Some Ai Lance-Mates Are Suicidal
#1
Posted 15 December 2019 - 07:50 PM
#2
Posted 15 December 2019 - 07:57 PM
FRAGTAST1C, on 15 December 2019 - 07:50 PM, said:
I don't know if they have actual personalities, but when I can properly open it I'll check.
Can you name them so I know who to not hire / fire as soon as I meet them?
(Personalities as in unique AI elements). They do determine what their tactics should be based on their loadout, however.
So try giving your suicidal pilot's mech to another pilot and see if they, too become suicidal.
If so it's the mech/loadout making them that way.
#3
Posted 15 December 2019 - 08:04 PM
I remember Capt. Beatty 'cause he has 28+ potential skill masteries (or however it is called) but he seems to lack any sort of self-preservation. Maybe I should put him in a slower mech. I have a Quickdraw that runs at 81 kph and uses MLs and SRMs. I used to run with it but now I'm using an Orion. So, I gave that to Beatty and he gets shot up pretty bad. Another guy used to do that in my Javelin.
#4
Posted 15 December 2019 - 08:07 PM
#5
Posted 15 December 2019 - 08:10 PM
#6
Posted 15 December 2019 - 08:15 PM
#9
Posted 15 December 2019 - 08:44 PM
#10
Posted 15 December 2019 - 08:45 PM
FRAGTAST1C, on 15 December 2019 - 07:50 PM, said:
I absolutely agree with this sentiment.
Some are reliable and some are reliably unreliable.
Vorpal Puppy, on 15 December 2019 - 08:44 PM, said:
hahaha
#11
Posted 15 December 2019 - 08:47 PM
Vorpal Puppy, on 15 December 2019 - 08:44 PM, said:
Maybe it's based on weight class? I have that dude exclusively in a Medium mech and occasionally in a Heavy. He almost remains intact in a Centurion or a Jagermech but if I put him in a closed-ranged hit-'n-run based mech like a Jenner, he gets torn apart.
#12
Posted 15 December 2019 - 08:54 PM
Vorpal Puppy, on 15 December 2019 - 08:44 PM, said:
what is the name of that good female in the javelin? and ill remember to put that guy in a hunchback ..thanks for tip
#13
Posted 15 December 2019 - 09:32 PM
skipped to "We anthropomorphize" which is where it needs to be for what might be going on here.
"A suggestion of behavior is much better than a complex model. Brains will assume the complexity is there."
Good followup time index... A list of false assumptions about how much smarter the AI is than it actually was, taken from comments on steam for the game the speaker made.
The whole speech is really good if you get a chance to watch.
My favorite is the summary of a post that sounds like a summary of one of mine..
"<Various descriptions of complex hunting, evasive, and vindictive behaviors>" "...that I never wrote into the AI."
Edited by Koniving, 15 December 2019 - 09:34 PM.
#14
Posted 15 December 2019 - 09:37 PM
#15
Posted 15 December 2019 - 10:25 PM
FRAGTAST1C, on 15 December 2019 - 08:47 PM, said:
Maybe it's based on weight class? I have that dude exclusively in a Medium mech and occasionally in a Heavy. He almost remains intact in a Centurion or a Jagermech but if I put him in a closed-ranged hit-'n-run based mech like a Jenner, he gets torn apart.
Jenner's are just deathtraps I think - a friend of mine warned me of this after he had 3 mech pilots killed in his, including the Lt.
I realized I had quite a few close calls with him too, and simply downgraded the mech to a Commando (TDK), and suddenly had far fewer close calls.
#16
Posted 16 December 2019 - 03:15 AM
Edited by MW Waldorf Statler, 16 December 2019 - 03:27 AM.
#17
Posted 16 December 2019 - 03:32 AM
#18
Posted 16 December 2019 - 06:44 AM
Those with short range weapons will run to the enemies and then quickly die. Best way to get rid of an AI pilot is to give him SRMs and small lasers
Those with mixed weapons (like an Atlas D) also keep the distance, then dakka away with the AC20 when the enemies get close. At least that is what I observed.
#19
Posted 16 December 2019 - 07:46 AM
#20
Posted 16 December 2019 - 09:12 AM
Vorpal Puppy, on 15 December 2019 - 08:44 PM, said:
Try him in a quick-draw with 4 Medium lasers, SRM4 and SRM6. He seems to do well in close range brawlers. Putting him in a warhammer with PPC's just doesn't produce great results even though he has maxed out his energy weapon skill points at 8/8.
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