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How To Atlas

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#1 Wildstreak

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Posted 18 September 2021 - 09:03 PM

It is not just the damage done, it is also the damage taken combined.

Honestly surprised this match worked. Short version -

Spawn in C8 lance, by the time we hit D6, 4-5 Mechs from other lance had run down the 4 line to F4 so I figure another match where Assaults outrun meaning loss.
By the time the rest of us catch up, fighting is not happening in usual spot and we are up 1-2.
Battle happens around G4 - G5 rock.
Having barely shot I start NASCAR'ing around the rock south from G4 into G5 despite enemies coming from behind that other turn to meet. Assault Mech once charging not backing up and all that.
I get into G5, we are down 1-2.
Finally I find people and get into actual fighting.
By the time I die, it was either 3-2 or 2-1 left.

All this with only 29 nodes unlocked.

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#2 LordNothing

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Posted 18 September 2021 - 09:19 PM

was actually suppressed to see that it was the as7-d and not the as7-k. maybe the meta has shifted since i last atlased. idk. a respectable match none the less.

Edited by LordNothing, 18 September 2021 - 09:44 PM.


#3 ThreeStooges

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Posted 18 September 2021 - 09:20 PM

Why put speed tweek on an atlas? The fastest an atlas can go that I've used went around 64kph. I put a lot of points into fire power and armor which takes about 75 nodes. Spend the rest on uav, sensors, or cool run. Torso twist and target decay with 2-3 ssrm6s if I'm encountering a lot of lights. 55 to get fire power and about 24 for the armor nodes.

#4 w0qj

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Posted 19 September 2021 - 12:50 AM

Just curious, what was your weapons layout for your AS7-D?

Atlas is my favorite mech, and I wish that there's ballistic hardpoints in LT and RT variant in the future (like the Mauler, Cyclops, Fafnir, and Annihilator)!

#5 Castigatus

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Posted 19 September 2021 - 01:26 AM

The ballistic mounts on the atlas always suffer from being virtually at groin level, so even if you get that second mount you'll still be exposing yourself (no pun intended) far more than mechs like the Fafnir or Annihilator would be to get shots off. Now granted if you're good at torso twisting that's not as much of a problem but it's still a big downside IMO.

#6 justcallme A S H

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Posted 19 September 2021 - 02:12 AM

View PostWildstreak, on 18 September 2021 - 09:03 PM, said:

It is not just the damage done, it is also the damage taken combined.



Yep we did some Atlas tanking screenshots after the mobility patch.

CLICK ME

#7 pattonesque

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Posted 19 September 2021 - 05:51 AM

a fine atlas game. 900-ish damage done, 900-ish damage taken is ideal Atlasing

#8 Wildstreak

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Posted 19 September 2021 - 06:20 AM

View PostThreeStooges, on 18 September 2021 - 09:20 PM, said:

Why put speed tweek on an atlas?

For some of us, that speed matters especially on Heavies, Assaults and certain Mediums. The ability to get where you want to go in less time can make a difference in situations. Sometimes I have actually spent the 24 nodes I usually get in Mobility tree from GSP that I really use for nothing else.
It also shows one of the faults of the Skill System when something like this is still a big deal to have.

View Postw0qj, on 19 September 2021 - 12:50 AM, said:

Just curious, what was your weapons layout for your AS7-D?

AC20, MRM30 + 4 ML.
I picked MRM because it has close to the same CD as AC20 so it is easier alpha and twist where SRMs would cool off faster and either I shoot again without the AC20 or wait longer than the CD plus the range of MRM up to about 500m is also within AC20 range though the AC has some damage dropoff, SRMs cannot go beyond 270. Small amount of staring for streaming missiles is not a big deal.
Lasers are just bonus.

#9 Angus McFife VI

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Posted 19 September 2021 - 07:22 AM

Listen buddy I'm the local Atlas expert here, and I'm going to give some general Atlas advice.

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Don't bother with medium lasers. This is because you want to be able to blast away and twist with little effort. This means the Atlas has a few viable builds.

The first one is the MRM60 or MRM70 Atlas-D with an AC/20 or UAC/20. You can go dual MRM30 for a light engine and a UAC/20 (my preferred) or a STD engine, an AC/20, an MRM40 and an MRM30, but you will be slower with a STD engine. These MRMs are so useful because they can annoy people from a distance to prevent yourself from being shot, but at close range they are disgusting.
The other Atlas build is the Splatlas. An Atlas-S variant 4 SRM6+A and 1 AC/20 or LBX/20. Just mash both buttons on enemies and twist. The obvious shortcoming is the lack of range, but if you know the maps you can use this to great effect.

Then all you got to do is find the map routes with the most cover and **** **** up in close range.

#10 w0qj

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Posted 19 September 2021 - 07:47 AM

1. Atlas Kraken AS7-KR (-10% Heat, -10% CD) + 30% CBills Hero bonus, also got 2x Missile hardpoints if you wish MRM30 x2 along with AC20. AS7-D also works the same way, without the +30% CBills bonus, unless you happen to have AS7-D(F).

2. Q: How effective is Atlas Boar's Head AS7-BH (-10% Heat, but no Cooldown reduction), which is noticeably more agile than all other Atlas variants (including AS7-D and AS7-KR)? Effectively you are trading away Cooldown reduction for a more agile Atlas mech (Acceleration, Anchor Turn). Would this work?

Edited by w0qj, 19 September 2021 - 07:50 AM.


#11 Angus McFife VI

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Posted 19 September 2021 - 07:51 AM

View Postw0qj, on 19 September 2021 - 07:47 AM, said:

1. Atlas Kraken AS7-KR (-10% Heat, -10% CD) + 30% CBills Hero bonus, also got 2x Missile hardpoints if you wish MRM30 x2 along with AC20. AS7-D also works the same way, without the +30% CBills bonus, unless you happen to have AS7-D(F).

2. Q: How effective is Atlas Boar's Head AS7-BH (-10% Heat, but no Cooldown reduction), which is noticeably more agile than all other Atlas variants (including AS7-D and AS7-KR)? Effectively you are trading away Cooldown reduction for a more agile Atlas mech (Torso Twist, Anchor Turn, Acceleration). Would this work?


Oh yes the Kraken is insanely good for MRM60+AC/20 or UAC/20. I wish I bought one during the sale.

I'm not the best player but I'm not the worst either, but what I can tell from the Boar's Head quirks, the Atlas itself and what others have said in their experiences, the Boar's Head is pretty much useless and should not be touched. Some people run 6 LPL but so many other mechs can do that or similar builds so much better. The Atlas is fit to be a brawler with it's heavy armor and weapon locations. The arms are so low slung you'll never get any good use out of those LPL.

Edited by Dont LRM me please, 19 September 2021 - 07:53 AM.


#12 w0qj

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Posted 19 September 2021 - 08:06 AM

I did recently try out the AS7-BH Boar's Head... really like this most agile mech of all Atlas variants...

But AC20 + 1xMRM40 + medium lasers felt...underwhelming, leaving me for want of more...
(Still love Boar's Head agility though).

#13 HauptmanT

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Posted 19 September 2021 - 12:34 PM

I want to, but I just cant love my Atlii. I just cant make them work for me... I should just spend more time in them until I actually 'git guud'.

I just gotta go fast too much... ya know?

You can do silly things with a Locust!

Behold that XP gain!

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#14 LordNothing

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Posted 19 September 2021 - 02:23 PM

View PostThreeStooges, on 18 September 2021 - 09:20 PM, said:

Why put speed tweek on an atlas? The fastest an atlas can go that I've used went around 64kph. I put a lot of points into fire power and armor which takes about 75 nodes. Spend the rest on uav, sensors, or cool run. Torso twist and target decay with 2-3 ssrm6s if I'm encountering a lot of lights. 55 to get fire power and about 24 for the armor nodes.


i recently reduxed all my dires. some of them had speed tweak, which was removed. i think i like them better going 52 kph rather than 48 kph. but you have to give up a stupid number of nodes to do that.

Edited by LordNothing, 19 September 2021 - 02:24 PM.


#15 w0qj

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Posted 19 September 2021 - 05:34 PM

+1
Agree, Speed Tweak of "off" for all of my Assaults since May'2021 Agility/Mobility Pass #1.
Previously, I frequently used Speed Tweak for many of my Assaults before the because:

1) Need more torso pitch nodes to shoot up/down ledges, and...cough...shoot at lights hugging at my xx[Redacted]xx...

2) Speed Tweak since it's within reach once I get 4-5 Torso Pitch nodes...

- - - - - - - - - - - -
But now that Torso Pitch is "optional" for Assaults, at the most I get is the Kinetic Burst which is a matter of personal taste.

So Speed Tweak of "off" for all of my Assaults since May'2021.





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