Jump to content

Team Damage


29 replies to this topic

#21 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,554 posts

Posted 04 October 2020 - 06:06 AM

View PostGeravind, on 04 October 2020 - 04:21 AM, said:

Oh, thank you, Captain Obvious.

You are welcome.

View PostGeravind, on 04 October 2020 - 04:21 AM, said:

For example, on HPG Manifold I CAN NOT instantly know for sure, where that marking is — low ground? ...high ground? ...stratoshpere?

It is called "keeping the situational awareness" - I mentioned it above.

Good MechWarriors control their surroundings visually and check their Mini-Map subconsciously, many times a minute.

View PostGeravind, on 04 October 2020 - 04:21 AM, said:

And another fu..ng typical example: a moron-teammate (using thermal vision) in the basement of that map (mentioned above) sees another teammate and a target as one big solid figure, he shoots it ...and kills his teammate, because he (is moron) has no that warning on his crosshair.

It is all right. Such player is going to be punished for his negligence and he is going to have his C-Bill earnings, his Match Score and consequently even his Pilot Skill rating reduced. These measures serve as incentives for such player to ... well .."learn to play".

And if such players do not learn to play, probably they will drop to lower Tiers and you will not meet those particular players in your games as often as now.

That's what the movement between Tiers is for.

View PostGeravind, on 04 October 2020 - 04:21 AM, said:

And another thing to fix — crosshair blinks red, even if you damage friendly! WTF, developers?

I can not see a problem with it. You should know what you are aiming at before you pull the trigger. It is called "Gun Safety".

View PostGeravind, on 04 October 2020 - 04:21 AM, said:

Make it blinking blue in such cases or something noticeably different, becase it's important too.

The game can not and should not automate everything. The player should show some skill and competence too.

After all, the object that you hit just took a lot of damage and no amount of blue blinking is going to reverse that.

#22 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,738 posts
  • LocationPoland

Posted 04 October 2020 - 08:39 AM

View PostGeravind, on 04 October 2020 - 04:21 AM, said:

Oh, thank you, Captain Obvious. For example, on HPG Manifold I CAN NOT instantly know for sure, where that marking is — low ground? ...high ground? ...stratoshpere?
Tactical awareness, use it. You and your team should be using comms to report known enemy positions.

Quote

a moron-teammate (using thermal vision) in the basement of that map (mentioned above)
That's redundant.

Quote

sees another teammate and a target as one big solid figure,
This is why Heat Vision is inferior to Night Vision.

Quote

he shoots it ...and kills his teammate, because he (is moron) has no that warning on his crosshair.
The blue brackets around the friendly were not enough?

Quote

And another thing to fix — crosshair blinks red, even if you damage friendly! WTF, developers? Make it blinking blue in such cases or something noticeably different, becase it's important too.
That won't save anyone from friendly fire. Team damage is bad, yes. Team damage should be avoided whenever possible, yes.
But, to put it bluntly, if you're not getting any team damage chances are you are not doing enough damage - and likely not shooting enough - in the first place.

#23 Geravind

    Member

  • PipPip
  • 20 posts

Posted 04 October 2020 - 01:13 PM

Stop giving me that sh*t. If something pops up before your nose and occupies your entire screen (or you're just taking "low signal") — you literally can't clearly see that freindly marking above a mech. You have no fu..ng time to check radar. You have less than a second to shoot or not to shoot. I had such situation — it was an enemy, I delayed for IFF and got killed. It's not an everyday situation, but still — it's important to have additional IFF on crosshair.
If you're not interested in such features, why you bother to write anything? With them your playing can not be worse/more uncomfortable.

#24 Biomechtric

    Member

  • PipPipPipPipPip
  • Bad Company
  • 123 posts

Posted 04 October 2020 - 03:18 PM

View PostGeravind, on 04 October 2020 - 01:13 PM, said:

Stop giving me that sh*t. If something pops up before your nose and occupies your entire screen (or you're just taking "low signal") — you literally can't clearly see that freindly marking above a mech. You have no fu..ng time to check radar. You have less than a second to shoot or not to shoot. I had such situation — it was an enemy, I delayed for IFF and got killed. It's not an everyday situation, but still — it's important to have additional IFF on crosshair.
If you're not interested in such features, why you bother to write anything? With them your playing can not be worse/more uncomfortable.

The attitude & language you are using towards people trying to talk through this with you are one of the reasons players don't get to know who caused them team damage, maybe not you but many others would be very salty towards that player & would for some reason or another feel obliged to call them out to everyone else in the next match they are in together & there is a huge chance it was unintended.
You need to learn in game situational awareness(just like everyone else) in order to be a good player. If you are, say, going to use thermal vision, it is up to you not to shoot unless you know 100% it's an enemy. If you can't do that then don't use thermal until you can etc etc.
It's obviously not or ever has been a problem for enough people for anything to be done, or even talked about that much & how old is this game now? 7 years old now....
Sorry, but if the vast majority have no problem then it isn't something that needs attention.
The guys that have been trying to talk to you here are decent players that obviously know the game well enough to be in Tier 1, maybe what they are saying carries some truth?? At least show some maturity & calm down the bad language.

#25 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,738 posts
  • LocationPoland

Posted 04 October 2020 - 09:47 PM

View PostGeravind, on 04 October 2020 - 01:13 PM, said:

Stop giving me that sh*t. If something pops up before your nose and occupies your entire screen (or you're just taking "low signal") — you literally can't clearly see that freindly marking above a mech. You have no fu..ng time to check radar. You have less than a second to shoot or not to shoot. I had such situation — it was an enemy, I delayed for IFF and got killed. It's not an everyday situation, but still — it's important to have additional IFF on crosshair.
Re-read what I wrote and stop giving me that ****, sibkin.
Situations like you describe HAPPEN and will happen. Your responsibility is to minimize them, but avoiding them entirely is an unrealistic pipe dream.
Whining about them is counter-productive, you wasted more time on it than the original time-out cost you.

Quote

If you're not interested in such features, why you bother to write anything? With them your playing can not be worse/more uncomfortable.
1. See above. If something is right in your face, chances are you will shoot it on pure reaction anyway.
2. A different color indicator wouldn't actually prevent FF because your salvo would have to hit the friendly first. At which point it's likely the friendly's ****ed already and you are eating that timeout whether you like it or not.
3. PGI stopped adding new features to MWO about a year ago. If you think there's any chance of them spending time on a redundant QOL feature, you're wrong.

Edited by Horseman, 05 October 2020 - 01:18 AM.


#26 Geravind

    Member

  • PipPip
  • 20 posts

Posted 05 October 2020 - 07:44 AM

View PostBiomechtric, on 04 October 2020 - 03:18 PM, said:

watch your tone... these decent tier-1 players deserve more respect while talking to you...

All I've got from them "we don't need it, because... ahem... because we just can say so", actually, because they did not face such situations enough. In another topic around here someone mentioned "insufficient frendly marking", so it's not only my problem. And to resist something that can't make you gameplay any worse is kinda silly.
About those tiers... I saw the same rotato-potato sh*t on all of them. I can respect those players, who do right teamwork moves in the game or bring a sound argument in a discussion ...and I don't care about their ingame tier.

View PostHorseman, on 04 October 2020 - 09:47 PM, said:

PGI stopped adding new features to MWO about a year ago. If you think there's any chance of them spending time on a redundant QOL feature, you're wrong.

If they don't care about their actual online game, so why this forum section still exists?

#27 Horseman

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Mercenary
  • The Mercenary
  • 4,738 posts
  • LocationPoland

Posted 05 October 2020 - 08:00 AM

View PostGeravind, on 05 October 2020 - 07:44 AM, said:

If they don't care about their actual online game, so why this forum section still exists?
They don't care enough to remove it.

#28 martian

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,554 posts

Posted 05 October 2020 - 09:49 AM

View PostGeravind, on 04 October 2020 - 01:13 PM, said:

Stop giving me that sh*t. If something pops up before your nose and occupies your entire screen (or you're just taking "low signal") — you literally can't clearly see that freindly marking above a mech. You have no fu..ng time to check radar.

Well, as I told you in my previous post, I think that you should monitor your Mini-Map semi-continuously to see positions of friendly 'Mechs and detected enemy 'Mechs in your vicinity, so when something unexpected happens, you have some good idea where your lancemates and your enemies are - I mean, without looking down at the tactical display because you checked it a few seconds ago.

View PostGeravind, on 05 October 2020 - 07:44 AM, said:

All I've got from them "we don't need it, because... ahem... because we just can say so", actually, because they did not face such situations enough.

I have been a part of the MWO Community since the very beginning.

I remember the times when the ECM Suite had the range of 180 m, enough to cover the entire team (area of 101 787 m2). Essentially, there were some missions when the tactical display was almost useless. I consider it to be an excellent training.

And those night assaults with lots of ECM ... yeah, that was some real blind fighting. One eye checking the radar display to see friendly 'Mechs, the other eye looking for enemy 'Mechs. Using nothing but Night Vision or Infrared. Posted Image

Mmmmm. Delicious!

The modern "nerfed" ECM has the range of only 90 m and thus covers only 25 447 m2 - just a quarter of its former area.

So I would say that I did face such situations more than enough.

View PostGeravind, on 05 October 2020 - 07:44 AM, said:

About those tiers... I saw the same rotato-potato sh*t on all of them. I can respect those players, who do right teamwork moves in the game or bring a sound argument in a discussion ...and I don't care about their ingame tier.

So you played those exclusive Tier 1 post-PSR-reset games in July?

I am asking because by then I saw much less nascaring in pure Tier 1 games than in usual T1+T2+T3 games.

#29 Biomechtric

    Member

  • PipPipPipPipPip
  • Bad Company
  • 123 posts

Posted 05 October 2020 - 04:01 PM

View PostGeravind, on 05 October 2020 - 07:44 AM, said:

All I've got from them "we don't need it, because... ahem... because we just can say so", actually, because they did not face such situations enough. In another topic around here someone mentioned "insufficient frendly marking", so it's not only my problem. And to resist something that can't make you gameplay any worse is kinda silly.
About those tiers... I saw the same rotato-potato sh*t on all of them. I can respect those players, who do right teamwork moves in the game or bring a sound argument in a discussion ...and I don't care about their ingame tier.


If they don't care about their actual online game, so why this forum section still exists?

No, people gave you reasons why it's not needed.

Yes, they have faced those situations, many, many times. I know this as I have played for over 4 years on multiple accounts & these guys have been about for most if not more of that time.

Yes, it will make my game play worse as it will cause an over saturation of information & that's as good a reason as yours are.

Reeeeally? You have seen all those tiers? So you were Tier 1 before the reset then? I only ask as, in order to have seen it all you must have been Tier 1 right? Except we have this thing called The Jarl's List, a wonderful tool that shows everyone's game play stats for all to see.

Yes, I am being very pedantic but only as a response to your excessive abrasiveness.

#30 Geravind

    Member

  • PipPip
  • 20 posts

Posted 05 October 2020 - 10:16 PM

View PostBiomechtric, on 05 October 2020 - 04:01 PM, said:

Yes, it will make my game play worse as it will cause an over saturation of information & that's as good a reason as yours are.

Yeah, sure, tiny diagonal blue cross on your crosshair (while aiming a teammate) will TOTALLY ruin your ability to do anything.

View PostBiomechtric, on 05 October 2020 - 04:01 PM, said:

Reeeeally? You have seen all those tiers? So you were Tier 1 before the reset then? I only ask as, in order to have seen it all you must have been Tier 1 right? Except we have this thing called The Jarl's List, a wonderful tool that shows everyone's game play stats for all to see.

Yes, I am being very pedantic but only as a response to your excessive abrasiveness.

I was not tier-1 yet, but I watch tier-1 player's videos daily — usually there is enough sh*t to compare.

Guys, let's be honest — nearly 70% of current MWO players are morons, which do the same idiotic moves, suck matches because of it and don't even try to learn from it. That's why you see a bit "excessive abrasiveness" from me. I have no other choice — only to adjust my playstyle to that chaos. You can say that I'm exaggerating, but I see it nearly in every match. If you prefer wearing pink gogles, whatever... Damn, recently there was a kid (10...12 years old) in my team — he played better than some nicknames I see during the year!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users