Jump to content

Mw5 Impressions


149 replies to this topic

#121 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 01 December 2019 - 01:13 PM

View PostHammerMaster, on 29 November 2019 - 06:35 PM, said:

I can throw stones faster than an AC-20 shell.


Video or it never happened. Posted Image

#122 Nesutizale

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 3,242 posts

Posted 01 December 2019 - 02:27 PM

Ok let me build an AC20 first ^_^

#123 HammerMaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 2,536 posts
  • LocationNew Hampshire, USA

Posted 01 December 2019 - 06:22 PM

View PostMischiefSC, on 01 December 2019 - 12:52 PM, said:

You're literally playing the "instant action" segment of the game.

Which prior MW titles had melee. Maybe I've missed something.

MWO style customization makes salvage and upgrading almost irrelevant, gimps progression and makes the gap between player and stock AI oceans apart. To make that viable you'd need to eliminate stock mechs and the bulk of lore and have the AI all in meta customized mechs or give AI "armor and damage buffs", which is just as bad.

Knockdown got removed from MWO for a reason. Same reason stability got nerfed almost completely out of HBS Battletech. If I can make an enemy helpless with 1 or 2 volleys that's the absolute meta. Same with impact recoil. If you can gimp the enemies accuracy with ballistics and missiles you're creating a balance issue.

I dialed the music back to almost nothing. I do that for almost all games though.

Graphics feel washed out. Especially paint jobs. I do want the MWO crispness and decals and such. I have everything on max and it looks kinda foggy.

Burstfire has no tonnage cost. Its the same. It just does more damage but you lose the precision. I wish it was better because while it's more fun the single shot is more effective if you can aim. I say give burst fire significant velocity buff and single she'll velocity need or keep the same.

Ammo dump is irrelevant as ammo explosion isn't a critical thing, like in MWO. Given the average gamer population and stock builds/AI I can see why but modding in ammo explosion and ammo dumping could be fun - but it's a strong buff for players in custom mechs over AI in stock.

Active/passive radar would be kinda interesting, would require some AI tweaks. Again, this is a buff to players over the AI in general. Most of us wouldn't use it.

HUD needs work.

Missiles just.... Need work. Smaller, just straight up more MWO feeling.
MW5 is like an upgraded MW4 with some MWO and, hopefully when we get the campaign, HBS Battletech mechanics added in.

I'm more the good gameplay > sim mechanics sort, up to a point - needs to stick to lore as much as possible. Given that extreme customization was incredibly rare and prohibitively expensive in the field I like the customization limits, I can also easily see where it would be a balance nightmare.

I, probably like most people, will play it stock and enjoy it for a good long while then I'll mod it. However I would NOT mod in Mechechlab or knockdown or radar toggle to get limited stealth or the like for the same reasons I wouldn't do unlimited ammo and no heat. Stuff to make AI better and more dangerous, better/crisper graphics, burstfire buffs, that I'm game for.

But that's the great bit. Yeah, it's the core mechanics and a pretty casual player focused game because that's most people.
I


You’re obviously joking right?
Now is the time to sim it up. Not continue with watered down drek.

View PostDee Eight, on 01 December 2019 - 01:08 PM, said:


Mechwarrior 1 did. Ramming and DFAs worked in it.

MW3 had falls after leg loss or heavy damage. As did MW4.
True melee existed only in MW1 and Crescent Hawks.

#124 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 01 December 2019 - 06:30 PM

MW3 had death after leg loss lol.

Not sure what you equate to sim; battlemechs are as dense as foam and and would wear their own armor off via repeated contact with the ground. Sounds fun.

Edited by Prototelis, 01 December 2019 - 06:32 PM.


#125 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,218 posts
  • LocationBrazil

Posted 02 December 2019 - 05:30 AM

View PostDee Eight, on 01 December 2019 - 01:08 PM, said:

Mechwarrior 1 did. Ramming and DFAs worked in it.

The combat in MW1 was so crude and messy, I wouldn't count it for nothing.

#126 The Amazing Atomic Spaniel

    Member

  • PipPipPipPipPipPipPip
  • 932 posts
  • LocationBath, UK

Posted 02 December 2019 - 12:04 PM

View PostPrototelis, on 01 December 2019 - 06:30 PM, said:

MW3 had death after leg loss lol.

Not sure what you equate to sim; battlemechs are as dense as foam and and would wear their own armor off via repeated contact with the ground. Sounds fun.


This is true. They also move so fast they should lean into corners like a motorcycle, which would look very peculiar.

For these reasons I have developed a very strong ability to suspend disbelief.

#127 HammerMaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 2,536 posts
  • LocationNew Hampshire, USA

Posted 02 December 2019 - 02:15 PM

View PostPrototelis, on 01 December 2019 - 06:30 PM, said:

MW3 had death after leg loss lol.

You are correct. My mistake.

View PostPrototelis, on 01 December 2019 - 06:30 PM, said:

Not sure what you equate to sim; battlemechs are as dense as foam and and would wear their own armor off via repeated contact with the ground. Sounds fun.

The usual. people ask for:
Posted Image
While I have:
Posted Image
in mind.
Yes they both do the same basic thing. But one does more than just scratch the surface.

Edited by HammerMaster, 02 December 2019 - 03:21 PM.


#128 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 02 December 2019 - 06:35 PM

Played the demo
It made me grin alot
Kinda just what I wanted , a modernised Mech Warrior game
AI is mech dad approved
Pity about the crappy peripheral support.

Posted Image

Nascar Approved gaming chair

Edit: SOme Bugs:
Using Ansel and screw up your keybinding in game
and
I cant play the demo offline

Edited by OZHomerOZ, 02 December 2019 - 06:56 PM.


#129 Dee Eight

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 6,271 posts

Posted 02 December 2019 - 07:06 PM

So the AI as its currently running does threat prioritize among the mechs on the map. Co-op'ed again today with violentblue and cyklonejack and in the big defence fifth mission mode, when Jak, myself and the friendly AI were in 100 ton assaults, we drew more of the enemy AI attention than Blue did in a quickdraw.

#130 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,400 posts

Posted 05 December 2019 - 07:21 PM

View PostOdanan, on 02 December 2019 - 05:30 AM, said:

The combat in MW1 was so crude and messy, I wouldn't count it for nothing.


It was 1989 and it did run on a 286AT (and older XTs) - when i switched to a 386AT i had to disable the Turbo (Turbo is not MHz but Cache enable/disable) to make it run slower (at a playable speed).

DFA was great but i never achieved it though i broke my legs one time intentionally as it had the bug that some Mech jumped up and never came back down and i had to shot one of these Mechs but i could not aim up so much so i jumped as high as possble and let it fall back until my legs were gone and i laid with my back to the ground so my Weapons now aimed straight up into the air so i could shot that Wannabe-LAM down.

So legging both legs did not kill you if you wanted to stay in the game but you could not move anymore - only aim somewhat.

It was GREAT!!! Posted Image

Edited by Thorqemada, 05 December 2019 - 07:29 PM.


#131 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,400 posts

Posted 05 December 2019 - 07:24 PM

View PostThe Amazing Atomic Spaniel, on 02 December 2019 - 12:04 PM, said:

This is true. They also move so fast they should lean into corners like a motorcycle, which would look very peculiar.

For these reasons I have developed a very strong ability to suspend disbelief.


Mechs should skid but as they have Mighty Gyros they not necessarily need to lean into curves - the Gyros would take care of that (at least as long they are undamaged - that would enhance Gameplay!).

#132 Nesutizale

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 3,242 posts

Posted 06 December 2019 - 04:53 AM

Powerslideing with a mech...thats something I want to see ^_^

#133 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,218 posts
  • LocationBrazil

Posted 06 December 2019 - 07:46 AM

View PostDee Eight, on 02 December 2019 - 07:06 PM, said:

So the AI as its currently running does threat prioritize among the mechs on the map. Co-op'ed again today with violentblue and cyklonejack and in the big defence fifth mission mode, when Jak, myself and the friendly AI were in 100 ton assaults, we drew more of the enemy AI attention than Blue did in a quickdraw.

Yep, I noticed that. My AI lancemate in an Atlas was swarmed by the enemy units. Some light mechs even did the circle of death on the Atlas, which was surprising.

I'm not unhappy with the AI (but I hope the "elite" AI does alpha strikes on us).

#134 Jyi

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 263 posts

Posted 07 December 2019 - 12:27 AM

View PostOdanan, on 06 December 2019 - 07:46 AM, said:

I'm not unhappy with the AI (but I hope the "elite" AI does alpha strikes on us).

They won't, because they literally can't.

#135 Lithology

    Member

  • PipPipPipPipPip
  • The People's Hero
  • The People
  • 141 posts
  • LocationAnchorage, AK

Posted 07 December 2019 - 01:15 AM

Just tried it... In instant action mode only, it felt a bit like a blast from the past. Plenty of exploration is yet to be done.

Based on the first three instant action missions I played with the different mechs (Atlas, Anni, Crab) I actually prefer the weirdly satisfying combat that I get fighting the other folks that play MWO... it is way less predictable.

Well, unless you mean nascar.

#136 Unleashed3k

    Member

  • PipPipPipPipPipPipPip
  • Death Star
  • Death Star
  • 525 posts
  • LocationGermany

Posted 07 December 2019 - 02:30 AM

View PostLithology, on 07 December 2019 - 01:15 AM, said:

Just tried it... In instant action mode only, it felt a bit like a blast from the past. Plenty of exploration is yet to be done.

Based on the first three instant action missions I played with the different mechs (Atlas, Anni, Crab) I actually prefer the weirdly satisfying combat that I get fighting the other folks that play MWO... it is way less predictable.

Well, unless you mean nascar.

If you would have been playin' since beta, you would know, there was a great time without that much nascar.

But after PGI only served new nascar ovals, well here we are, 95% nascar… 100% predictable.

I'm really glad that we can have some fun with friends in MW5, away from this ongoing madness. Posted Image

#137 Koniving

    Welcoming Committee

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Guide
  • The Guide
  • 23,384 posts

Posted 07 December 2019 - 03:01 AM

View PostQuandoo, on 01 December 2019 - 09:54 AM, said:

compared to the old mw titles, mw5 is more nonstop action and way less simulation.
there are many mech action games, if they go that route they set sail to fail.


For a more classic MW feel, try the "Demolition" mission.

The map is large with the enemies quite spaced out.

#138 Nesutizale

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Privateer
  • The Privateer
  • 3,242 posts

Posted 07 December 2019 - 07:15 AM

View PostLithology, on 07 December 2019 - 01:15 AM, said:

I actually prefer the weirdly satisfying combat that I get fighting the other folks that play MWO... it is way less predictable.


You mean the less predictablility like the same same 3 meta builds you constantly see or allways the same "meeting point" on a map, the constant same tactic of nascar? Predictablilty is actualy part of what made me stop playing MWO, along with the feeling that I have done everything there is to do.

#139 Tarl Cabot

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Tai-sho
  • Tai-sho
  • 7,841 posts
  • LocationImperial City, Luthien - Draconis Combine

Posted 07 December 2019 - 10:10 AM

View PostUnleashed3k, on 07 December 2019 - 02:30 AM, said:

If you would have been playin' since beta, you would know, there was a great time without that much nascar.

But after PGI only served new nascar ovals, well here we are, 95% nascar… 100% predictable.

I'm really glad that we can have some fun with friends in MW5, away from this ongoing madness. Posted Image


Map size and design, lack of center piece in the middle of the map and slower mechs, no Clan mechs. And the biggest differences in some of the maps was the change in spawn points. Previously lances spawned closed together.

Then PGI spread out the spawn points with the expectations that Charlie Lance would march off against Charlie Lance, Bravo vs Bravo, Alpha vs Alpha... and that only works out for one side, the side which Charlie Lance is on the far right. On a number of maps that are large enough and more rectangle than square that is not an issue but on the small/medium size maps it can break or make the game.

And with the lances spread out and setup in such a way, it also helps to reinforce that "nascar" mentality on other maps for being recognized/called out as such.

At the start of the game the worse offender is Caustic. The side with Charlie lance on the far right is immediately supported by the other lances in a race to catch the slow assaults/heavies in the Charlie lance that spawned on the far right.

Frozen City, Forest Colony, River City and Caustic Valley (old maps) and on these maps spawn points were very close together, with Caustic really only having the crater as the center feature of that map.

Posted Image

#140 General Solo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • 3,625 posts

Posted 09 December 2019 - 02:56 AM

Cant wait for tomorrow one more sleep
Nascar works when match maker doesnt
The Decline of matchmaker matches the rise of NASCAR...Shake n Bake





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users