

Mw5 Controls (Beta)
#1
Posted 08 December 2019 - 12:07 AM
I remember MW4 Vengeance launching with nothing to indicate what weapon was active. Clearly something in previous MW games how the hell could they miss this?
This is how I feel seeing no reverse button available in MW5... did they forget something as standard as the reverse button? Am I the only player that uses this?
*pizza pizza*
#3
Posted 08 December 2019 - 04:47 AM
#4
Posted 08 December 2019 - 04:51 AM
#5
Posted 08 December 2019 - 05:55 AM
#6
Posted 08 December 2019 - 07:01 AM
Why should anything in motion be able to instantly reverse?
Agree about crouching tho. P.much not in the game only due to high overhead (which = money)
#7
Posted 08 December 2019 - 07:23 PM
Prototelis, on 08 December 2019 - 07:01 AM, said:
The mechs are too big anyway to make "crouching" seem feasible. If it was something like Heavy Gear however, then put crouching and prone in the game.
#8
Posted 08 December 2019 - 10:35 PM
Ilfi, on 08 December 2019 - 05:55 AM, said:
i really miss games where every key on the keyboard is used 3 times. simplifying things makes them boring. i want targeting controls that take up 3 hat switches (i have 8). i want independent axis controls for arms and torso like i had in living legends, i want freelook axes (which is why i can use my trackir in mechwarrior 2).
Edited by LordNothing, 08 December 2019 - 10:36 PM.
#9
Posted 09 December 2019 - 10:29 AM

#10
Posted 09 December 2019 - 12:55 PM
I'm missing MW4.
Prototelis, on 08 December 2019 - 07:01 AM, said:
Hitting reverse in a mech is hardly an instantaneous action.
#11
Posted 09 December 2019 - 12:58 PM
DerelictTomcat, on 09 December 2019 - 12:55 PM, said:
I'm missing MW4.
Hitting reverse in a mech is hardly an instantaneous action.
Dude, what in samhell are you talking about?
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