justcallme A S H, on 12 December 2019 - 03:09 PM, said:
I did play maybe ~30hrs of HBS - It was fun. However it's just repetitive and so are MW5 missions. It's just the same stuff over and over because PvE.
Other PvE games I've replayed many times (DOOM '16 etc). So PvE can be good - but it's gotta have good AI and for at least MW5 - The procedural missions just feel the same all the time already. It just has overall not long longevity for me at all.
Not too sure how this could be changed, even in PvP it is a repeat of objectives, maps and to some extent the opposition.
In HBS Battletech and it will be with MW5 there will always be a limit to how many different missions/objectives there are.
With a large variety of mechs there is some variation in the opposition.
Throw in some VTOLs and Tanks, turrets, some different structures, different environmental factors.
The rinse and repeat process is unavoidable.
Human opposition will provide different challenges in combat, which would be pretty safe to say that it would provide a far different challenge to an AI, but otherwise we are limited by maps and missions+objectives.
The only other options I could see that could shake it up in terms of variety might be:
- Limiting or at least focusing more heavily on certain mech chassis according to faction so that when you are in different areas of the galaxy you end up facing different mechs and therefore have different challenges. (Or for MWO identifying faction vs faction using mechs)
- Having a bit more variation in the size of the forces on both sides. In a PvP game like MWO simply having 4v4/8v8 or 12/v12 as random team sizes would multiply the variety and experience from the matches. MW5 it's always your lance verse a horde.
- Multi stage objectives in each mission?