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Mw5: War Zone Contract


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#1 Xaat Xuun

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Posted 05 December 2019 - 07:21 PM

has any one earned 1 mil C-Bills in that contract ?

seems to me the dropping enemies drop more frequent after I reach 700k C-Bills, more likely just me getting slower killing enemy mechs due to no more ammo or missing weapons, but it sure does feel like it.
Also feels like the Enemy mechs are more aggressive, after 700k, I'm getting more focused , even if I'm not engaging they're coming just for me, and they're just going for my legs

Just curious

#2 FRAGTAST1C

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Posted 05 December 2019 - 07:33 PM

I came close to it. I aborted 'cause I didn't want fail the mission so I slowly walked my lance-mates and my legged-and-close-to-destroyed mech to the extraction zone after having earned ~940k c-bills.

I was in the Mauler with LL and AC2s, I had a Cataphract, Annihilator and Nightstar with me. My lance-mates and I kept the enemies at 400m range. We could've done better but yeah... didn't hit 1mil c-bills.

#3 Daggett

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Posted 06 December 2019 - 02:29 AM

I went past 1 mil two times. Once with a laser boat, the other time with an quad solid slug LB10X ANH stuffed to the brim with ammo.

Edited by Daggett, 06 December 2019 - 02:38 AM.


#4 Xaat Xuun

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Posted 06 December 2019 - 04:58 AM

View PostDaggett, on 06 December 2019 - 02:29 AM, said:

I went past 1 mil two times. Once with a laser boat, the other time with an quad solid slug LB10X ANH stuffed to the brim with ammo.

was that with AI or Co-Op ?

#5 Gagis

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Posted 06 December 2019 - 05:01 AM

I have seen people in co-op break 4 mil.

#6 Xaat Xuun

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Posted 06 December 2019 - 05:11 AM

suspected co op there would not be an issue making C-Bills,

I haven't tried reaching that 1mil with recommended weight, maybe I should, just so I can say I did it, been close.
Kind of like that 10lbx idea Daggett used, maybe I'll go that route

Edited by Xaat Xuun, 06 December 2019 - 05:12 AM.


#7 Daggett

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Posted 06 December 2019 - 07:09 AM

View PostXaat Xuun, on 06 December 2019 - 04:58 AM, said:

was that with AI or Co-Op ?

Solo with all three AI pilots (don't remember their mechs though, probably the same ANH build that i used)

View PostXaat Xuun, on 06 December 2019 - 05:11 AM, said:

suspected co op there would not be an issue making C-Bills,

I haven't tried reaching that 1mil with recommended weight, maybe I should, just so I can say I did it, been close.
Kind of like that 10lbx idea Daggett used, maybe I'll go that route

You can do it with less than recommended weight, i came quite close with an all medium lance. You maybe need to give your AI some orders to focus fire on your target to quickly burn through their CT's.

Edited by Daggett, 06 December 2019 - 07:13 AM.


#8 Jackal Noble

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Posted 06 December 2019 - 01:15 PM

I like how you can, after some finaggling, tell the AI to set up on an overwatch 1000+ meters away and they will faithfully wait for you and snipe away. I was worried when I first tried, that the AI would inexorably start moving towards me once I got X meters away.

Cyclops, Atlas, Anni to cross the 1 million solo. Trying to find what the lowest common denominator is (peepeecee).

What's the lightest that anyone has completed WZ and reached a million (Solo).

This really should become a fleshed out thing for both solo and co-op, complete with challenges (weekly) or modifiers (like random mech lol)

Edited by Jackal Noble, 06 December 2019 - 01:27 PM.


#9 C E Dwyer

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Posted 06 December 2019 - 02:55 PM

haven't been playing to score money, been playing to mash things, and jump lots as real Jump jets have replaced the hamster breaking wind, that seems to power MWO mechs

#10 Xaat Xuun

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Posted 06 December 2019 - 03:01 PM

I tried the 10lbx Anh, didn't like it, so didn't attempt the 1mil, went back in with the Cyclops dual Gauss, had one already, but opt to drop the lasers and add more ammo. and , don't know why, just brain not engaged, added more DBL-hs, didn't need them, but did need more ammo. ran out of ammo just after I passed the 1mil C-Bills.
I gave one of the AI-lancemate the 10LBX build and the other 2, the stock Cyclops P

now just need to work on less weight

I have completed the contract at 270 tons, but that's it, didn't go for the C-bills. so I won't count that one.
maybe it's me but , brawl builds, with what I tried with,just seems that being closer I was taking more damage, and had to extract before the 1mill earned


View PostC E Dwyer, on 06 December 2019 - 02:55 PM, said:

haven't been playing to score money, been playing to mash things, and jump lots as real Jump jets have replaced the hamster breaking wind, that seems to power MWO mechs


I haven't really looked, but only know that the war zone contract pays money, after objective. I'm pretty sure the assassination contract does not, never seen any more enemy drops after completing the objective in that one, the rest never paid any attention
if there is C-Bills to be earned, I'll check it out now

#11 Jackal Noble

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Posted 06 December 2019 - 03:47 PM

Hot off the press.
It will not be long, if not already happened, that someone pulls 4 mill solo. This was with a funky build Atlas. The Atlas's geometry relative to the other assualts in this game actually lend it to be a surprisingly resilient sniper. Still not going to be superior to the Anni, just fun.



That's my challenge: 4 Million yolo-solo fair and square.

3.6 mill fail
Posted Image

Changing challenge - 14 million

Edited by Jackal Noble, 06 December 2019 - 06:22 PM.


#12 LordNothing

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Posted 06 December 2019 - 07:12 PM

meh

Edited by LordNothing, 06 December 2019 - 07:13 PM.


#13 Koniving

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Posted 06 December 2019 - 10:25 PM

View PostDaggett, on 06 December 2019 - 07:09 AM, said:

You can do it with less than recommended weight, i came quite close with an all medium lance. You maybe need to give your AI some orders to focus fire on your target to quickly burn through their CT's.

This.

I spent the day messing with the AI, mechs, etc.
While there's things that PGI completely missed the ball with (the difference between King Crab 000 and 0000 beyond the armor type is the difference in the weapons, yet both just use AC/20s instead of one coming default with the burst fire AC/20s and stream LRM rather than volley LRM..) (No missile doors? No pinch?)

...there was something positive.
When given orders, the default AI behavior is overridden along with all the issues inherent in it. When instructed to focus a target, it ignores all else until that target is dead and then goes back to default non-following behavior. Also fanning my AI out to three different locations produced interesting results, with the light trying to do some ranged circle of deaths, my medium kinda floundering around and my assault taking a position on a hill after the 7th time instructing it to, "You want me to go where with THIS mech?!" Try harder try harder. "I've reached the destination!" I knew you could do it.

That was fun.
But then I got reminded there's no knockdown, as rather than seeing a King Crab roll down a hill it just slid down like 'derp'..and then walked it off like nothing.

I was hoping for a barrel roll.

But yes, if a player can get a hang in commanding the AI around, it does pretty well because you're doing the thinking and it's just obeying.

#14 Jyi

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Posted 07 December 2019 - 12:15 AM

View PostKoniving, on 06 December 2019 - 10:25 PM, said:

But yes, if a player can get a hang in commanding the AI around, it does pretty well because you're doing the thinking and it's just obeying.

Now, if we could just command the enemy AI as well.

This is one of the problems: people seem to have this notion that "oh, it's no problem that the AI is braindead, because you can command your lancemates".

But we can't command the enemy, and they have the exact same AI as the lancemates. This gives yet another advantage to the player, making the game far too easy.

It's a HUGE detraction from immersion.

#15 Jyi

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Posted 07 December 2019 - 12:18 AM

View PostJackal Noble, on 06 December 2019 - 03:47 PM, said:

Hot off the press.
It will not be long, if not already happened, that someone pulls 4 mill solo. This was with a funky build Atlas. The Atlas's geometry relative to the other assualts in this game actually lend it to be a surprisingly resilient sniper. Still not going to be superior to the Anni, just fun.

And you honestly think this is fun? Just mindlessly sitting there in an assault mech, endlessly grinding braindead enemies like a turret?

No strategy of any kind, no skill of any kind, just waiting for the enemy to be dropped in front of you, so you can unload on it and watch it fall down?

How is this different from a walking simulator?

#16 Jackal Noble

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Posted 07 December 2019 - 12:23 AM

View PostJyi, on 07 December 2019 - 12:18 AM, said:

And you honestly think this is fun? Just mindlessly sitting there in an assault mech, endlessly grinding braindead enemies like a turret?

No strategy of any kind, no skill of any kind, just waiting for the enemy to be dropped in front of you, so you can unload on it and watch it fall down?

How is this different from a walking simulator?

Hey look, it's back.

#17 Jackal Noble

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Posted 09 December 2019 - 12:19 PM

Arrrrghhh.... got stuck.
Wasted way more time than I should have to set this up. Knocked down like two forests worth of trees to clear my lines, and so far from the enemy base that waves took minutes to arrive, lol.
At this distance, you get to watch the enemy pathing behavior. On engagement, an enemy mech will disengage and run away if it loses all of it's friendlies, only to return after getting support.
Locusts, by far the hardest to snipe at distance.
But hey, look at that LOS.
Posted Image

#18 The Amazing Atomic Spaniel

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Posted 09 December 2019 - 02:51 PM

View PostJyi, on 07 December 2019 - 12:18 AM, said:

And you honestly think this is fun? Just mindlessly sitting there in an assault mech, endlessly grinding braindead enemies like a turret?

No strategy of any kind, no skill of any kind, just waiting for the enemy to be dropped in front of you, so you can unload on it and watch it fall down?

How is this different from a walking simulator?


Man on the internet becomes annoyed at how another man on the internet plays a game.

I shall not sleep well tonight for worrying.

#19 Jyi

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Posted 10 December 2019 - 12:24 AM

View PostThe Amazing Atomic Spaniel, on 09 December 2019 - 02:51 PM, said:


Man on the internet becomes annoyed at how another man on the internet plays a game.

I shall not sleep well tonight for worrying.

Man on the internet becomes annoyed that he paid money for a game that seems very unfinished and broken, and when he voices these concerns, people attack him.

But yea, I laughed at this.





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