Destroy Alpha & Beta For . . Nothing.
#1
Posted 28 January 2020 - 03:13 PM
They are inadequate and misleading instructions, I don't see how new players are to blame for reading and following the instructions. When I started playing I did it, and I have seen it done several times in the last couple of days, even after someone put it out over the air to wait.
Either that or set the clock to 1:00 + 15 when a node is destroyed. My first game I thought that is what would happen, they would start with a 15 second disadvantage because we broke their toy.
#3
Posted 28 January 2020 - 05:18 PM
As for alpha and beta they are pretty much not worth any effort. 15 seconds isn't going to do anything even for a light going light speed.
#4
Posted 28 January 2020 - 06:10 PM
pgi loves making meaningless objectives with the only purpose of making noobs wander away from the group.
#5
Posted 28 January 2020 - 06:59 PM
#6
Posted 28 January 2020 - 08:46 PM
Even then domination is some straight up cancer in FP like 80% of the time.
#7
Posted 29 January 2020 - 01:08 AM
For Domination the primary objective is central control.
You accomplish this by being the only ones in there; up front with speed or toward the end after pushing folks out.
Objective can be superceeded and accomplished by default with total elimination.
Secondary objectives are Alpha and Beta. They are secondary, because its NOT the first thing you do. They are back-up or options or nice to haves.
#8
Posted 29 January 2020 - 01:39 AM
#9
Posted 29 January 2020 - 01:53 AM
FRAGTAST1C, on 28 January 2020 - 06:59 PM, said:
******* hell, I wish more people were aware of the value of said pee stain...
#10
Posted 29 January 2020 - 02:35 AM
Nesutizale, on 29 January 2020 - 01:39 AM, said:
I think that'd create something similar to some Assaults in Conquest mode.
#11
Posted 29 January 2020 - 04:52 AM
FRAGTAST1C, on 29 January 2020 - 02:35 AM, said:
And do you concider that good or bad?
Also FP Conquest mode is to me still the best mode of MWO. I can't understand that they don't create a quickplay version of it that gives you multiple drops or even go the Battlefield route, give it more points for longer playtime and have infinite spawns with the option to change your mech every time you die...just like battlefield.
#12
Posted 29 January 2020 - 06:15 AM
#18
Posted 31 January 2020 - 03:06 PM
#19
Posted 31 January 2020 - 04:24 PM
Nearly Dead, on 28 January 2020 - 03:13 PM, said:
They are inadequate and misleading instructions, I don't see how new players are to blame for reading and following the instructions. When I started playing I did it, and I have seen it done several times in the last couple of days, even after someone put it out over the air to wait.
Either that or set the clock to 1:00 + 15 when a node is destroyed. My first game I thought that is what would happen, they would start with a 15 second disadvantage because we broke their toy.
All they have to do is change one word:
Instead of "Destroy Alpha / Beta to add 15 seconds to the enemy countdown after it has counted down 15 or more seconds"
say ""Destroy Alpha / Beta to RESTORE 15 seconds to the enemy countdown.
Simple. Problem solved. Not going to happen though.
#20
Posted 31 January 2020 - 05:07 PM
PurplePuke, on 31 January 2020 - 04:24 PM, said:
All they have to do is change one word:
Instead of "Destroy Alpha / Beta to add 15 seconds to the enemy countdown after it has counted down 15 or more seconds"
say ""Destroy Alpha / Beta to RESTORE 15 seconds to the enemy countdown.
Simple. Problem solved. Not going to happen though.
yup. but this is PGI we're talking; why do it the simple way? or to slightly misquote:
"changing single words costs about 250k and takes at least 3-4 months of work.." ..
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