Looking for suggestions for a long range clan faction play drop deck.
Thanks in advance.
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Help With Clan Long Range Drop Deck
Started by Remover of Obstacles, Dec 14 2019 10:54 AM
3 replies to this topic
#1
Posted 14 December 2019 - 10:54 AM
#2
Posted 14 December 2019 - 11:01 AM
ER large hellbringers are a good place to start.
#3
Posted 14 December 2019 - 12:15 PM
I might forget some stuff, but off the top of my head some combination of:
4 ERLL Hellbringer (preferably Virago)
6 ERLL Supernova
5 ERLL Marauder 2c
2 ERPPc Summoner
2 ERPPcs Nova, Hunch2c, Huntsman, VaporEagle(can take 3)
4 ERPPc Warhawk, Warhammer2c
6 AC2 Rifleman2C
8 AC2/LB2 Ultraviolet
5-6 AC2 Night Gyr
For wave 3 you can bring long/medium range mechs with 2 gauss and a few ERLL or PPCs, Night Gyrs and MadcatMK2s are good for this
Last mech doesn't matter, whatever light fits or you prefer
4 ERLL Hellbringer (preferably Virago)
6 ERLL Supernova
5 ERLL Marauder 2c
2 ERPPc Summoner
2 ERPPcs Nova, Hunch2c, Huntsman, VaporEagle(can take 3)
4 ERPPc Warhawk, Warhammer2c
6 AC2 Rifleman2C
8 AC2/LB2 Ultraviolet
5-6 AC2 Night Gyr
For wave 3 you can bring long/medium range mechs with 2 gauss and a few ERLL or PPCs, Night Gyrs and MadcatMK2s are good for this
Last mech doesn't matter, whatever light fits or you prefer
#4
Posted 21 December 2019 - 11:56 PM
cac2s can get absurdly long range with quirks. like my ultraviolet has a 1008m optimal range.
Edited by LordNothing, 21 December 2019 - 11:57 PM.
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