Jump to content

Help With Clan Long Range Drop Deck


3 replies to this topic

#1 Remover of Obstacles

    Member

  • PipPipPipPipPipPip
  • Galaxy Commander III
  • Galaxy Commander III
  • 475 posts

Posted 14 December 2019 - 10:54 AM

Looking for suggestions for a long range clan faction play drop deck.

Thanks in advance.

#2 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,657 posts

Posted 14 December 2019 - 11:01 AM

ER large hellbringers are a good place to start.

#3 Hazeclaw

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 1,887 posts
  • LocationTrue North Strong and Free

Posted 14 December 2019 - 12:15 PM

I might forget some stuff, but off the top of my head some combination of:

4 ERLL Hellbringer (preferably Virago)
6 ERLL Supernova
5 ERLL Marauder 2c
2 ERPPc Summoner
2 ERPPcs Nova, Hunch2c, Huntsman, VaporEagle(can take 3)
4 ERPPc Warhawk, Warhammer2c
6 AC2 Rifleman2C
8 AC2/LB2 Ultraviolet
5-6 AC2 Night Gyr

For wave 3 you can bring long/medium range mechs with 2 gauss and a few ERLL or PPCs, Night Gyrs and MadcatMK2s are good for this

Last mech doesn't matter, whatever light fits or you prefer

#4 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 10,991 posts

Posted 21 December 2019 - 11:56 PM

cac2s can get absurdly long range with quirks. like my ultraviolet has a 1008m optimal range.

Edited by LordNothing, 21 December 2019 - 11:57 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users