Mole, on 06 December 2019 - 07:02 PM, said:
I mean we are talking about a company that tried to sell the VIP Atlas in MWO's Escort game mode that just walked from point A to point B along a previously determined path and sometimes got stuck as "AI". Is anyone surprised?
I guess I shouldn't be.
But I am still a sucker for any BT / MW -content, and if there's a chance of a decent game somewhere in there, I'd like to have it.
If more people would join me in demanding a better AI for the game, maybe PGI would eventually have to deliver. They'd have to realize AI is one of the most fundamental core features of a game - not procedurally generated maps, irrelevant destruction, ragdolls and gravity for projectiles.
But right now the people here are divided into pretty much two camps:
1) The "it looks good, you don't understand anything and if you criticize it at all, I will throw a tantrum" -camp
and
2) The "you stupid suckers, why did you buy into PGI's promises? You know they suck" -camp
(I don't even know why the 2nd camp hangs around these forums, if they dislike PGI so much)
Personally, I think PGI should be criticized, but constructively. If we'd get at least a moderate amount of people to keep criticizing the AI, PGI would have no choice but to fix it. And most of the rest of the game is good enough. Most of the other features that the game lacks CAN be easily modded in. They are all secondary.
Remember, MW5 isn't like MWO. They can't keep selling mech packs to loyalists to make profits on MW5. They need to make the BASE GAME good enough to sell on its own. So they can't ignore the majority of customers while having a steady cash flow from fans who are ready to support them no matter what.
If there is a strong enough indication that AI is the number one thing making or breaking the game (which it is), they will have to fix it.