

#1
Posted 12 November 2019 - 03:21 AM
#2
Posted 12 November 2019 - 03:53 AM
#3
Posted 12 November 2019 - 05:41 AM
#4
Posted 12 November 2019 - 06:54 AM
#5
Posted 12 November 2019 - 08:10 AM
#6
Posted 12 November 2019 - 08:51 AM
#7
Posted 12 November 2019 - 09:19 AM
#8
Posted 12 November 2019 - 09:47 AM
As with any map with too many bottlenecks, it takes a good chunk of skill out of the game.
Edited by Imperial Porter, 12 November 2019 - 09:49 AM.
#9
Posted 12 November 2019 - 09:50 AM
It was a good map that was generally played badly.
#10
Posted 12 November 2019 - 10:13 AM
It had severe design issues though. Extremely limited in how much of the map saw play, dreadful choke points and so on.
No Nascar though, so there's that.
Sure bring it back, more maps is good.
I never understood why pgi insists on only having one map of each kind, why not use those assets and make a few variations of each type of environment? Seems very inefficient to develop a whole asset set and only use it once.
#11
Posted 12 November 2019 - 10:22 AM
Edit- typeo
Edited by Vorpal Puppy, 12 November 2019 - 10:24 AM.
#12
Posted 12 November 2019 - 05:24 PM
While the volcanic hub is still in the new map, it's not a spot players generally go near.
Any map has a rush to the center and there were enough different pathways into the volcano to work with as well as flanking around one side.
Assault was probably the mission that suffered the most on the map as the terrain made it more likely for teams to completely miss each other in a base rush. Given the right hand arc that teams tend to follow this is entirely possible on any map anyway so I don't see this as a good enough reason to not include the map again.
The fight around the central volcano would provide a different experience to any of the other maps we have at present and there would be new players in the game at the moment that never got to play on the original map.
At this point I would vote yes to add it back in just to have something added in to the game.
#13
Posted 12 November 2019 - 05:31 PM
LordNothing, on 12 November 2019 - 08:51 AM, said:
Good riddance to those macaroons.
Vorpal Puppy, on 12 November 2019 - 10:22 AM, said:
Ah, "voting". That is another one of those really terrible ideas espoused by those macaroons.
Edited by Mystere, 12 November 2019 - 05:44 PM.
#14
Posted 12 November 2019 - 05:41 PM
Hazeclaw, on 12 November 2019 - 09:19 AM, said:
If you have never had epic, desperate and pitched battles to gain control of the center, that's your problem. <shrugs>
Imperial Porter, on 12 November 2019 - 09:47 AM, said:
As with any map with too many bottlenecks, it takes a good chunk of skill out of the game.
Same goes to you, I guess.
Dimento Graven, on 12 November 2019 - 09:50 AM, said:
That's the key phrase, "played badly".
Sjorpha, on 12 November 2019 - 10:13 AM, said:
Apparently, they could not edit an existing map and save it as a different instance. At least that was the excuse given at that time.

Edited by Mystere, 12 November 2019 - 05:42 PM.
#15
Posted 12 November 2019 - 05:50 PM
Mystere, on 12 November 2019 - 05:41 PM, said:
If you have never had epic, desperate and pitched battles to gain control of the center, that's your problem. <shrugs>
I have, but they very the minority by far. The vast majority one team mostly made it up there while the other team was only beginning to, and the first 2 mechs trying to poke their way up would get lolrekt by most of the enemy team already up there. After they died, then next 2-3 would take their place and proceed to follow suit...then the next. Occasionally 2 l33t snipers would decide to go around to the next point of entry, but by the time they got there their team is usually 4+ mechs down, so it doesn't really matter anymore.
I'm not saying it's the only way to play this map, nor was it the only way it played out. But unfortunately in the vast....vast majority of drops that's how it was, and how it would be today too. Maybe I'm wrong, f*** maybe the 2 teams will just do wide nascars around the mountain, today that's possible too........yay?
#16
Posted 12 November 2019 - 08:18 PM
#17
Posted 12 November 2019 - 08:23 PM
https://www.thepetit...herma-classic./
#18
Posted 12 November 2019 - 08:44 PM
Hazeclaw, on 12 November 2019 - 05:50 PM, said:
I have, but they very the minority by far. The vast majority one team mostly made it up there while the other team was only beginning to, and the first 2 mechs trying to poke their way up would get lolrekt by most of the enemy team already up there. After they died, then next 2-3 would take their place and proceed to follow suit...then the next. Occasionally 2 l33t snipers would decide to go around to the next point of entry, but by the time they got there their team is usually 4+ mechs down, so it doesn't really matter anymore.
I'm not saying it's the only way to play this map, nor was it the only way it played out. But unfortunately in the vast....vast majority of drops that's how it was, and how it would be today too. Maybe I'm wrong, f*** maybe the 2 teams will just do wide nascars around the mountain, today that's possible too........yay?
Could say something similar for any of the maps.
Alpine Peaks used to be a race up the mountain and a fight in that slope. Occasionally there would be some movement on the high or low side.
River City. Typically a fight at the citadel but can see action in upper city or the airfield.
Forest Colony new. Fight at the plateau.
Tourmaline Desert. Fight around the stage and dropship.
etc
It's up to us as the players to do something different (and hope everyone else on the team says 'ok')
#19
Posted 12 November 2019 - 09:32 PM
Mystere, on 12 November 2019 - 05:41 PM, said:
That's the key phrase, "played badly".
Kind of like Alpine Peaks.
Quote

Edited by Dimento Graven, 12 November 2019 - 09:33 PM.
#20
Posted 12 November 2019 - 09:56 PM
I never ever recall that map having a problem with NASCAR. Is it one of the few maps where that doesn't happen?
I recall plenty of fights on the ski slopes or trying to fight around the radio tower, the odd move through the valley before the drop locations changed.
Now it's mostly fights in the valley around those hills with the odd position being taken on the ridge of the ski slopes.
No more fights around the radio tower.
Having the drop zones alternate with each map (as was suggested years ago) would be good.
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