Mw5: Cannot Interact With Npcs Or Mechbay
#1
Posted 10 December 2019 - 06:55 PM
Anyone else getting annoying bugs like this?
#2
Posted 10 December 2019 - 06:57 PM
#3
Posted 10 December 2019 - 07:02 PM
They clearly haven't played Outer worlds bc there you define your NPC lance mates combat traits, ie aggressive, defensive, engage long, engage short... ect.
No matter, I just sent them all running to one place.
#4
Posted 10 December 2019 - 07:05 PM
#5
Posted 10 December 2019 - 07:07 PM
#6
Posted 10 December 2019 - 07:14 PM
FRAGTAST1C, on 10 December 2019 - 07:05 PM, said:
ok so i figured id buy an urbanmech because urbie op. its bad enough its slow af without being able to tweak the engine but it kept getting hung up on terrain which made it a thousand times worse. this one time i even had to go over there and push him away from a wall so he would start moving again. he would walk for 5 minutes, get confused and backtracked out, and then walk back the same way and get stuck in a loop of stupid that would make your average mwo potato look smart. thing is ive yet to see any other mech have problems with pathing.
Edited by LordNothing, 10 December 2019 - 07:15 PM.
#7
Posted 10 December 2019 - 07:43 PM
DjPush, on 10 December 2019 - 06:55 PM, said:
Anyone else getting annoying bugs like this?
remapping seems broke, I too remapped the interact key, and will not work while in mech, and even though it is remapped, just using the default key for interact still works while in the Hanger, but my remapped turn keys, do not, at least I can turn with the mouse
#8
Posted 10 December 2019 - 07:44 PM
LordNothing, on 10 December 2019 - 07:14 PM, said:
ok so i figured id buy an urbanmech because urbie op. its bad enough its slow af without being able to tweak the engine but it kept getting hung up on terrain which made it a thousand times worse. this one time i even had to go over there and push him away from a wall so he would start moving again. he would walk for 5 minutes, get confused and backtracked out, and then walk back the same way and get stuck in a loop of stupid that would make your average mwo potato look smart. thing is ive yet to see any other mech have problems with pathing.
That is weird 'cause I've run a few Urbie lances in the demo and they didn't seem to have any problems.
#9
Posted 10 December 2019 - 07:45 PM
DjPush, on 10 December 2019 - 06:55 PM, said:
Anyone else getting annoying bugs like this?
I flipped interaction to 'R' and select enemy to 'E'. Now 'R' does nothing and 'E' is now both interaction and target enemy.
Edit: The game will say to press R to interact with things, but pressing it does nothing. E is hardwired or something.
Edited by Ih8nixon, 10 December 2019 - 07:47 PM.
#10
Posted 10 December 2019 - 07:47 PM
FRAGTAST1C, on 10 December 2019 - 07:44 PM, said:
That is weird 'cause I've run a few Urbie lances in the demo and they didn't seem to have any problems.
it was on the volcanic tileset, which the demo didnt have. this map in particular had a lot of long channels you had to zigzag through to get anywhere. such is the way with quasi-procedural maps.
Edited by LordNothing, 10 December 2019 - 07:48 PM.
#11
Posted 10 December 2019 - 07:49 PM
Guess the programmers don't pay attention anymore.
LordNothing, on 10 December 2019 - 07:47 PM, said:
it was on the volcanic tileset, which the demo didnt have. this map in particular had a lot of long channels you had to zigzag through to get anywhere. such is the way with quasi-procedural maps.
So, that video about how the MW5 team "managed to fix issues with procedural maps" wasn't fully fixed at all
#12
Posted 10 December 2019 - 07:50 PM
Ih8nixon, on 10 December 2019 - 07:45 PM, said:
I flipped interaction to 'R' and select enemy to 'E'. Now 'R' does nothing and 'E' is now both interaction and target enemy.
Edit: The game will say to press R to interact with things, but pressing it does nothing. E is hardwired or something.
that's what I see, I have 'D' for interact, and it shows I need to press "D" to interact, yet if I use the default "E' for interact it still works, while the assigned 'D' will do nothing
#13
Posted 10 December 2019 - 07:58 PM
Xaat Xuun, on 10 December 2019 - 07:50 PM, said:
Yep, sounds exactly like the issue with 2-wheeled vehicles in Rage 2. One particular is hardcoded so that no matter what you assign it to, it'll only work with the default key.
#14
Posted 10 December 2019 - 11:37 PM
#15
Posted 11 December 2019 - 12:03 AM
#17
Posted 11 December 2019 - 01:10 AM
My guess is that while on screen it shows a remap the new keys aren't saved after a remap or the file is just empty. On would have to find out what file saves the keymapping and see if there is an error if its also in the file.
#18
Posted 11 December 2019 - 01:47 AM
Nesutizale, on 11 December 2019 - 01:10 AM, said:
My guess is that while on screen it shows a remap the new keys aren't saved after a remap or the file is just empty. On would have to find out what file saves the keymapping and see if there is an error if its also in the file.
I may need to check that and give it a try
#19
Posted 11 December 2019 - 09:47 AM
first, I never had the beta installed. Only installed the full version through the epic store. Before starting the campaign, I went in to re-map some keys. I think the only things I changed were to remap interact to ‘i’ and add ‘e’ as a secondary mapping for throttle 100%.
once I got through the tutorial, I couldn’t talk to any of the crew using ‘i’, but I could if I pressed ‘e’. However, once in a mission, neither ‘i’ or ‘e’ would collect salvage. ‘I’ did nothing, while pressing ‘e’ would set my throttle to 100%, which is what I had it mapped to. When I changed the mapping for interact back to ‘e’ i was able to collect salvage.
So, it looks like ‘e’ may be hard-coded when walking around on foot and isn’t being overridden if you have ‘e’ mapped to a mech-only command. However, if you are in a mech, it still expects you to press ‘e’ to interact, but pressing ‘e’ activates your custom binding and not the interact action.
#20
Posted 11 December 2019 - 12:37 PM
Interact doesn't rebind at all. Still at E, doesn't matter if I rebind it to antother key or mousebutton.
Not a single rebound key gets transfered to on-foot mode.
We just got a patch, but since PGI handles the MW5 communication even worse than the ever handled MWO's and EPIC is the worst launcher out there I have no clue if this issue may be solved with the patch. Do anyone see any patchnotes anywhere?
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