justcallme A S H, on 28 November 2019 - 12:00 AM, said:
30+ enemy mechs is 30+ enemy mechs...
ESP with a mech paperdoll that is largely fresh.
Kuma made a good point from a single player perspective that you start from the bottom and build your company up. There needs to be a different level of balance for a game like this rather than MWO. Difficulty is probably (hopefully) adjustable on the metrics of damage done by AI weapons paired with AI accuracy, both being scalar. There are moments in the midst of a firefight where it feels really good. Personally, I like what I’ve experienced and it’s fun. Sure, you can wipe out a battalion of enemies, isn’t that the point in this game? The mild amount of huplah that the AI has gotten seems feigned.
You get to drive a massive mech, knock **** over and blow stuff up all while looking shiny and chrome.
And yes, hopefully there are options to enhance difficulty..
I’ve had two days with the demo and will play some more after the holidays. I’ve probably played the 4 IA missions 20 times or more, trying all variety of combinations.
If the demo is just that, a teaser, I’m pretty excited for it.