Which I must say I am impressed with it. The only complaints I have is that water is just a texture and nothing more (seriously water doesn't exist beyond a texture) and I once saw boulders shift into a strikingly different arrangement when I got closer.
Anyway, overall one way to cheat is to have a command AI direct them like an RTS. Each AI actor in the field (mech, vehicle, etc) is much like HBS Battletech's AI, each one is only thinking of itself and what's best for it. Even then, perhaps they're not really thinking of what's best for itself or they're artificially limited as they seem to cycle between opportune hitboxes and play by certain rules to keep them from being too deadly in large numbers. The point is they do not seem to recognize each other as anything more than obstacles to avoid (and friendly AI doesn't even do that as evidenced by Centurions sharing the path node while trying to drive into each other and copy each other). Ultimately though they don't have to, as a command AI would be able to orchestrate their coordination while the individual AIs balance that with their own desires.
As an example of their own desires, I had a situation where I was standing inside of a building that was destroyed (the smaller kind you can walk through). In a certain spot the single enemy in front of me suddenly lost interest in me and started to leave. I shot him which caused him to react, turn toward the shot...and immediately lose interest the instant he faced me. Repeated this a few times. Left my spot and instantly I became interesting enough to start lobbing LRMs and AC fire my way.
What I think was happening is when the AI lost me as a target, he defaulted to his next desire which is to engage the objective (base defense mission). But by this point, I had lured him over a thousand meters away so the AI just appeared to not want to play with me anymore. So on a priority list for this specific actor (Unreal Engine calls anything that can move and react an actor), the player came before the objective. In others, the objective comes first until aggressed upon by the player or player's AI companion.
Edited by Koniving, 27 November 2019 - 05:49 PM.