
Anyone feel free to add to the list.
After playing some 25 hours (and re-starting twice, due to stupid stuff I did), here is what I'd like to be added/changed to the game
1. Tutorial
How about a way to skip it, once you have played through it once?
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2. Naming Mechs/Pilots
How about being able to name my mechs and give callsigns to my pilots?
Speaking of naming, how about me being able to choose a name for my character (I am usually referred to as "Commander" not by my character's name, so that shouldn't throw any spanner into the works) and being able to choose a voice would be nice too (not holding my breath for that one, but one can hope, can't one?)
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3. Pilot skill-cap
Seriously, what's it there for?
I get the "realism" in it, we can't all become as good as Kai Allard-Liao. I mean, I will surely never be able to run the 100m in 10 seconds, no matter how much I train, but then, I'll never be granted entry into the German Olympics team either, simply because I don't have what it takes.
So, for one, I have a hard time imagining any academy/merc-unit to take on trainees, that are obviously not able to get any good in piloting a mech (sub-20 skill-cap).
For second, even if that would happen, what does this mechanic add to the game?
Is anyone going to hire any of those 14, 16 or 18 skill-points cap pilots?
Well, ok, I did (the reason I re-started the first time), but after the player realizes, that this skill-cap will be absolutely crushing later on, he'll never hire any of those again and I freely admit, that I save-scummed the living s**t out of the game, until I got a couple of above-30 skill-cap pilots right at the start of the game.
So, preferably, do away completely with that cap.
If that is not possible, increase the cap even for the worst pilots by a lot.
Say, 30 to 35 for bad pilots, 35 to 40 for average pilots, 40 to 45 for veterans, 45 to 50 for elite and above 50 for the legendary, wins the Solaris Championship kind of guys.
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4. Skilling up
I get the "learning by doing" approach, but this automatism takes any options from the player away - the game "plays itself", so to speak - which is never a good thing.
How about half the "skill-points", a pilot earn, are distributed automatically as is now, but the other half can be distributed by the player as he sees fit?
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5. Messages while traveling
When I hit travel, there will appear a couple of messages about stuff happening in or outside the ship. Usually, that this or that mech has completed repairs, but sometimes other stuff, like "Industrial Hub found" or something. I'd rather like to be able to review those messages after arrival.
There is this "Log" in operations, but they don't seem to be logged (pun intended) there.
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6. Customizing my merc-unit
I'd really, really, REALLY like to choose not only a name for my unit, but also it's logo and perhaps it's paint-scheme (i.e. let me define my unit's paint scheme and have the game use it for every mech I own)
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7. Spawning
Well, yeah, it kinda sucks. Would it be possible to have the forces that engage you on the map, at the match's start?
And if reinforcements (for the enemy) are needed, to have them, I don't know, enter over a map-edge, so it feels kinda realistic?
This would also offer the possibility for the player to try to engage from a different direction, perhaps catching the defender from behind or something.
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8. Base-building, Leopard's interior, character animations
Well, you've probably read all about that, so I won't type a wall of text here, but expanding on those things would be nice.
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9. AI lancemats
Additional commands (and the AI to make use of them) I'd like to see:
-Retreat --> move to the extraction point at maximum speed, don't stop to engage hostiles and only shoot at them if they are in your firing arc while still running towards the drop-ship.
For when I want to retreat for extraction, and an enemy shows up, all my guys and gals will turn around to engage him, so I have to spam "form up", "form up", "form the ?*?%§$ up" the whole time (yeah, I'm using Voice Attack - my neighbors probably think I'm going nuts).
-Attack from long/short/medium range --> try to stay at that range and engage hostiles from there.
So I can tell that Blackjack pilot to try to stay at long-range and not rush into medium laser range
-Defend X --> Prioritize any hostile, that shoots at X.
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10. Next Friendly
I'd like to be able to cycle through all friendlies, similar to how I can cycle through all hostiles (T), instead of having to face each of them an then press Q to get info on the conditions of their mechs.
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Ok, that's about it.
As I said, anyone feel free to add stuff.