How To Beat Kain And Yomoto. (Spoiler Alert)
#1
Posted 13 January 2020 - 07:36 PM
Bring the best gear you have.
The Kain fight I failed x2 with my Hero spider, (wasn't sure it was a "The Kain Fight" at first)
It's pretty easy in a BB, just fall back a bit and when the king crab comes over the hill do about 3 pop tart alphas to his CT and a bit of duck and weave.
The Yamoto fight was a bit harder, so I went with t4 SRM6, and t4 ML, for the extra range (lots of aerial kills, you'll need the range) and better cooling/more heat sinks. It's a LONG lead up to the main fight, so try and maintain your armor as much as you can.
You'll still have to get a bit banged up to get to him, but if you can out maneuver Yamoto easily (he is in a 32kph cave troll), and do some pop tart alphas, you'll be good to go. Hang out and wait for him at the square arena thing and let him and his buddies come to you. He'll only focus you, so stay out of his sight till you deal with his three buddies. If you are inside and he is outside the arena you can pop tart easily.
I tried (failed) it in a Hero King Crab first, Yamoto and I were both down to one ST, cored red front and back and one leg, no arms, (both of us). I was down to one LRM launcher, and couldn't keep a good angle/range. LOL, It lasted several minutes like that, me trying to get good range and stay out of line of sight, and him charging forward, and my team mates unable to take down a doubled cored, one leg anny... LOL
SRM Butterbee is a brutal war machine in MWO and in MW5, if you see one you better sell whatever it takes to get it.
#2
Posted 16 January 2020 - 12:03 AM
Brought two King Crabs with 2xGauss+ERPPC and an Annihilator with 4xPPC+4MLAS. Whatever approached us, we just snapped out of bloody existance. We even moved used "move at group speed" using the Anni's blistering 32km/H speed, felt like we were slow creeping death.
I shot Kain 3 times in the CT and that was it. (Double Gauss+PPC OP )
Now I have 3 King Crabs.
Edited by Vellron2005, 16 January 2020 - 12:04 AM.
#4
Posted 20 January 2020 - 06:28 AM
Edited by Anavel Gato2, 20 January 2020 - 06:28 AM.
#5
Posted 20 January 2020 - 11:40 AM
Ya shoot 'em!
I'm surprised this needed a thread? The guy keeled over for me before he finished spouting his intro speech. Total pushover.
#6
Posted 20 January 2020 - 07:18 PM
Edited by Scouten, 20 January 2020 - 07:19 PM.
#7
Posted 22 January 2020 - 02:03 AM
My Yamato killing experience was pretty much similar to the one of killing Kane, with the exception that my King Crab was cherry red by the time he showed up so I had to pick my shots and use cover. 3 alphas of 2xGauss+ERPPC to the CT and bye bye Yamato.
Also, on the final mission, I actually lost a pilot and 2 mechs, that last wave is tough as nails.. it would be a whole lot easier if your lancemates knew how to use those mech repair bays..
But I was headshotting all over the place, killed a whole heavy lance with just headshots..
#8
Posted 22 January 2020 - 04:01 AM
Vellron2005, on 22 January 2020 - 02:03 AM, said:
My Yamato killing experience was pretty much similar to the one of killing Kane, with the exception that my King Crab was cherry red by the time he showed up so I had to pick my shots and use cover. 3 alphas of 2xGauss+ERPPC to the CT and bye bye Yamato.
Also, on the final mission, I actually lost a pilot and 2 mechs, that last wave is tough as nails.. it would be a whole lot easier if your lancemates knew how to use those mech repair bays..
But I was headshotting all over the place, killed a whole heavy lance with just headshots..
Kain wasn't even a threat when I played that mission. Targeted him F1>F1. Dealt with the Panther and vindicator and by the time I turned back he was already scrap but his audio was still playing. Lol. Kain was a bit tougher against my Highlander still not too hard.
The last mission though tried twice doing it in an Annihilator and failed both times. Just too damn slow even for defense. Didn't help 'get back to the dropship' isn't exactly clear what that means (you have to actually touch it so it seems, the game in many places is too vague). Got through on third attempt with the Nightstar and no losses unlike the previous attempts.
#9
Posted 22 January 2020 - 12:47 PM
I had AI issues with Yamata though. I had lance deal with him I I would deal with the rest, AI did good, to a point, they took him to red core, then just stop shooting at him, letting him walk past to reach me, I gave Yamata, a gauntlet to walk through, where he should not have survived. That failed twice, so my 3rd attempt I went at a different approach . failed even faster that way, so searched and saw there was a guide for that battle . . heck it was exactly how I did it the 3rd time and failed fast . so my forth attempt I just changed mechs, for more range, initiate the fight, back up, since Yamata is too slow to reach me while the rest of his lance is fighting me, lance gone, Yamata shows up . . BAM, no more Yamata.
So what worked for me, was pull the lance out of sight of Yamata, kill lance, leaving just Yamata to fight last
oh one thing I did, that was mentioned in the guide, let your lance do their thing, don't command them . . because it just seems to confuse them, and that did worked out better , if need be, use the go here command to keep them from wandering too far
mechs used
Atlas -D w/lbx 10 SLD,
Atlas-D w/Gauss,
Boars Head,
Heavy Metal
edited, Yomoto to correct name Yamata
Edited by Xaat Xuun, 22 January 2020 - 12:54 PM.
#10
Posted 22 January 2020 - 04:25 PM
Final mission for me was pretty easy, just used a headshot nightstar to remove 2/3rds of the assaults long before they ever got within weapons range of me and my lance, 3x King Crabs with dual BF AC20s, LPL, SRM6 deleted anything that survived long enough to get closer.
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