Edited by MW Waldorf Statler, 01 January 2020 - 09:19 PM.
Rapid Fire Review Angry Joe
#21
Posted 01 January 2020 - 09:18 PM
#22
Posted 01 January 2020 - 09:48 PM
The missions are lame because the production was lame.
#23
Posted 01 January 2020 - 09:56 PM
At MW5, the module edges sometimes glitch through the neighboring terrain .
pure generated Tearrin we have by No Mens Sky with generated Missions and Questmaker, and AI waves spawns.
And the Spawns with limited Units , the AI have a Pool and can drop by limited Spawns to easy missions, or the other extrem and many Missionspawns between.
like a Dice ...6...or 1 ..or 4 numbers between
Edited by MW Waldorf Statler, 01 January 2020 - 10:39 PM.
#24
Posted 01 January 2020 - 10:40 PM
Game is bland because of production; it has nothing to do with the random gen elements.
#25
Posted 01 January 2020 - 11:00 PM
Generic is Bland, its like a caleidoscope .
New arrangemet of the same Elements ever and ever.
Thats a Problem from all games with generic Landscapes, Maps or generic Modulworlds
https://community.cr...s-bland-boring/
And the Gameengines have not Features like the Landscape VuE Worldbuilder, thats brings little Variations in each Tree or bush thats placed in a Ecosystem
Edited by MW Waldorf Statler, 01 January 2020 - 11:11 PM.
#26
Posted 02 January 2020 - 01:26 AM
Yes, there are only a few story missions. You know what? That's not that important. And it's easily rectifiable once the moders get their hands on it..
But having an unlimited number of missions being all different, and never knowing where the enemy will come from, or what the terrain will be and how to use it best - that is priceless in a game like MW5.
You can play the campaign, finish it, and just keep playing, or start over and the game will still be just as fun as the first time (minus the story), even in it's own economic aspect.
That is something that not many games can claim.
Edited by Vellron2005, 02 January 2020 - 01:28 AM.
#27
Posted 02 January 2020 - 02:48 AM
Vellron2005, on 02 January 2020 - 01:26 AM, said:
Yes, there are only a few story missions. You know what? That's not that important. And it's easily rectifiable once the moders get their hands on it..
But having an unlimited number of missions being all different, and never knowing where the enemy will come from, or what the terrain will be and how to use it best - that is priceless in a game like MW5.
You can play the campaign, finish it, and just keep playing, or start over and the game will still be just as fun as the first time (minus the story), even in it's own economic aspect.
That is something that not many games can claim.
HBS's Battletech was exactly the same when it was first released and it was bland. But HBS kept working on their game and improved it overtime. The problem here is, PGI isn't HBS. Sure, MW5 has the potential, it is fun and what-not but one shouldn't review the game based on what improvements it can get.
In MW5, the missions aren't all varied and we know exactly from where the enemies will spawn from. Just have a closer look at the similar biomes and missions. You'll immediately start identifying the enemies' spawn points.
#28
Posted 02 January 2020 - 03:40 AM
Im Thinking thats the team has doing a good Job with the new Engine
By the UE you must learn to find you own Way for you own Game and by all Help , its not easy to handle a Gameengine with a New Team, a New Game and a harsh deadline in the neck.
Edited by MW Waldorf Statler, 02 January 2020 - 03:41 AM.
#29
Posted 02 January 2020 - 04:12 AM
FRAGTAST1C, on 02 January 2020 - 02:48 AM, said:
HBS's Battletech was exactly the same when it was first released and it was bland. But HBS kept working on their game and improved it overtime. The problem here is, PGI isn't HBS. Sure, MW5 has the potential, it is fun and what-not but one shouldn't review the game based on what improvements it can get.
In MW5, the missions aren't all varied and we know exactly from where the enemies will spawn from. Just have a closer look at the similar biomes and missions. You'll immediately start identifying the enemies' spawn points.
I for one, fully expect there to be many improvements done to MW5, both from PGI and modders.
As an average consumer, I can find many a fault to the game, yet, I can't seem to stop obsessively loosing sleep because I can't stop playing it.
And I think that's what matters in the end. That I can's stop playing it.
Edited by Vellron2005, 02 January 2020 - 04:13 AM.
#30
Posted 02 January 2020 - 12:04 PM
Unfortunately with the Epic Exclusivity, its like they don't even want the Community's help with mods, considering that it's like they just gave up on the game expecting us to fix it -- while we would have been okay with the idea, seems like we are better off doing our own things with mods anyways, problem is the Epic Deal.
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