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Are Developers Still Working On Mwo?


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#41 VonBruinwald

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Posted 29 January 2020 - 04:13 PM

View PostPrototelis, on 29 January 2020 - 04:06 PM, said:

Yes.

lol


Sooo… does that mean we'll get a map update to remove her likeness... might need to hire back some devs…

#42 Prototelis

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Posted 29 January 2020 - 04:17 PM

Nope.

Gaem is dead.

#43 JediPanther

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Posted 29 January 2020 - 04:27 PM

Tina is still here. Just go to solaris city and she be every where. That neon walking sign...someone had to reference a female walking or rotoscope it. You won't find that walk in muybridge's humans in locomotion.

#44 Bowelhacker

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Posted 30 January 2020 - 12:42 AM

View Postjustcallme A S H, on 29 January 2020 - 02:38 PM, said:


You know me by now - I don't make a statement like that unless it's correct/verified.

She is no longer an employee, yes.

Also a number of Community Mods seem to be gone too. I would love to say I'm upset about that - but I'm not. I'm actually ecstatic about it because one in particular had no clue about human interaction and thus no place being in the role. Giving out ridiculous warnings, closing accounts unfairly etc. Good riddance.


This is the sort of news that does actually make me worry the end is around the next corner.

#45 Appogee

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Posted 30 January 2020 - 12:54 AM

View Postjustcallme A S H, on 27 January 2020 - 05:19 PM, said:

Even just maps... That would be enough.

Let the community make damn maps.


^This. I've been saying this for three years now.

Just add one community-created map a month to give us something new to play on.



View Postjustcallme A S H, on 27 January 2020 - 05:19 PM, said:

Russ said it cost 250k per map.

But that apparently didn't include tidying up misaligned terrain mesh clipping on many maps.


Also:


I feel bad for Tina.

Edited by Appogee, 30 January 2020 - 12:51 PM.


#46 Prototelis

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Posted 30 January 2020 - 01:42 AM

Yeah, wish her the best.

Tina was pretty much THE contact point between the comp community and PGI.

#47 Marquis De Lafayette

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Posted 30 January 2020 - 08:00 AM

Tina gone, NGNG contract not renewed (whatever people may think of them they were a significant marketing arm of MWO ) and PGI focused on trying to make MW5 a game people might play for more than 1-2 weeks if they buy it at all. Despite MW5 being out only three months or so, visible interest seems to have plunged to nearly nothing. Every time I check MW5 twitch in NA primetime this week it is pulling less than 10 twitch viewers and co-op which is the “play together mode” is like 4 co-op players or less. Despite having room for over 100 on the MW5 discord hub. These are all abysmal levels of visible interest for a game out just 3 months. Heck, most of the time “old” MWO twitch has multiple times the current viewership of “new” MW5 twitch.

So, iI th all this going on things do look bad for MWO.....badder than usual even. Lol



#48 WrathOfDeadguy

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Posted 30 January 2020 - 09:33 AM

2020- the year when the "MWO is Dying!" doomsayers were finally right.

#49 RePlayBoy101

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Posted 30 January 2020 - 01:59 PM

View PostWrathOfDeadguy, on 30 January 2020 - 09:33 AM, said:

2020- the year when the "MWO is Dying!" doomsayers were finally right.


the game died when they stoped developing the game and started to make mechpacks

only reason why they didnt go back then is becouse the whales were to stupid enough to realize they are getting screwed... no offence fyre love ya broski... in a gay way that is

Edited by RePlayBoy101, 30 January 2020 - 02:01 PM.






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