Kamikaze Viking, on 03 December 2019 - 11:16 PM, said:
He confirms there is some kind of incremental tick to the recording of positions, but doesn't say how long it is.
But he also explains why a higher ping player could experience worse hitreg with projectile weapons:
He says: "We also need to make a few more assumptions about the motion of targets. We assume that the motion of the target between its rewound position and current position on the server can be approximated relatively well using a straight line and that the velocity of the target through this period is also constant."
The higher the ping, the faster the target moves, and the more it changes direction during the rewound period, the less accurate this assumption of a straight line and constant velocity will be. The server may in effect rewind the enemy Mech through positions where the enemy Mech never actually was. Similarly, its exposed components could be in a different place to where they appear to the attacking player, its leg animation may be up instead of down, and its torso may be twisted differently.
Unlike the neat straight line animation shown earlier, what's going on looks more like this...
Net of the above is: a lower ping will enable more accurate shots more of the time, because the amount of recall required will be lower, and the margin of error due to HSR's assumptions will be correspondingly lower.
This would particularly be true when shooting at faster and smaller targets, where the distance travelled is longer, leg animation cycle is faster, speed of torso twist is faster. Against larger, slower moving, untwisting targets, HSR's assumptions would generally be much more accurate.
Rustyhammer, on 03 December 2019 - 11:49 PM, said:
Maybe your moved to AU when PGI implemented changes to the total damage calculation?
Arm damage is no longer added to the total damage when you do torso destruction. Looks to me like the 20-30% damage reduction you're talking about.
Reasonable guess, but nah, I had moved back before the damage nerf.
Edited by Appogee, 04 December 2019 - 01:01 AM.