart that they abandoned it, because if they hadn't, MWO would still be a thriving community. I really like the sim experience, and the lack of that is one of the biggest things wrong with MWO.


If you mean the CW link, I would drop expectations of taking over planets or working as loyalists. They kinda implied once there might be heroes appearing but the game as they said has no concept of permanence so a superior unit that might be chasing you be it a hero or the bounty Hunter the game has no concept of tracking such info. So if one appears it's a generated mission or handmade campaign mission. That said, I can more or less work with that and still get heroes or unique units in. Editing something to only happen once isn't difficult.

But buying selling salvage, traveling on your dropship, all the HBS BT stuff should be there.

View PostAnHell86, on 21 November 2019 - 06:58 PM, said:

Can you give orders to your lance mates? Can you melee?


Yes.
No.

#64 Koniving

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Posted 21 November 2019 - 08:53 PM

View PostC337Skymaster, on 21 November 2019 - 05:04 PM, said:


The more I think about their "limited 'mechlab", and argue with people about it, the more I think about how a Centurion is a Centurion is a Centurion.


Yes and no.
A cn9 centurion is a cn9 centurion.
But an shk2(letter) shadowhawk is not an SHK5(letter) shadowhawk.
This is why the mass selection of numbers in pgi's original creations bug me so bad, the number is usually generational.
So when an shk-3 appears in 3080 the reason why is it used the 3rd generation body as the base, rather than the 9.63 meter tall shk2 or the much taller 11+ meter SHK5 with all the space for xl engines and dhs.

But no MW game has ever reflected it because that would be really expensive.
But beyond that, yes that is true.

#65 Aidan Crenshaw

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Posted 21 November 2019 - 10:42 PM

It's SHD, Koniving, not SHK Posted Image

#66 Rinkata Prime

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Posted 21 November 2019 - 11:12 PM

Weapon slot size like in MW4? WOW finally no more equal mechs!
Only burst fire ACs? No more boomloaders, OMG, PGI is learning!

Ok, I am 100% exited and ready to throw my money.
So, when I can buy this game in Steam? Summer 2020? It is ok. Just asking.

Edited by Rinkata Prime, 21 November 2019 - 11:18 PM.


#67 Aidan Crenshaw

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Posted 21 November 2019 - 11:18 PM

View PostRinkata Prime, on 21 November 2019 - 11:12 PM, said:

So, when I can buy this game in Steam? Summer 2020? It is ok. Just asking.

More like Dec 2020.

#68 Rinkata Prime

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Posted 21 November 2019 - 11:24 PM

View PostAidan Crenshaw, on 21 November 2019 - 11:18 PM, said:

More like Dec 2020.

One year exclusivity. Heh, bad for PGI. Thanks for the information.
Ok, will buy this game a year later after release. It is not a problem.

#69 Koniving

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Posted 21 November 2019 - 11:29 PM

View PostRinkata Prime, on 21 November 2019 - 11:12 PM, said:

Weapon slot size like in MW4? WOW finally no more equal mechs!
Only burst fire ACs? No more boomloaders, OMG, PGI is learning!

Ok, I am 100% exited and ready to throw my money.
So, when I can buy this game in Steam? Summer 2020? It is ok. Just asking.


Whoa doggy, there was a boomloader in the first few seconds of the trailer. PGI is expanding by giving the lore a try, kinda, cause the weapons are just level 5 burst fire ballistic, level 1 semi automatic ballistic...

The uac shown was full automatic.

#70 Tamerlin

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Posted 21 November 2019 - 11:31 PM

My analysis of the video.


Edited by Tamerlin, 21 November 2019 - 11:33 PM.


#71 Monkey Lover

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Posted 21 November 2019 - 11:34 PM

Looks like the BJ is a bad mech in mw5 too :P

Edited by Monkey Lover, 21 November 2019 - 11:36 PM.


#72 Kotzi

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Posted 21 November 2019 - 11:38 PM

Now thats something suitable to start the hype. Glad this game seems to be good at least concerning optics, mechhangar and starmap, hope the same goes for the rest like missiondesign and AI. Shame i just cant buy it whereever i want, preferably without any extra Launcherplatform.

#73 Scanz

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Posted 21 November 2019 - 11:42 PM

Im really love these burned trees, but i cant see over this UI from 2003 like it created by kid Posted Image sorry
but i know why it so big and simple - For CONSOLES!

game is mod supported ?

Edited by Scanz, 21 November 2019 - 11:46 PM.


#74 Rinkata Prime

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Posted 21 November 2019 - 11:46 PM

View PostKoniving, on 21 November 2019 - 11:29 PM, said:

there was a boomloader in the first few seconds of the trailer. PGI is expanding by giving the lore a try, kinda, cause the weapons are just level 5 burst fire ballistic, level 1 semi automatic ballistic...

The uac shown was full automatic.

Aha I have read and checked about it already. But anyway "weapon slot size" is the most valuable feature of the game. Want it in MWO.

Edited by Rinkata Prime, 21 November 2019 - 11:48 PM.


#75 Rinkata Prime

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Posted 22 November 2019 - 12:22 AM

View PostScanz, on 21 November 2019 - 11:42 PM, said:

game is mod supported ?

EGS is not mod supported. But nexusmods might fix that, because Unreal Engine is mod supported.

Edited by Rinkata Prime, 22 November 2019 - 12:24 AM.


#76 Koniving

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Posted 22 November 2019 - 12:25 AM

View PostScanz, on 21 November 2019 - 11:42 PM, said:

game is mod supported ?

Yes it is.

As for console's pgi has no plans for a console release. But it stands to reason if it sells well Microsoft may want a console friendly version for Xbox.

#77 Davy J0nes

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Posted 22 November 2019 - 12:33 AM

When I saw that Atlas in the video some fear started to creep in at 1:48.
Hopefully there isn't planned Micro Transactions for the Camo that everyone probably already owns.
No more PR disasters.

Only thing I would add as some constructive criticism is the Buildings in the video they break apart Its like they are made of glass, I understand we are talking about mechs walking into them just maybe an added Animation needed.At the moment its Just to Instant.

Edited by Davy J0nes, 22 November 2019 - 12:34 AM.


#78 Koniving

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Posted 22 November 2019 - 03:19 AM

View PostDavy J0nes, on 22 November 2019 - 12:33 AM, said:

When I saw that Atlas in the video some fear started to creep in at 1:48.
Hopefully there isn't planned Micro Transactions for the Camo that everyone probably already owns.
No more PR disasters.

Only thing I would add as some constructive criticism is the Buildings in the video they break apart Its like they are made of glass, I understand we are talking about mechs walking into them just maybe an added Animation needed.At the moment its Just to Instant.


When complained about in the past, the reasoning was new assets not yet tuned. However it's become a staple to turn their health to 1 for trailers so as to keep them moving rather than bogging down. An mg bullet could probably destroy them.

#79 Nesutizale

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Posted 22 November 2019 - 03:32 AM

I hope that the buildings where tuned down for the flow of the trailer. Imagne that they would show you standing still for a minute just to destroy one building before proceding with the showing of the game.

On the other hand I wouldn't want it to take to long to destroy a building in the game. Longer then in the trailer, yes definitly but I don't want to stand in the game for a minute just firing at a building again and again and again.....you get the idea....without doing nothing else. I prefere a good balance between realism and gameplay over a pure realistic/sim approach these days.

#80 Unleashed3k

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Posted 22 November 2019 - 08:37 AM

View PostRinkata Prime, on 22 November 2019 - 12:22 AM, said:

EGS is not mod supported. But nexusmods might fix that, because Unreal Engine is mod supported.

EGS will have it's own "Workshop" like Steam in early 2020.





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