_Magno_, on 16 January 2020 - 07:37 AM, said:
This is an unfortunate position to have. I've read plenty of responses that read as, "You have a 50% percentile on Jarl's list, so stop talking like you know things."
or
"Don't listen to this guy, he's ranked low on Jarl's list."
If
this guy is trying to make fallacious assertions regarding effective play, builds and gameplay balance that go against the established facts? Yes, you can bet that his track records is going to be dug up.
Usually what turns out is that
this guy is a bad player with delusions of grandeur who has ground his way to Tier 1 through sheer number of matches rather than genuine competence.
The PSR system is skewed badly towards pushing players up the ranks; anyone who plays often enough and isn't
too badly detrimental to their team's winrate will hit T1 sooner or later.
This guy usually
doesn't get that and wholeheartedly believes that T1 means he is god's gift to mechwarriors and can do or say no wrong.
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"pay attention to this guy, he's ranked high on Jarl's list.
Probabilities.
Who is more likely to have a clue about gameplay and effectiveness of certain approaches against others?
The guy who either barely plays the game
or plays it
badly enough to be statistically likely a detriment to any team he's on or the guy who plays the game well and is statistically more likely to be an asset to a team he's on?
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Plenty of stats that will never be known from simple reference to Jarl's list.
Agreed, but their overall impact will come across in one stat or another.
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1. The game does not capture information on whether you are tinkering around, letting friends and children play on your account, etc.. My kids play on my account, they don't suck, but they don't pad out in the positive direction either. I'm not going to limit sharing the enjoyment of fighting in giant robots to protect a standing that is used to distill humans into a simple value.
Given a sufficiently large sample size - ie, number of matches - that stuff just amounts to random noise. Even sharing your account, as long as you're the one playing most matches on it.
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2. Focus on command work. I.e, if you're running around in an Artic Cheetah with ECM, TAG and 1 large laser, you will rarely get above 300 damage even if you ONLY focus on damage and rarely get kills so your kill count and score will not go up, but you could be doing a fabulous job spotting and communicating information to make your company mates more effective.
If you are doing a good enough job, your team will win more often than they lose.This actually
does come across to Jarl's, through your winrate.
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3. Playing all the mechs. I've played dozens of games with the Viper, Mist Lynx, etc., and NOT with meta builds. Plenty of better mechs. If I continue to challenge myself, enjoy something different, understand what truly makes for a good vs bad mech through experience/gameplay, my stats are going to be suppressed. But my knowledge is not.
No, if you continue to challenge yourself you will eventually get empirical knowledge that
will positively affect your overall performance.
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4. Gaming the statistics. Plenty of ways to do this.
- Only play in meta-build mechs
On the contrary, a bad player in a good mech is still a bad player.
A player who doesn't understand how to play his mech won't do much good in the match either.
A
good player in a bad mech can still make the most out of a bad situation.
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- hang back and wait for team mates to soften opponents, then wake up to clean up on open torsos late game. You folks are junk humans and I hope all your ice cream tastes of swampy pork.
Reality: These players will usually end up losing more often than they win, because while hanging back is a valid thing to do given certain mechs and builds,
failing to engage with the majority of their team will mean the KDR farming ****** (and yes, I've seen a few) is usually going to have to fight one-on-many at the end of the match.
He will then get one, maybe two kills,
DIE and LOSE. His score will
also tank because he failed to take many possible actions that provide match score throughout a game.
(Protip: rewards for losing are smaller than rewards for winning. Anyone who doesn't try to win isn't respecting themselves, their team nor their enemy)
This is because he failed to provide firepower and share
aggro (if not
armor) when and where they mattered.
Lanchester's laws in a microcosm - if your team is down one man through most of the match, you
might overcome that handicap but you're likely to get screwed unless the opfor
really messes up.
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- Always select scenario and map locations suited for your build. (I love selecting hot maps and conquest with my slow *** laser vomit Thunderbolts).
Eh, sure, but any non-meta build can be tweaked to perform slightly better under adverse conditions (which is why it's not meta, duh

).
Edited by Horseman, 16 January 2020 - 02:24 PM.