Dashen, on 15 January 2020 - 02:02 PM, said:
And they are surprisingly effective. The only thing that i change is the following:
-Max armor
-Switching from std to lfe or xl, but same engine capacity.
-Compacting weapons in 3 groups
*srm and lrm if both are present become 1 mrm
*machine guns are utterly useless unless boated so they get removed(anti infantry and vehicles, which are not present in the game)
*If more than 3 types of weapon i'll try to compact them by switching med with ermeds to group with large lasers. It's fun and effective, i am actually surprised
That isn't stock. "Superstock" would be adding some upgrades but broadly leaving the weapons alone (other than possibly upgrading their type), which is not what you are doing.
You're just playing your own builds broadly inspired by the stock configurations
Dashen, on 16 January 2020 - 04:38 AM, said:
How about we point out the consequences of meta building,
Opposable thumbs broken, please live without them?
Building and optimizing your mechs
is part of the game.
If devs haven't expected players to minmax that, it's a problem with the devs and not the players.
Quote
on how they forced many devs decisions,
Unrealistic assumptions on part of the devs forced many dev decisions, sorry.
Quote
on how people who wanted to win murdered this game for the people who just loved mech brawling.
On the contrary, there's a large overlap between the two.
If you're not playing to win, you don't have confidence in your ability and you're being insulting to your opponents.
It doesn't matter if you
care about the end result, it just matters that you do your best. A good match is one where everyone has pushed themselves to their limit and you can hardly complain if a nearly defeated opfor managed to snatch victory from the jaws of defeat by the skin of their teeth - if it's not
tense, it isn't really
fun.