Kubernetes, on 06 December 2019 - 08:24 PM, said:
Your thread implied that PGI had taken away TAG use for certain missile systems, but that's not true at all.
Well I had been using the TAG entirely for it's lock-time reduction bonus potential for years, and that critical skill based direct LOS bonus was dropped from 50% to 0%... so I would totally count that as PGI having completely taken away the main (and only real) use I ever had for one.
So today I was thinking TAGs were just a dead giveaway that you're struggling to get a direct LOS lock, and that it's time for someone to take his time headshoting you while you try... which is why untilI recently I completely stopped using any TAGs, and have long removed them from all my active builds.
But after reviewing the answer and the extent of the secondary bonus the TAG still provided after their main feature was removed, I have now realized just how useful TAGs still are to your own mech, and will now probably start adding some more back.