Kamikaze Viking, on 04 December 2019 - 03:57 AM, said:
Its generally not noticeable until the target mech is going 140-150+ and its at is worst when a low ping fast light is hassling a high ping assault and crossing his path, particularly when close and zigzagging.
Also worth contemplating... HSR was engineered well before really fast Mechs became available. Perhaps HSR was never built to have the granularity of ticks necessary to accurately rewind fast, agile Lights.
Remember how PGI had the Flea modelled and ready to go years ago, but didn't release it because "the engine can't handle the speed"? Perhaps it was the limitations of the granularity of HSR snapshots which was a key reason for that.
As we know, PGI had pretty much stopped caring about MWO by the time they eventually released the Flea. Perhaps it was released, despite still being beyond the capabilities of HSR, because it the least effort way to release something while directing most of their development to MW5.