Some Ai Lance-Mates Are Suicidal
#21
Posted 16 December 2019 - 09:35 AM
Rule 2: Full armor on all AI driven mechs.
Rule 3: .. errmm ... there is no rule 3.
#22
Posted 16 December 2019 - 09:49 AM
cszolee79, on 16 December 2019 - 06:44 AM, said:
Those with short range weapons will run to the enemies and then quickly die. Best way to get rid of an AI pilot is to give him SRMs and small lasers
Those with mixed weapons (like an Atlas D) also keep the distance, then dakka away with the AC20 when the enemies get close. At least that is what I observed.
Nope, I thought the same, till my Cat with 2SMLs and 2 lrms20s ran from wayyyyyyy far away, to go and face hug an awesome. I was like...uh sir, you're doing it wrong.
I def believe there are hidden traits, to he point where I had to shift pilots into different mechs...mostly out of frustration with that particular pilot, who had better evasion and defensive stats, would keep getting my Warhammers arms blown off...I'm pretty sure I spend an entire Merc level, just replacing LLs every mission. As soon as I gave the Warhammer to someone else, the mech was taking 25% less damage, and the stats for that pilot were way worse.
#23
Posted 16 December 2019 - 10:50 AM
#24
Posted 16 December 2019 - 10:54 AM
Dee Eight, on 16 December 2019 - 09:12 AM, said:
Try him in a quick-draw with 4 Medium lasers, SRM4 and SRM6. He seems to do well in close range brawlers. Putting him in a warhammer with PPC's just doesn't produce great results even though he has maxed out his energy weapon skill points at 8/8.
I will give it a try, but as others have said, AI pilots running SRMs usually mean lots of repair bills.
So far I haven't lost an AI pilot, although it was real close on that mission where you earn the Warhammer. Had one injured for 57 days.
#25
Posted 16 December 2019 - 11:36 AM
#26
Posted 16 December 2019 - 12:21 PM
Working as intended
#27
Posted 16 December 2019 - 12:39 PM
was screaming "get you asses over here & help me with this lance of mechs and squad of tanks", but they were determine, to chase that LRM Locust , that kept running away to keep it's range. Even tried the f3 command, hoping they would then come my way . . nope
I haven't noticed that the piloting skills helps the Hired pilots. had some pilots with bad evade skills, do great, and some with good evading skills, just get them self damaged.
I try and match mechs to the pilots skills, but cannot always do that, specially in Multi-Part mission, sometimes that works, sometimes, it does not.. Its more like match a certain mech to the Hired Pilot, not by their weapon/pilots skills
#28
Posted 16 December 2019 - 05:46 PM
.
Edited by Xaat Xuun, 16 December 2019 - 08:53 PM.
#29
Posted 16 December 2019 - 07:40 PM
Xaat Xuun, on 16 December 2019 - 12:39 PM, said:
was screaming "get you asses over here & help me with this lance of mechs and squad of tanks", but they were determine, to chase that LRM Locust , that kept running away to keep it's range. Even tried the f3 command, hoping they would then come my way . . nope
If you had Voice Attack installed, you could've actually screamed at them for real and they'd have listened.
Xaat Xuun, on 16 December 2019 - 05:46 PM, said:
.
At least she's better than Sumire and Darius.
#30
Posted 18 December 2019 - 04:14 AM
RickySpanish, on 16 December 2019 - 07:46 AM, said:
I always pilot fast mechs so I can run to the evac zone when things get ugly.
And no, losing a lancemate (mech or pilot) is never fine.
#31
Posted 18 December 2019 - 05:24 AM
Humpday, on 16 December 2019 - 09:49 AM, said:
Hmm... interesting. Will have to check it more myself.
Thing I noticed, since I replaced the AC20 on my Atlas Ds with Gauss, the AI pilots no longer try to facehug the enemies.
Or it's just the different pilots, possibly. 50+ skill point pilots are pretty good.
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