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Mw5: War Zone Contract
#1
Posted 05 December 2019 - 07:21 PM
seems to me the dropping enemies drop more frequent after I reach 700k C-Bills, more likely just me getting slower killing enemy mechs due to no more ammo or missing weapons, but it sure does feel like it.
Also feels like the Enemy mechs are more aggressive, after 700k, I'm getting more focused , even if I'm not engaging they're coming just for me, and they're just going for my legs
Just curious
#2
Posted 05 December 2019 - 07:33 PM
I was in the Mauler with LL and AC2s, I had a Cataphract, Annihilator and Nightstar with me. My lance-mates and I kept the enemies at 400m range. We could've done better but yeah... didn't hit 1mil c-bills.
#3
Posted 06 December 2019 - 02:29 AM
Edited by Daggett, 06 December 2019 - 02:38 AM.
#5
Posted 06 December 2019 - 05:01 AM
#6
Posted 06 December 2019 - 05:11 AM
I haven't tried reaching that 1mil with recommended weight, maybe I should, just so I can say I did it, been close.
Kind of like that 10lbx idea Daggett used, maybe I'll go that route
Edited by Xaat Xuun, 06 December 2019 - 05:12 AM.
#7
Posted 06 December 2019 - 07:09 AM
Xaat Xuun, on 06 December 2019 - 04:58 AM, said:
Solo with all three AI pilots (don't remember their mechs though, probably the same ANH build that i used)
Xaat Xuun, on 06 December 2019 - 05:11 AM, said:
I haven't tried reaching that 1mil with recommended weight, maybe I should, just so I can say I did it, been close.
Kind of like that 10lbx idea Daggett used, maybe I'll go that route
You can do it with less than recommended weight, i came quite close with an all medium lance. You maybe need to give your AI some orders to focus fire on your target to quickly burn through their CT's.
Edited by Daggett, 06 December 2019 - 07:13 AM.
#8
Posted 06 December 2019 - 01:15 PM
Cyclops, Atlas, Anni to cross the 1 million solo. Trying to find what the lowest common denominator is (peepeecee).
What's the lightest that anyone has completed WZ and reached a million (Solo).
This really should become a fleshed out thing for both solo and co-op, complete with challenges (weekly) or modifiers (like random mech lol)
Edited by Jackal Noble, 06 December 2019 - 01:27 PM.
#9
Posted 06 December 2019 - 02:55 PM
#10
Posted 06 December 2019 - 03:01 PM
I gave one of the AI-lancemate the 10LBX build and the other 2, the stock Cyclops P
now just need to work on less weight
I have completed the contract at 270 tons, but that's it, didn't go for the C-bills. so I won't count that one.
maybe it's me but , brawl builds, with what I tried with,just seems that being closer I was taking more damage, and had to extract before the 1mill earned
C E Dwyer, on 06 December 2019 - 02:55 PM, said:
I haven't really looked, but only know that the war zone contract pays money, after objective. I'm pretty sure the assassination contract does not, never seen any more enemy drops after completing the objective in that one, the rest never paid any attention
if there is C-Bills to be earned, I'll check it out now
#11
Posted 06 December 2019 - 03:47 PM
It will not be long, if not already happened, that someone pulls 4 mill solo. This was with a funky build Atlas. The Atlas's geometry relative to the other assualts in this game actually lend it to be a surprisingly resilient sniper. Still not going to be superior to the Anni, just fun.
That's my challenge: 4 Million yolo-solo fair and square.
3.6 mill fail
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Changing challenge - 14 million
Edited by Jackal Noble, 06 December 2019 - 06:22 PM.
#12
Posted 06 December 2019 - 07:12 PM
Edited by LordNothing, 06 December 2019 - 07:13 PM.
#13
Posted 06 December 2019 - 10:25 PM
Daggett, on 06 December 2019 - 07:09 AM, said:
This.
I spent the day messing with the AI, mechs, etc.
While there's things that PGI completely missed the ball with (the difference between King Crab 000 and 0000 beyond the armor type is the difference in the weapons, yet both just use AC/20s instead of one coming default with the burst fire AC/20s and stream LRM rather than volley LRM..) (No missile doors? No pinch?)
...there was something positive.
When given orders, the default AI behavior is overridden along with all the issues inherent in it. When instructed to focus a target, it ignores all else until that target is dead and then goes back to default non-following behavior. Also fanning my AI out to three different locations produced interesting results, with the light trying to do some ranged circle of deaths, my medium kinda floundering around and my assault taking a position on a hill after the 7th time instructing it to, "You want me to go where with THIS mech?!" Try harder try harder. "I've reached the destination!" I knew you could do it.
That was fun.
But then I got reminded there's no knockdown, as rather than seeing a King Crab roll down a hill it just slid down like 'derp'..and then walked it off like nothing.
I was hoping for a barrel roll.
But yes, if a player can get a hang in commanding the AI around, it does pretty well because you're doing the thinking and it's just obeying.
#14
Posted 07 December 2019 - 12:15 AM
Koniving, on 06 December 2019 - 10:25 PM, said:
Now, if we could just command the enemy AI as well.
This is one of the problems: people seem to have this notion that "oh, it's no problem that the AI is braindead, because you can command your lancemates".
But we can't command the enemy, and they have the exact same AI as the lancemates. This gives yet another advantage to the player, making the game far too easy.
It's a HUGE detraction from immersion.
#15
Posted 07 December 2019 - 12:18 AM
Jackal Noble, on 06 December 2019 - 03:47 PM, said:
It will not be long, if not already happened, that someone pulls 4 mill solo. This was with a funky build Atlas. The Atlas's geometry relative to the other assualts in this game actually lend it to be a surprisingly resilient sniper. Still not going to be superior to the Anni, just fun.
And you honestly think this is fun? Just mindlessly sitting there in an assault mech, endlessly grinding braindead enemies like a turret?
No strategy of any kind, no skill of any kind, just waiting for the enemy to be dropped in front of you, so you can unload on it and watch it fall down?
How is this different from a walking simulator?
#16
Posted 07 December 2019 - 12:23 AM
Jyi, on 07 December 2019 - 12:18 AM, said:
No strategy of any kind, no skill of any kind, just waiting for the enemy to be dropped in front of you, so you can unload on it and watch it fall down?
How is this different from a walking simulator?
Hey look, it's back.
#17
Posted 09 December 2019 - 12:19 PM
Wasted way more time than I should have to set this up. Knocked down like two forests worth of trees to clear my lines, and so far from the enemy base that waves took minutes to arrive, lol.
At this distance, you get to watch the enemy pathing behavior. On engagement, an enemy mech will disengage and run away if it loses all of it's friendlies, only to return after getting support.
Locusts, by far the hardest to snipe at distance.
But hey, look at that LOS.
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#18
Posted 09 December 2019 - 02:51 PM
Jyi, on 07 December 2019 - 12:18 AM, said:
No strategy of any kind, no skill of any kind, just waiting for the enemy to be dropped in front of you, so you can unload on it and watch it fall down?
How is this different from a walking simulator?
Man on the internet becomes annoyed at how another man on the internet plays a game.
I shall not sleep well tonight for worrying.
#19
Posted 10 December 2019 - 12:24 AM
The Amazing Atomic Spaniel, on 09 December 2019 - 02:51 PM, said:
Man on the internet becomes annoyed at how another man on the internet plays a game.
I shall not sleep well tonight for worrying.
Man on the internet becomes annoyed that he paid money for a game that seems very unfinished and broken, and when he voices these concerns, people attack him.
But yea, I laughed at this.
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