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Mw:5 Cbt: It's Good, Folks


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#41 MW Waldorf Statler

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Posted 02 December 2019 - 08:40 AM

View PostUnleashed3k, on 02 December 2019 - 03:58 AM, said:

Did you even watch the Video about "Instant Action" map creation, which is not implemented in the demo?
There's huge difference in Vegetation and on how many trees and other stuff is around.

You still only make claims out of this demo, as like you never played a demo back in the 90's, where most stuff was cut down to bare minimum…. you just need to fill your workless day with writing down crap.

How about doing something constructive? Get a rope? Save a kitten... yeah, you get it...

yes different Trees ,thats most stand upward and fine like Soldiers by a parade Posted Imagenot many crashed to the ground like Trees in handmade Maps or the Reality (or the Viridian map) or in groups with different dense so im seeing ..more like Trees in the Central park (thats what im mean) and not like Forests or Woods

other Level without Trees looks very realistic and fine
Young Boy ..im worked 40 Hours the Week as Mechatronic Operator, what doing you ? And to my Times, a Demo lets seeing a Campaingn level for example thats was final (not with Bugs ) like the MW4 Demo ..You born 1984 (Im 1965)!!! ,what you me tell from Games of 90er Posted Image Posted Image thats the Time you played with gameboy ! and Lego.

no problem ..tomorrow im with my Girlfriend in a Senior Residence to bake muffins for the Veterans Posted Imageand whats you ? crys in the Forum over old daddys?

Edited by MW Waldorf Statler, 02 December 2019 - 09:02 AM.


#42 Unleashed3k

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Posted 02 December 2019 - 09:06 AM

View PostMW Waldorf Statler, on 02 December 2019 - 08:40 AM, said:

yes different trees ,thats all stand upward and fine like Soldiers by a parade Posted Imagenot one crashed to the ground like Trees in handmade Maps or the Reality (or the Viridian map)



Little Boy ..im worked 40 Hours the Week as Mechatronic Operator, what doing you ? And to my Times, a Demo lets seeing a Campaingn level for example thats was final (not with Bugs ) like the MW4 Demo ..You born 1984 (Im 1965)!!! ,what you me tell from Games of 90er Posted Image Posted Image thats the Time you played with gameboy ! and Lego.

no problem ..tomorrow im with my Girlfriend in a Senior Residence to bake muffins for the Veterans Posted Image

Nice Story grandpa, who cares about your poor social life? We are talking about a demo and your misinterpretation, that's all.

Sorry to hear that you can't imagine that people are able to use more then "Lego" or "Gameboys" below the age of 10, but after you already told me you think Assasins Creed has a good AI, I can see from what "high" iq such comments come.

And ofc, all demos back then were fully polished and had no flaws at all, as I said previous, your memories are maybe a "bit" damaged already.

Just go on with your whine about other generations, your time is running. Enjoy your daily crying how hard PGI failed while you haven't seen the finished product, I think that says enough about you.

Like in another thread, just talk about "how much" you know everything better and that the past was "so much" better.

MW3/4 had better AI than todays games, AC has a good AI.... go on, I can't stop laughing Posted Image

#43 MW Waldorf Statler

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Posted 02 December 2019 - 09:18 AM

:) calm down little Boy :D ...oh yes , the KI from AC and Arma is poor against your MW5 AI :D tell me more please

#44 Jackal Noble

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Posted 02 December 2019 - 09:27 AM

The game is good and I'm definitely looking forward to a finished product. I've played the snot out of the demo, it's pretty, shiny, and you feel like you are in a brutal war machine. I like the way the AI is and how it plays out across the map etc.
They nailed building resistance so there is a balance between destructibility and how it slows down your mech.
Mech scaling is awesome. When you are in a big assault you tower over other mechs.

Now, I am praying that the story and other elements are fleshed out and map variability / camera modes come in when it drops and this game is going to be very successful despite what the no-matter what naysayers say

#45 MW Waldorf Statler

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Posted 02 December 2019 - 10:22 AM

now im found the solution with the Solution parameter thats the Game looks better and not to sharp ...Never was the destroing of Buildings better ! looks awesome and the biome Modules looks for self nice , and im Hope not problems by procedual generating of new levels,

Edited by MW Waldorf Statler, 02 December 2019 - 10:23 AM.


#46 The Amazing Atomic Spaniel

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Posted 02 December 2019 - 12:08 PM

Played it loads. Great feel of being in a big stompy war machine which is largely absent in MWO. Really enjoyed it so far. Roll on December 10 😊

Played it loads. Great feel of being in a big stompy war machine which is largely absent in MWO. Really enjoyed it so far. Roll on December 10 😊

Played it loads. Great feel of being in a big stompy war machine which is largely absent in MWO. Really enjoyed it so far. Roll on December 10 😊

#47 Nesutizale

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Posted 02 December 2019 - 01:15 PM

View PostMW Waldorf Statler, on 02 December 2019 - 10:22 AM, said:

now im found the solution with the Solution parameter thats the Game looks better and not to sharp ...Never was the destroing of Buildings better ! looks awesome and the biome Modules looks for self nice , and im Hope not problems by procedual generating of new levels,

What did you do? I also had problems with blurry textures in the painting part. While the resolution scalers was allways at 100% I got a tip to turn AA to low and I also turned Anisotop to 16x and now they look much better.

#48 Tordin

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Posted 02 December 2019 - 03:06 PM

Dont get me started on the graphics. Oh they are very good. When they decide to work for me! Its said MW5 is optimised. Alright, maybe the full game but sure dosent seem like that in the demo.
Even on the auto detect settings with resolution scale at 71 and fullscreen. And the rest on medium settings, the graphics is acceptable in the mech bay and in-mission. Then the graphics decide to revert back to the stone age and my mechs look like smooth colorful marble stone with no textures at all, look like silky smoothe stone marbel, ice cream. Seem it struggles to load the textures or something.

And yes I have sent mail to mw5 support with pics added. I really dont want to invest in a new graphics card now, and the odd thing, it worked in the past few days, the graphics settings stayed, and I even could set textures and effects to high.
Alas, alack.. Kinda kills my enjoyments when my mech and the terrain look like... clay..

I have Nvidi geforce 1050 gtx. Yes I can accept medium settings, but I dont see the reason it reverts back to what I described above. Cant find separate program settings under nvidia for MW5 either. Only for the EPGS..

Edited by Tordin, 02 December 2019 - 03:08 PM.


#49 Nesutizale

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Posted 02 December 2019 - 03:57 PM

Today my settings also reverted to the standart settings. My guess is they patched something.
To my experiance never go lower on the resolution scale if you want a sharp image. Also turn AA to low and Anisotrop at about 8x or 16x times. That did the trick for me to get back sharper textures.

About the GTX 1050 that is a slow card. Its about 20 frames slower then my 2 years older GTX 970 from the benchmarks I found.
For finding the best settings I would suggest that you use a FPS counter. Nvidia comes with one but there are others too.
Activate one, go to the starteing sceen and set everything to low and see what your framerate is. Then try to dail up each setting one by one and try to find an FPS number that you can play with. I was aiming for 50-60 FPS.
Thankfully the starting menue has nearly all of the effects the game has to the FPS ingame came pretty close to what I had in the main screen.

To me the biggest FPS eaters where Effects and Postpro so I would recomment to set them to low on your system. Textures, Anisotrop had the least impact followed by shadows.

Hope that helps in finding the best settings for you. Also Russ tweeted today that they have worked on optimisation and I hope that they update the demo with that before launch, also I guess that is more extra work then they can handle right before release.

PS: As for the Nvidia settings, I would recommend that you turn everything off there or set it to "program controled". My experiance is that forceing something via the Nvidia drivers can cause more problems or slowdowns then its an advantage.
I only force things through the drivers if the programm dosn't support it on its own. Like older titles not haveing AA.

Edited by Nesutizale, 02 December 2019 - 03:59 PM.


#50 MW Waldorf Statler

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Posted 02 December 2019 - 09:16 PM

only , im must set all Grafic to Low after ends of a Mission and before start a new , or the Games crashes with the old D3D Fatal Error from the UE :( ...when im in the Mission ,im can set the Grafic to high without problems

#51 FRAGTAST1C

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Posted 02 December 2019 - 09:36 PM

View PostTordin, on 02 December 2019 - 03:06 PM, said:

Dont get me started on the graphics. Oh they are very good. When they decide to work for me! Its said MW5 is optimised. Alright, maybe the full game but sure dosent seem like that in the demo.
Even on the auto detect settings with resolution scale at 71 and fullscreen. And the rest on medium settings, the graphics is acceptable in the mech bay and in-mission. Then the graphics decide to revert back to the stone age and my mechs look like smooth colorful marble stone with no textures at all, look like silky smoothe stone marbel, ice cream. Seem it struggles to load the textures or something.


Are you sure it isn't some kind of setting in the Nvidia control panel that's doing this? Maybe something is enabled there. Or it could be some driver issue that is causing the rendering to be like the "smooth stone marble ice-cream". I remember something similar with the first RAGE game. There was a lot of issues with texture pop-ins and loading and what-not. After I updated my drivers, it was fine.

BTW, better patent that "smooth stone marble ice-cream" before someone snatches that name away. Posted Image

#52 Nesutizale

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Posted 03 December 2019 - 02:00 AM

View PostMW Waldorf Statler, on 02 December 2019 - 09:16 PM, said:

only , im must set all Grafic to Low after ends of a Mission and before start a new , or the Games crashes with the old D3D Fatal Error from the UE Posted Image ...when im in the Mission ,im can set the Grafic to high without problems

I just read into that topic and it seams there is a different problem and solution for everyone.
In general it seams to effect older graphiccards like 900series and below.
Also the resolution scaling as a source of the problem was mentioned a lot and to me it sounds like some memory problem.
Also Windows 10 sometimes seam to prefer games running in borderless window instead of fullscreen. Have you that given a try?





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