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Weird Thing Off To The Side Of The Map.


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#1 Thorasta

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Posted 10 December 2019 - 03:32 AM

If you go to the inner sphere map, right click to lay the map flat, then look west... There is a weird 3d structure - kind of looks like a kids jungle gym.

Posted Image

#2 Aidan Crenshaw

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Posted 10 December 2019 - 03:35 AM

It's the MechLab. Somebody already posted this some time ago. Nice find anyway! Posted Image

#3 PhoenixFire55

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Posted 10 December 2019 - 03:47 AM

Ever wondered why galaxy map lags so hard even though it looks rather simple? ... Yeah, thats coz mechlab is always rendered with it. Thats 21st century programming for ya folks.

#4 Curccu

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Posted 10 December 2019 - 03:48 AM

It's a space ship, Innersphere is going to be invaded by aliens.

#5 Odanan

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Posted 10 December 2019 - 04:15 AM

View PostCurccu, on 10 December 2019 - 03:48 AM, said:

It's a space ship, Innersphere is going to be invaded by aliens.

LOL

#6 Daggett

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Posted 10 December 2019 - 05:15 AM

View PostPhoenixFire55, on 10 December 2019 - 03:47 AM, said:

Ever wondered why galaxy map lags so hard even though it looks rather simple? ... Yeah, thats coz mechlab is always rendered with it. Thats 21st century programming for ya folks.

Well, you can be pretty sure that there is a valid reason like some sort of technical/engine issue that forced them to do it this way. Remember that MWO is based on a modified Cryengine 3, which had lots of issues.

Here is a famous example from a game that's not that much older than MWO:
https://www.geek.com...in-hat-1628532/

And some more:
https://www.gamesrad...-are-made-lies/

Quote

Another classic is to look out for oddly placed objects on corners in games

You would be surprised how much is faked or weird behind the scenes in modern games, even the most current AAA titles.
The only thing that's really strange here is that PGI was somehow unable to hide the Mechlab from the camera, for example by restricting camera pan/zoom...

BTW: I don't recall the galaxy map being very laggy, and my rig is quite old.

Edited by Daggett, 10 December 2019 - 06:00 AM.


#7 PhoenixFire55

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Posted 10 December 2019 - 07:45 AM

View PostDaggett, on 10 December 2019 - 05:15 AM, said:

Well, you can be pretty sure that there is a valid reason like some sort of technical/engine issue that forced them to do it this way. Remember that MWO is based on a modified Cryengine 3, which had lots of issues.

I quite frankly don't give an f about engine limitations. Bad programming is bad programming, period. Game devs can't be bothered with optimization these days, well I can't be bothered with buying their games in return. The quality of an average game has fallen so hard in recent years its hilarious, but since they are able to get away with it, it seems the quality of an average gamer plummeted even harder.

#8 Prototelis

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Posted 10 December 2019 - 08:01 AM

It's actually fairly common for assets to be/remain loaded into memory and placed outside of view of the player.

The only issue here is they didn't hide it well enough.

#9 Daggett

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Posted 10 December 2019 - 08:17 AM

View PostPhoenixFire55, on 10 December 2019 - 07:45 AM, said:

I quite frankly don't give an f about engine limitations. Bad programming is bad programming, period.

Have you even read the links in my previous post? Let me point out the truth from the second article:

Quote

The thing to remember here is that this isn't cheating, or bad coding - it's using the tools you have to avoid creating a complex single use system. Things in games don't exist in the usual sense. It's just code, maths and pictures put together to create illusions.

Engine limitations are real. They don't care if you give a f, period.

Edited by Daggett, 10 December 2019 - 08:17 AM.


#10 PhoenixFire55

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Posted 10 December 2019 - 08:31 AM

View PostDaggett, on 10 December 2019 - 08:17 AM, said:

Engine limitations are real. They don't care if you give a f, period.

Bad programming is bad programming. But hey, if you are willing to pay for those 32GB+ RAM min requirement games, be my guest ...

#11 Jackal Noble

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Posted 10 December 2019 - 08:40 AM

View PostPhoenixFire55, on 10 December 2019 - 08:31 AM, said:

Bad programming is bad programming. But hey, if you are willing to pay for those 32GB+ RAM min requirement games, be my guest ...

32+ gb is not uncommon

Or at least it shouldn’t be.

#12 Daggett

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Posted 10 December 2019 - 09:24 AM

View PostPhoenixFire55, on 10 December 2019 - 08:31 AM, said:

Bad programming is bad programming. But hey, if you are willing to pay for those 32GB+ RAM min requirement games, be my guest ...

You are simply repeating your disproved claim without any arguments.
Also there is not a single commercial game requiring 32GB of RAM nor will be in the near future, what are you even talking about?

So far all you did was trolling, how about some substance?

View PostJackal Noble, on 10 December 2019 - 08:40 AM, said:

32+ gb is not uncommon

Or at least it shouldn’t be.

He was talking of RAM which no current game requires and only very few would even benefit from.

Edited by Daggett, 10 December 2019 - 09:28 AM.


#13 Prototelis

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Posted 10 December 2019 - 09:48 AM

lol, I mean this is something that has been done since the console era; even in 2d games. sooooooo

#14 Jackal Noble

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Posted 10 December 2019 - 11:18 AM

View PostDaggett, on 10 December 2019 - 09:24 AM, said:

He was talking of RAM which no current game requires and only very few would even benefit from.


Ya, I realized that after I made the initial response. It doesn't help that I have 32 gb in my system, and feel everyone should.
Is it bad that I want to get a new Ryzen system partially because the x570 supports 128 gb? Posted Image





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