Nesutizale, on 01 December 2019 - 03:23 AM, said:
Indeed.
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Considering that ultimately all enemies are a threat, the priority should reflect the personality of the mechwarrior. Since we don't know what that is, they could have any priority.
The one that's the direct threat does make sense. But so does the easiest kill. When playing MWO sometimes the guy that's actually a threat to you becomes secondary if you've got enough health to spare and in making sure you get that extra credit for the easy kill.
Sometimes you'll prioritize the smallest threat that you know will tear your back open rather than the larger threat that needs to get through your armor first.
And yes, sometimes it's better to ignore the lack of threat from a target.
But at no point should every single enemy ignore the player that's got his feet kicked up in the cockpit reading about the real reason that pilots like to go to the Marian Hegemony while drinking mountain dew.
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If the answere is no then you idea of "meta gameing" isn't helping in world building.
I think All Systems Nominal made a joke about that, where the entire team was converging on the last enemy that had no weapons, one leg and not much else... and suddenly everyone had to stop because the base timer counted down and he 'took the base'.
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Matter is different when you are a light that encounters an AFK far from the front lines, then surely you kill him quickly.
I do both when possible and use the afk as a shield in the process.
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(This is a frontloaded damage/heat, rapid fire rating issue, many stock builds wouldn't actually have that issue until after losing some heatsinks to damage).
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Command unit would realistically have some priority. But at the moment even if you tell the others to hold fire, the other AI pilots get the target priority for enemies.
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Realistically he shouldn't target you until you're detected. They react to proximity of your radar tick.
If one enemy is looking at you it puts you on everyone's radar and if they're in proximity they go for you (and if you've entered the proximity before they'll start going toward you until you reach a specific distance).
If the Locust was alone and no one was looking at you, the reaction range is their longest weapon range. In the case of the Locust that was probably 270 meters. Anywhere in 360 degrees if you enter their longest weapon range, they'll react to you.
The exception is if you somehow disappear from the radar, which you can do by standing inside some buildings.