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Mw5: Back To Its Roots!


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#21 FRAGTAST1C

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Posted 02 December 2019 - 09:16 PM

View PostJackal Noble, on 02 December 2019 - 09:01 PM, said:

I really enjoy running the Black Knight -P with 3 ER peeps and 3 Med pulse. The ppcs are pretty sweet.
I should try and run some more laser builds. I've only run a 8 small laser FS. That was ok.
Haven't touched the LPLs


The MGs need better sound effects, imo. I was using the Blackjack Arrow with LPL+MLs and all the MGs that it can carry and the sound effects lacked the "oomph" and made it the odd one out when other weapons sound nice.

LPLs + MLs combo is great. Slap it on a fast mech that can move at 70+ kph and if it has JJ, even better.

I should try some more lights. I've only played the PPC Panther and SRM Javelin so far.

The demo seems to allow mixing DHS and SHS so, I'm making full use of that glitch right now Posted Image

#22 Jackal Noble

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Posted 02 December 2019 - 09:22 PM

Tried the Dual AC2 panther - was fun is too light to run solo

#23 FRAGTAST1C

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Posted 02 December 2019 - 09:22 PM

View PostAnjian, on 02 December 2019 - 09:15 PM, said:

The problem is that I have been there, many times before. You play a story driven, single player to coop game, its all good, very good, till the story runs out and you are just playing coop for a while but after one or two months, it can get boring.

You have to address this by creating new content quickly, if not every month, you have to do it biweekly or even weekly.


How long is the campaign, btw? I watched a Youtube video and 60hrs was the number thrown around. That is pretty good.

Also, you don't need to sustain interest in a SP game when you enable the players to mod the game. A couple of expansion packs with new story missions will be enough to keep the game going. The sandbox environment will be there 'cause we know how HBS's Battletech started off and then opened the "Career" mode 'cause modders just started ignoring the main campaign and added more stuff outside of it.

From the demo, it seems like MW5 has enough potential to keep the fanbase engaged with the vanilla game and then with mods. Time will tell how successful it can be. If it's as good as Battletech with Roguetech mod, then yeah, MW5 with a similar mod will be a success.

#24 Papaspud

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Posted 02 December 2019 - 11:11 PM

View PostKnight Captain Morgan, on 02 December 2019 - 07:43 PM, said:

At least there'll be 12 months and 8 days worth of bug fix patches available before it's released on a decent game launcher Posted Image

Good thing for all of us that will be playing the game..... you never use the epic launcher except to download the game, have fun waiting.....

#25 Jackal Noble

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Posted 02 December 2019 - 11:33 PM

View PostFRAGTAST1C, on 02 December 2019 - 09:22 PM, said:


How long is the campaign, btw? I watched a Youtube video and 60hrs was the number thrown around. That is pretty good.

Also, you don't need to sustain interest in a SP game when you enable the players to mod the game. A couple of expansion packs with new story missions will be enough to keep the game going. The sandbox environment will be there 'cause we know how HBS's Battletech started off and then opened the "Career" mode 'cause modders just started ignoring the main campaign and added more stuff outside of it.

From the demo, it seems like MW5 has enough potential to keep the fanbase engaged with the vanilla game and then with mods. Time will tell how successful it can be. If it's as good as Battletech with Roguetech mod, then yeah, MW5 with a similar mod will be a success.

Honestly, at this point I'm really looking forward to seeing what PGI has hashed out. Sure the moddability will lend to an endurable product, but I am genuinely curious to see what is in store from them after having played the demo.

#26 Anjian

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Posted 02 December 2019 - 11:37 PM

View PostFRAGTAST1C, on 02 December 2019 - 09:22 PM, said:


How long is the campaign, btw? I watched a Youtube video and 60hrs was the number thrown around. That is pretty good.

Also, you don't need to sustain interest in a SP game when you enable the players to mod the game. A couple of expansion packs with new story missions will be enough to keep the game going. The sandbox environment will be there 'cause we know how HBS's Battletech started off and then opened the "Career" mode 'cause modders just started ignoring the main campaign and added more stuff outside of it.

From the demo, it seems like MW5 has enough potential to keep the fanbase engaged with the vanilla game and then with mods. Time will tell how successful it can be. If it's as good as Battletech with Roguetech mod, then yeah, MW5 with a similar mod will be a success.



60 hours isn't much and how long it would actually take depends player to player. 60 hours is an industry average for content, and altogether that isn't bad.

We'll see how mods can make a difference, but regardless, diligent followup and the overall attitude that the journey has begun, not ended, is what is needed to take a game that has no PvP going forward. Gamers are now used to a world where games get frequent updates.

Overall, very promising but PGI needs to keep at it to sustain and grow momentum.

#27 Vxheous

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Posted 02 December 2019 - 11:53 PM

View PostJackal Noble, on 02 December 2019 - 09:01 PM, said:

You're saying there are no whiny comp players?


Not as many as whiny average to below average players. Every time there's been a balance change, some comp players might say why they're bad changes, but adapt and continue to dominate, unlike the average to below average players where a balance change completely destroys them.

MW5 fills a niche, where anyone playing can destroy the opposition, being that invincible mech that takes on hordes of opposing mechs like how the heroes in the battletech books could do. Unfortunately, that type of gameplay becomes stale after awhile, for those that actually crave a challenge.

Edited by Vxheous, 03 December 2019 - 12:01 AM.


#28 FRAGTAST1C

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Posted 02 December 2019 - 11:55 PM

I'm sure they have some expansions planned. Assuming that the main game is good, let's hope that the expansions match the standards.

#29 Jackal Noble

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Posted 03 December 2019 - 12:41 AM

View PostVxheous, on 02 December 2019 - 11:53 PM, said:


Not as many as whiny average to below average players. Every time there's been a balance change, some comp players might say why they're bad changes, but adapt and continue to dominate, unlike the average to below average players where a balance change completely destroys them.

MW5 fills a niche, where anyone playing can destroy the opposition, being that invincible mech that takes on hordes of opposing mechs like how the heroes in the battletech books could do. Unfortunately, that type of gameplay becomes stale after awhile, for those that actually crave a challenge.

touché. I changed my op, it was a very narrow and inaccurate slight.
It is appalling to think that a game getting back to it's roots might not be appealing to a niche population.

That said, hopefully the game is successful enough to warrant interest in bringing MWO up to spec.

Edited by Jackal Noble, 03 December 2019 - 12:54 AM.


#30 Jyi

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Posted 03 December 2019 - 12:46 AM

View PostDee Eight, on 02 December 2019 - 07:26 PM, said:


Because doing that did so much to retain players... oh it retained whiners sure... but was that really worth chasing away everyone else ?

Whiners like you? :)

#31 MischiefSC

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Posted 03 December 2019 - 01:38 AM

View PostIlfi, on 02 December 2019 - 07:44 PM, said:

Wow! Four upgrades from the base weapons! Power creeping sixteen weapons multiple times will surely increase the variety despite there being no reason to use lower tiers. Posted Image

@OP, it's fine if you like the game; honestly, have at it. But the only thing I'm seeing here is "I don't care about the smooth-brain AI or lack of balance, weapons, joystick support and polish; I still like the game". That's not the greatest position to plant your feet in.


So it's like Clan tech, but more times total and more ballistic variety.

Also... it's Battletech in 3025. That's the gear that exists. That they've found a way to add variety to that while keeping to the lore is pretty cool. If there were more weapons it would not be Battletech, which has extremely well established lore.

Of course it has power creep. It's a SP game. Gear progression isn't a new concept in gaming. Like, say, the prior 4 iterations of the Mechwarrior game franchise. Where you steadily got access to better mechs and gear.

Joystick support is clearly bad but apparently being fixed. The AI is serviceable, especially for the setting. People keep wanting it to play like an experienced MWO player. Apparently AI is getting patched up too, we'll see. It's still got to be geared around the casual player with a joystick because that's clearly the games main market.

HBS Battletech is running about 93% over the last 1200 reviews. The AI is significantly worse and it has the same or less weapon variety.

We'll see what the game looks like on the 10th but I'd argue he's put his feet in a more stable place than the people saying the AI will ruin the game. It needs some adjusting but I don't own a game I wouldn't say that about the AI for.

You want a legit criticism, criticize the HUD.

#32 Nesutizale

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Posted 03 December 2019 - 01:44 AM

View PostAnjian, on 02 December 2019 - 11:37 PM, said:

60 hours is an industry average for content, and altogether that isn't bad.

60 hours a standart? Have you forgotten all the 5-8 hour campaigns of some games? Sure MP games go longer but SP games have become pretty short except maybe for RPG titles.

#33 Vxheous

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Posted 03 December 2019 - 01:57 AM

View PostJackal Noble, on 03 December 2019 - 12:41 AM, said:

touché. I changed my op, it was a very narrow and inaccurate slight.
It is appalling to think that a game getting back to it's roots might not be appealing to a niche population.

That said, hopefully the game is successful enough to warrant interest in bringing MWO up to spec.


To be fair, I played the demo last year at mechcon several times, just to play a few different weight classes, and it was fun, but once the campaign is over, the skirmish modes don't seem that interesting. Again, if other people enjoy it, all the power to them, not everyone likes the same thing, nor should they.

Edited by Vxheous, 03 December 2019 - 01:58 AM.


#34 FRAGTAST1C

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Posted 03 December 2019 - 02:02 AM

View PostMischiefSC, on 03 December 2019 - 01:38 AM, said:

You want a legit criticism, criticize the HUD.


Absolutely everything that's said, especially the HUD and UI in general.

I'd love to have a better UI design for the menus. The mechlab needs some love 'cause it looks so basic and uninspiring. It looks like the HBS's Battletech's mechlab redoux.

As for the HUD, better cues for the weapons' cooldown is a must, a central map and most importantly, a radial menu for the lance-mate commands. The current method is ancient.

#35 Jyi

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Posted 03 December 2019 - 02:16 AM

View PostMischiefSC, on 03 December 2019 - 01:38 AM, said:

Joystick support is clearly bad but apparently being fixed. The AI is serviceable, especially for the setting. People keep wanting it to play like an experienced MWO player. Apparently AI is getting patched up too, we'll see. It's still got to be geared around the casual player with a joystick because that's clearly the games main market.

No, personally I just want AI to play like a sane entity, not like a drooling cavetroll with a split personality. It DOES NOT NEED TO BE geared around a casual player with a joystick. This game is supposed to sell to other people besides mech dads and other hardcore fans. How many times does it need to be repeated: it is BAD GAME DESIGN to make the game for the lowest common denominator.

If you want people with joysticks to be able to play, you make a good AI and then add difficulty options that make it easier to tackle, not the other way around.

I've explained this multiple times, but instead of any argument to prove me wrong, you all just keep ignoring me.

Quote

HBS Battletech is running about 93% over the last 1200 reviews. The AI is significantly worse and it has the same or less weapon variety.

It's pretty bad, yes, but definitely not worse than MW5. Not even by a long shot.

Quote

We'll see what the game looks like on the 10th but I'd argue he's put his feet in a more stable place than the people saying the AI will ruin the game. It needs some adjusting but I don't own a game I wouldn't say that about the AI for.

You want a legit criticism, criticize the HUD.

Seriously? You're saying a 100% cosmetic thing that can EASILY be modded in (one of these "low hanging fruits" of Russ) is more legit than a gamebreaking base mechanic like AI?

Seriously?

#36 Vellron2005

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Posted 03 December 2019 - 02:33 AM

I just hope the amazing visuals, sound and city-stomping fun will be backed up by an equally amazing story and immersive decision making choices..

The game can be technically perfect - but it will flop if it's just boring and repetitive..

#37 FRAGTAST1C

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Posted 03 December 2019 - 02:39 AM

As long as it doesn't have the Battletech's Disney princess protagonist, then it'll be good straight away Posted Image

#38 Nesutizale

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Posted 03 December 2019 - 03:54 AM

View PostVellron2005, on 03 December 2019 - 02:33 AM, said:

The game can be technically perfect - but it will flop if it's just boring and repetitive..

That is the part I fear the most currently. With the random mission designer there is allways the risk of creating to much repetition because you haven't thrown in enough randomness and assets and PGI isn't that big of a company to have some people just create asset after asset and mission type after mission type to produce a big number of assets that can be put together in a multitude of ways. Still I hope they prove me wrong but I wouldn't place any bets on it.

Overall my guess is, at the current point, that we will get a good MW Title that is similar to the older titles but isn't the next Mass Effect or something like that. I mean with the nostalgia glasses off, the old titles where also not the greatest games of their time. They where good and fun but not breathtaking good.

#39 Odanan

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Posted 03 December 2019 - 05:37 AM

View PostFRAGTAST1C, on 02 December 2019 - 09:16 PM, said:

The MGs need better sound effects, imo.

Yep. The MGs are the only weapon I found that sound bad.

#40 Odanan

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Posted 03 December 2019 - 05:44 AM

View PostFRAGTAST1C, on 02 December 2019 - 11:55 PM, said:

I'm sure they have some expansions planned. Assuming that the main game is good, let's hope that the expansions match the standards.

There is no doubt the Clan Invasion will be an expansion. ;)





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