Airstrikes And Arties Screwing With You
#1
Posted 29 January 2020 - 07:58 AM
Many times the match begins, the airstike or artey is charging. Its ready, I crest a hill on a targeted enemy, go to press the consumable button and the freaking thing goes back to recharging.
????
#2
Posted 29 January 2020 - 08:02 AM
_Magno_, on 29 January 2020 - 07:58 AM, said:
Many times the match begins, the airstike or artey is charging. Its ready, I crest a hill on a targeted enemy, go to press the consumable button and the freaking thing goes back to recharging.
????
There is a rule that only one artillery or aistrike can be used in a time with a certain delay between those strikes.
To put it simply, somebody on your team used his strike just a few seconds earlier than you intended to use yours.
#3
Posted 29 January 2020 - 08:34 AM
#4
Posted 29 January 2020 - 08:53 AM
#5
Posted 29 January 2020 - 08:54 AM
_Magno_, on 29 January 2020 - 08:34 AM, said:
Place Artys/Airstrikes as Bonus. Dont use it as Primary damage source and you have avoided the problem.
#6
Posted 29 January 2020 - 08:54 AM
_Magno_, on 29 January 2020 - 08:34 AM, said:
there is;
there's a cooldown-thingie over your arty/strike once your teammates use one. it doesn't help a lot during 'executing' you strike, but the moment you think "man, that tasty group of
again: doesn't help a lot, but the best thing you got. other than that: mash your arty button A LOT the moment you wanna drop it.
Edited by Teenage Mutant Ninja Urbie, 29 January 2020 - 08:57 AM.
#7
Posted 29 January 2020 - 09:13 AM
_Magno_, on 29 January 2020 - 08:34 AM, said:
Yes, there are two ways:
1) You can see it with your own eyes.
2) Watch the artillery recharge bar. If you see that it suddenly starts to recharge - well, somebody just used his arty.
_Magno_, on 29 January 2020 - 08:34 AM, said:
I know how you feel, but there is nothing what you can do with it.
#8
Posted 29 January 2020 - 11:29 AM
#9
Posted 29 January 2020 - 12:27 PM
When I am going to drop my augmented artillery strike (additional guns, longer duration) on 10 more-or-less stationary enemy 'Mechs, only to see that "somebody" wasted the team's strike on some Flea that is running full tilt and that will be one kilometre away in the moment when that damned strike finally arrives.
And when I am waiting for the artillery bar to recycle, that magnificent opportunity passes.
Do you have a similar experience?
#10
Posted 29 January 2020 - 12:34 PM
martian, on 29 January 2020 - 12:27 PM, said:
When I am going to drop my augmented artillery strike (additional guns, longer duration) on 10 more-or-less stationary enemy 'Mechs, only to see that "somebody" wasted the team's strike on some Flea that is running full tilt and that will be one kilometre away in the moment when that damned strike finally arrives.
And when I am waiting for the artillery bar to recycle, that magnificent opportunity passes.
Do you have a similar experience?
More than I care to remember ... so over 9000
^^
#11
Posted 29 January 2020 - 12:52 PM
martian, on 29 January 2020 - 12:27 PM, said:
When I am going to drop my augmented artillery strike (additional guns, longer duration) on 10 more-or-less stationary enemy 'Mechs, only to see that "somebody" wasted the team's strike on some Flea that is running full tilt and that will be one kilometre away in the moment when that damned strike finally arrives.
And when I am waiting for the artillery bar to recycle, that magnificent opportunity passes.
Do you have a similar experience?
Of course! I've started saving them now for later, there's less chance someone will nick it. You won't be wacking the entire team but maybe you can convince the reds to take the long way around by planting the smoke where you don't want them to be going right now.
Edited by RickySpanish, 29 January 2020 - 12:54 PM.
#12
Posted 29 January 2020 - 01:19 PM
RickySpanish, on 29 January 2020 - 12:52 PM, said:
This. When I'm running a slower mech and being followed by reds, I'll sometimes drop a strike in their path to discourage their pursuit and buy myself an extra couple of seconds to get away.
#13
Posted 29 January 2020 - 07:08 PM
_Magno_, on 29 January 2020 - 08:34 AM, said:
When it becomes unavailable, you know. That timer means someone used theirs, it will not be on cooldown if no-one uses one.
Given QP matches these days last 2-3mins max - sometimes it is not even possible to get off two strikes if half a dozen people have them.
_Magno_, on 29 January 2020 - 08:34 AM, said:
That is called bad trading. Just exposing to drop a strike is quite simply the worst practice. You should only be exposing to fire your weapons and, if opportunity presents, use the strike if it's available.
Never expose just to strike.
#14
Posted 29 January 2020 - 07:37 PM
_Magno_, on 29 January 2020 - 08:34 AM, said:
I learnt that the hard way back when I was in T3. I was leveling up the Jade Kite and Vanguard (both dakka) and I was constantly trying to use arty first instead of bashing my mouse buttons to dakka the enemies and was doing badly. Then, one day I figured why not use my weapons from safety and intimidate the enemies first and as just they are trying to fall back into cover, just plant the arty strike on top of the cover that they're using or just behind them as they back away. That worked wonders. Of course, you'll have to be fast enough to do that since QP matches don't last that long and they're always like a whirlpool.
#15
Posted 29 January 2020 - 08:57 PM
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